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(+1)

Hey! Finally got around to play this for myself and I have got to say it is very impressive for how tiny it is! I really like the game design around looping the player through the rooms around the circle.

I think my biggest complaints are twofold: the inability to step back (ha da death or two due to that) and having to start over when dying. I know due to the limitations o how it was made that perhaps checkpoints may have been hard to implement though.

I am curious, is there a pattern to the crabs' movement, or do they just pick directions back/forward on the circle randomly? It is sometimes annoying that you get trapped between two, duck into a room, and then have to wait for them to make up their mind about which way they're going to leave. Doesn't happen too often though, so I'll give it a pass haha.

Anyway, other than those minor things, this really was a very solid, bite-sized experience! Doesn't overstay its welcome and every moment of it is meaningful. Good job!

(+1)

Hello! I’m glad you got to play the game!

The crabs motion is like this: they move in one direction until they hit a corner. While in a corner, they have a 50% chance to take a break, a 25% chance to go back the way they came, and a 25% to keep going around the corner.

 I debated adding step back, but I decided that it might lead to unfair deaths. Maybe I’ll play around with adding it in the next version.

Checkpoints would be pretty easy to add, the main reason why I didn’t was I wanted to keep it somewhat difficult while keeping it short. Adding checkpoints with the current content would definitely make it too easy. When I make it a bigger game checkpoints will definitely be a must though.

I’m glad you like it, and I really appreciate your feedback! You might see some of it implemented when I start working on it after judging is over :)