Very short game and simple, but compelling as you added each item to the pentagram. Maybe something could happen at the end, instead of a congrats message. Like something appears. Not much else to say. You managed to do a lot with extremely little.
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basic dungeon crawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall fun and playability | #71 | 2.943 | 2.943 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
You are a cultist in a ruin performing a ritual, so it has both ruins and cosmic horror.
Comments
Short and sweet, fairly simple. Art looks nice, too. I honestly don't have much else to say. Lol.
Nice small crawler. I like how you differentiate things by just using two colors, makes a lot of sense. It felt really nice and I don’t know what to add here. Making it longer (I mean bigger with more things to do, more quests etc) will always be a great thing, but I don’t know if eyes will get tired of this color scheme, which works great for a short game.
Great job!
Hey! Finally got around to play this for myself and I have got to say it is very impressive for how tiny it is! I really like the game design around looping the player through the rooms around the circle.
I think my biggest complaints are twofold: the inability to step back (ha da death or two due to that) and having to start over when dying. I know due to the limitations o how it was made that perhaps checkpoints may have been hard to implement though.
I am curious, is there a pattern to the crabs' movement, or do they just pick directions back/forward on the circle randomly? It is sometimes annoying that you get trapped between two, duck into a room, and then have to wait for them to make up their mind about which way they're going to leave. Doesn't happen too often though, so I'll give it a pass haha.
Anyway, other than those minor things, this really was a very solid, bite-sized experience! Doesn't overstay its welcome and every moment of it is meaningful. Good job!
Hello! I’m glad you got to play the game!
The crabs motion is like this: they move in one direction until they hit a corner. While in a corner, they have a 50% chance to take a break, a 25% chance to go back the way they came, and a 25% to keep going around the corner.
I debated adding step back, but I decided that it might lead to unfair deaths. Maybe I’ll play around with adding it in the next version.
Checkpoints would be pretty easy to add, the main reason why I didn’t was I wanted to keep it somewhat difficult while keeping it short. Adding checkpoints with the current content would definitely make it too easy. When I make it a bigger game checkpoints will definitely be a must though.
I’m glad you like it, and I really appreciate your feedback! You might see some of it implemented when I start working on it after judging is over :)
Very fun. I was building a mental map of the level and then the crab added a lot of pressure to that, but the very quick respawn after death made it fun to die and restart and not a chore. I almost grabbed graph paper!
Nice minimalistic game. For some reason I could not figure out how to use the key on the door. Or was it supposed to be used somewhere else, played to that point three times without luck. I liked the pace and style of the game. Good job!
Yeah, I apparently the error was me, I tried the white door. Replayed and could enter the red one (didn't notice that one for some reason before). I think I finished the game, At least the ritual was complete. Also I just realized backwards and sideways does not makes any sense to try since it isn't allowing strafing nor backstep.
I was definitely missing the ability to move backwards and strafe whenever I saw the spiders coming towards me. It's a neat game, although once I figured out the gameplay, the challenge was mostly just that my visibility wasn't great. I definitely enjoyed the simple, retro graphics.
I died a couple of times.
Its a pac man dungeon crawler!
With a build the the monument goal.
Love it.
As the name says, it's a basic dungeon crawler. The graphics are simple, yet elegant. The movement is also simple, but implemented perfectly. The premise is simple, but leaves to the imagination what really could have happened after the ritual was complete. I enjoyed this one alot!
Wonderful! I love the simplicity and elegance. Took me a few tries, but I finally managed to summon an old one beat the game. It's nice that once I knew the layout I was able to have a model of where the spiders crabs were in my head and could zoom through it at times. Would have been nice if pressing "S" or the down arrow either stepped backwards or didn't play a sound as if it did something, that confused me at first ^_^.
I saw this game several times on Discord #game-jam channel and I wanted to play it.
I liked it despite the simplicity of graphics. I had a jumpscare with one of those bugs!
Gratz! You didn't even use an engine ;)
Minimal, but I liked the graphics. I could see this style being polished into a nice little game.
Some kind of weapon and monster interaction would help here too - but nice.
This is a retrospective, but in a longerish game, I was thinking the knife and candles you pick up could have DEFINETELY have been used to fight off the crabs, or even bigger enemies. I really didn't have time though, the crabs were added very late, at Zuuperdan's suggestion. Thanks for the feedback!
Man what a cool tight experience, and the art is sick! No notes really, super cool.
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