Thank you for playing! I don't know why it's so inconsistent, it should be a 10% drop rate lmao. I've heard some great ideas (chance increasing the longer you don't get one, guaranteed drop every certain amount, etc.) for fixing it tho :P
urbandrei
Creator of
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Really cool concept, I like the idea of putting together robots from scrap pieces and seeing them fight. I do wish that I could use certain pieces in different areas, with more impact to the combat system. Also, I think that adding more intrigue to the actual building system (minigames for assembly, walking around to find pieces, etc) would have elevated the customization a lot.
This was a fun submission. I like how you had to pick between certain traits, and going more in one direction impacted the other traits. Some minor thoughts I had were I think it could be cool to have environments that require you to really think about the changes (like a thin corridor or fast-moving conveyors) and make it so you can only change certain traits in certain area (like a little control booth for size). I also think it could be cool if the amount of each trait impacted the color of the character. Otherwise, really solid submission, I enjoyed collecting the diamonds (13 moves).
I enjoyed this game, I think the bullet hell experience was well put together. I really liked the dual customizations of both the enemies you are facing in the arena and the player. Some thoughts I had on customizations: I wish the changes felt more substantial, either by displaying which changes are active or more impactful effects. I also wish I could add more creatures to the arena, or that there was more risk/reward with getting money at the expense of a more challenging arena.
Really nice entry, I really like the aesthetics, sound design, and overall vibe. I think it was a cool touch that the character turned into a plushy. One minor thing that I thought could be a cool addition is a little more animation when mousing over buttons and letter and stuff. That would make it feel really interactive.
Hello! I’m glad you got to play the game!
The crabs motion is like this: they move in one direction until they hit a corner. While in a corner, they have a 50% chance to take a break, a 25% chance to go back the way they came, and a 25% to keep going around the corner.
I debated adding step back, but I decided that it might lead to unfair deaths. Maybe I’ll play around with adding it in the next version.
Checkpoints would be pretty easy to add, the main reason why I didn’t was I wanted to keep it somewhat difficult while keeping it short. Adding checkpoints with the current content would definitely make it too easy. When I make it a bigger game checkpoints will definitely be a must though.
I’m glad you like it, and I really appreciate your feedback! You might see some of it implemented when I start working on it after judging is over :)
PROS: I really enjoyed the art, the map, and the environmental effects.
CONS: The lockpicking and cthulu minigame seemed a little out of place, and the game was very punishing. I didn't really know what to look for and even though I thought I checked every house, I was unable to figure out the next steps. I also encountered a bug where I clipped outside of the map.




