no problem. it's great to be given a task and be able to track, and fix it soo quickly for you :)
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go to PAGE 2 and then go to a folder with sounds in it.
These must be uncompressed
selecting a sound will load a preview of it and your should be able to play with the keyboard - this might need to be activated - check PAGE S settings :)
I've never written a dungeon crawler style game, so I'm going to give it a go. I've got an idea, not sure if I can pull it off though - it's called "Sunken" so it might give an idea of what I'm aiming for...
This was started about 2 weeks ago, I just din't join thinking it would be later... But oops!
OK. It's going to be a horror/ survival/ exploration game. Heavily influenced by the 80's films of John Carpenter - 1 in particular.
Set on Antarctic Research Base 'Panda' You have to explore and find out what happened...
The engine is completely my own and is 2d/3d based. everything is custom written including the realtime sound system.
OK. Here are some in work screen shots - the first is Panda Base being constructed:
And the finished in game shot:
And here you are meeting something unpleasant...
I will work as hard to get something finished and fully playable for the end of the jam. but now you have the bones of what I'm working on, so let me know any thoughts, etc ;)
Agreed, but unfortunately the issue is to do with people using QB with touchscreens. They don't quite work that way with capacitance. It also breaks the general Fairlight design. The mouse wheel was an easy thing to add.
But an excellent suggestion I can look into for you ;)
mac, pc, linux?
Be aware that you are actually dealing with 16 mono voices. so you will get clipping of sounds.
To use multiple sound = polyphony, you need to
1. pick and sound and get it right (PAGE 7)
2. use PAGE 3 VOICE to allocate the voice to multiple channels
3. Use PAGE 3 KEYBOARD to remap midi inputs