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AdamStrange

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A member registered Jan 31, 2016 · View creator page →

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Just a quick heads up that a new version is coming over the next few days.

with a few interesting additions:

Inhabit mode = play in First person similar to dungeon master

potions

more levels - trapdoors lead to the red sewer!

more monsters with different attacks and status

Posted in Game: Inferno

Icons sorted and windows and mac confirmed as releases

Well done - slow to start, but I enjoyed it

Posted in Game: Inferno

And... While we're looking at the editors. Here's a quick one of me working in 3d - yep I wrote the 3d editor too:


Posted in Game: Inferno

working on audio now.

Here's a shot of me doing stuff in my audio editor:


Created a new topic Game: Inferno

Details:

Using my own engine and tools to create a game with the following concept:

"A strategy game where you build cities through disasters."

Most of it is now complete, but I need to work on the separate challenges

Here's some pics:


Here's one of the editors in use (I created the sound and 3d editors):


And finally the base UI:


great little game you got here :)

I really liked the idea for this one - well done. some great animation too!

(Edited 1 time)

Thank you loads for that. The whole RogueTable project has been on the go for quite a while. this is the first game to really start to push the engine and will be in active development for a while. One thing I really want to tackle is sound. Plus making sure there is a great game underneath everything. I will continue working on Blood crypt.

Thank you Jupiter. It's a great review :)

BloodCrypt Itch.io page


Big update with the following:

  • menu buttons now use game font
  • Keys A/D now rotate view
  • UI graphics slightly altered
  • smooth camera motion now added
  • blood hits screen when monsters attack you
  • Top Left UI now shows bones when a monster is killed
  • New Monster: Skeleton. appears after 6+ bones!
  • general output light is now brighter LightGrey instead of Grey
  • lighting brightened and toned down
  • Key i now activates inhabit mode
  • Key o now activates overhead mode
  • Escape Key goes back to menu
  • inhabit mode tidied up a bit
  • bone graphics modified
  • monster info shortened
  • rotate buttons added to bottom right of screen
  • new icon graphics fitting with style
  • monster movement tweaked
  • gribmax has 30% chance of giving you health when killed
  • new trapdoor animation and models making things much easier to see
  • new tree models and tree textures
  • new inhabit icons at bottom right giving movement and fight
  • new rotate icons at bottom right
  • new keyboard controls for inhabit arrows, qweasd.
  • bugfixes to new tile routines
  • corrected inhabit to an from normal errors
  • level jump codes added
  • some food has higher probabilty of being poisoned
  • crates, barrels, rocks, plant, cross  added
  • new tiles added
  • tile colors modified
  • sound trap and get-to internal tile triggers added
  • dressings now have a height value
  • new menu graphics
  • trapdoors now open when the key is collected
  • pink knight now moves properly
  • monsters now move properly
  • monsters now display blood scratches when hit
  • 4th fluid shader added
  • New Map view added with icon and keyboard M to activate

Ver 1.05 now available with the following:

  • menu buttons now use game font
  • Keys A/D now rotate view
  • UI graphics slightly altered
  • smooth camera motion now added
  • blood hits screen when monsters attack you
  • Top Left UI now shows bones when a monster is killed
  • New Monster: Skeleton. appears after 6+ bones!
  • general output light is now brighter LightGrey instead of Grey
  • lighting brightened and toned down
  • Key i now activates inhabit mode
  • Key o now activates overhead mode
  • Escape Key goes back to menu
  • inhabit mode tidied up a bit
  • bone graphics modified
  • monster info shortened
  • rotate buttons added to bottom right of screen
  • new icon graphics fitting with style
  • monster movement tweaked
  • gribmax has 30% chance of giving you health when killed
  • new trapdoor animation and models making things much easier to see
  • new tree models and tree textures
  • new inhabit icons at bottom right giving movement and fight
  • new rotate icons at bottom right
  • new keyboard controls for inhabit arrows, qweasd.
  • bugfixes to new tile routines
  • corrected inhabit to an from normal errors
  • level jump codes added
  • some food has higher probabilty of being poisoned
  • crates, barrels, rocks, plant, cross  added
  • new tiles added
  • tile colors modified
  • sound trap and get-to internal tile triggers added
  • dressings now have a height value
  • new menu graphics
  • trapdoors now open when the key is collected
  • pink knight now moves properly
  • monsters now move properly
  • monsters now display blood scratches when hit
  • 4th fluid shader added
  • New Map view added with icon and keyboard M to activate

Really nice little game. a bit confusing at first, but shows some nice concepts and great graphics :)

Thankyou... :)

Development is continuing. next version (1.05) will include new monsters, lighter look so it's not quite as dark, new models, and smoother camera motion. Stay tuned, all comments being looked at and taken seriously :)

Brilliant graphics. Well done :)

very neat concept. Well done :)

(Edited 1 time)

Brilliant - I'm really happy you are enjoying it. I'll look into the gamma controls for you. Next ver 1.05 will have brighter overall look, so not so dark ;)

to rotate the camera use the arrow keys or click and drag with the mouse on screen :)

Well done! Near enough a great copy :)

(Edited 1 time)

BloodCrypt was first incomplete, but after the 24hour deadline extension, everything is finished.

Download page


Final version now has


2 types of monsters



ability to see through your eyes (FPS)



Lots of procedural map development

proper fighting between you and monsters

visual feedback of monster health and attack


overview to see the entire 3d map


And more being added...

Brilliant. I really enjoyed playing this :)

Great concept and execution. I could see this being developed further ;)

No problem :). Let me know if there are any suggestions or help you might want. Be great to see it featured.

Excellent visual style - well done :)

Love the look of this - very nice graphics, very professional :)

This is Actually complete, and in active development :)

No problem. I'll work on those suggestions.

New Ver1.03 tones down the flickering for you :)

This is really nice - great work :)

Brand new version 1.02 ready for you.

Includes monsters, gold and permadeath

Brilliant - I get 24hrs to add some stuff :)

7DRL Roguelike


Written for the 7DRL jam, using a custom written OpenGL system.

Enter the BloodCrypt and explore...

Currently no monsters or sound but they are coming - I can hear them scratching....

Well. I finished and it's complete. But no monsters - I just ran out of time :(

check it out

Main menu now finished:


Working on UI and maps

OK. Here's the first look at the general style and feel:

It's using a new 3d system called 'RogueTable'. I've been developing it for a loong time. BloodCrypt will be the first game to use it.

Currently there is no sound.

All assets, images, 3d files, engine is a single person creation. There is no Unity or Unreal being used...

(Edited 1 time)

It's now got a name:

Blood Crypt!

it now got a new entry:

new work in progress page

yep, a custom 3d engine - still being built so I have no ides what will be finished ;/

I'd like to get something finished and operational.

I'm working on a tile based 3d system for D&D style interaction.

Here's a shot of the base tiles:


this look really great. I like the bottom bar with the outlined icons

LOL

Let me know how you get on.

Also If I can be of any help with anything else, just ask...



Baby.