Thanks for the supporting words :)
I'm currently working on a custom sound system which will eventually be folded into BloodCrypt. Hopefully it will make it something a bit more special...
yes and no. The resolution is fixed at 16x16 = 256 chars.
but... You can use multiple chars - just click and drag to do this. you can then use bigger chars that way.
I am working on a 'new' screen which will allow you to make different pixel sizes:
Introducing SacredLands. A fast, low-poly 3d action strategy game:
Take Zarch/Virus, The Sentinel and Defender. mach them up and cook them for 6 weeks and you have Sacred Lands!
First learn to fly your ship.
Then start to protect your trees. will you shoot or plant power trees to get rid of the waves of unwanted admirers?
With many islands to clear and 3 fiendish level of difficulty, plus weather and loads of nasties...
Full low-poly 3d action/strategy.
How far will you get?
The 7drl Entry: BlooodCrypt has just been updated to V1.06.
This is a huge update with 'floors' and several new monsters added including Skeleton warriors, bats, wurms, and tentacles among the bestiary!
There is now an introductory tutorial with scrolls giving information.
Lots of bug testing and new locations to explore as well as new traps to encounter.
Here is the full list of changes:
Ver 1.06 Todo
proper end section with note from Mom
Ver 1.06 changes
Just a quick heads up that a new version is coming over the next few days.
with a few interesting additions:
Inhabit mode = play in First person similar to dungeon master
more levels - trapdoors lead to the red sewer!
more monsters with different attacks and status
Using my own engine and tools to create a game with the following concept:
"A strategy game where you build cities through disasters."
Most of it is now complete, but I need to work on the separate challenges
Here's some pics:
Here's one of the editors in use (I created the sound and 3d editors):
And finally the base UI:
Thank you loads for that. The whole RogueTable project has been on the go for quite a while. this is the first game to really start to push the engine and will be in active development for a while. One thing I really want to tackle is sound. Plus making sure there is a great game underneath everything. I will continue working on Blood crypt.
Big update with the following:
Ver 1.05 now available with the following: