I'm glad I manage to hook you lmao, I had a really hard time finding the right balance for how hard the game had to be. Sorry for stressing you out tho :P
urbandrei
Creator of
Recent community posts
Thank you for trying out my game! I really appreciate the feedback.
Not exactly time crunch, but the game was initially a true idle game where there were hundreds of upgrades and could have lasted 10+ hours until completion (there was even a prestige system). I literally just chopped off 90% of the game and squeezed as much of the content into the final experience lol. (in order to give a sense of scale, the final upgrade before was 2 million coins).
Really cool concept, I like the idea of putting together robots from scrap pieces and seeing them fight. I do wish that I could use certain pieces in different areas, with more impact to the combat system. Also, I think that adding more intrigue to the actual building system (minigames for assembly, walking around to find pieces, etc) would have elevated the customization a lot.
This was a fun submission. I like how you had to pick between certain traits, and going more in one direction impacted the other traits. Some minor thoughts I had were I think it could be cool to have environments that require you to really think about the changes (like a thin corridor or fast-moving conveyors) and make it so you can only change certain traits in certain area (like a little control booth for size). I also think it could be cool if the amount of each trait impacted the color of the character. Otherwise, really solid submission, I enjoyed collecting the diamonds (13 moves).
I enjoyed this game, I think the bullet hell experience was well put together. I really liked the dual customizations of both the enemies you are facing in the arena and the player. Some thoughts I had on customizations: I wish the changes felt more substantial, either by displaying which changes are active or more impactful effects. I also wish I could add more creatures to the arena, or that there was more risk/reward with getting money at the expense of a more challenging arena.
Really nice entry, I really like the aesthetics, sound design, and overall vibe. I think it was a cool touch that the character turned into a plushy. One minor thing that I thought could be a cool addition is a little more animation when mousing over buttons and letter and stuff. That would make it feel really interactive.



