Thank you! The cards should have a 10% drop rate, but I've noticed it's been really inconsistent 😅 the card are also health 👍
Viewing post in Card Carrying Gunner jam comments
Ah well, it is often the case that true randomness doesn’t feel actually random to us mere humans. If it were me, I’d probably do something like pre-calculate the number of enemies to be killed before the next one is dropped, and tie it to that counter, rather than rely on true randomness at any given %. This way, you can control the extremity of the range (and more easily tune early vs late stage behaviors).