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Deathray

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A member registered Nov 17, 2014 · View creator page →

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I like the theme and the humor, and I really appreciated how many things could be interacted with. But I didn't get far; I couldn't figure out what to do with the candy corn and the beer glass ... or whatever they were.

First of all -- I have never seen a Pico-8 game look so beautiful. The sprites are gorgeous, the animation is really smooth / in all the right places, and the music is really cool. 10/10 for aesthetics. But... yeah -- you made level 2 too hard. The game is a little more puzzley than I normally like, and it feels like there's only 1 right solution to each level. Maybe if the player got a blinkstone for each level, or had a few more tricks they could use, it would be nicer for people like me who don't like to plan too far ahead.

My High score: 0. I'm terrible at this game -- it's more difficult than I usually like -- but I think the concept is really interesting. I wish it was easier at the start so I could get farther into the game to experiment more with different spell wheel configurations. Animation, graphics, and general polish are really great.

Hover tips on each spell power would be a great thing to add; I found myself constantly referencing the list down below and trying to interpret the icons (dagger = damage I assume?).

High score: 0. I'm terrible at this game -- it's more difficult than I usually like -- but I think the concept is really interesting. I wish it was easier at the start so I could get farther into the game to experiment more with different spell wheel configurations. Animation and graphics are really great.

Hover tips on each spell power would be a great thing to add; I found myself constantly referencing the list down below and trying to interpret the icons (dagger = damage I assume?).

The slithering slimey tube beasts are pretty neat, and the aesthetic is really neat. Too bad it didn't get some combat.

I had fun traveling around the map, and got a delivery made, but it wasn't clear how the engine charge works. Would be nice if there was some kind of challenge -- like a time limit, or an enemy, or some inventory management.

Pretty amazing that the entire map is made of html elements.

This was a lot of fun and very innovative! The physics and controls just felt perfect, and the variety in levels and enemies kept things fun the whole way through. The shadows/line-of-sight graphics looks really slick, I'd love to hear how that's done. I think if there were more dungeons (for longer gameplay), and of course some graphics, this would make for a good commercial game.

2297 as barbarian. That was a lot of fun!

The overland map is wonderful, and the character portraits are beautiful. The game does a good job of providing a feel of adventurers in an tabletop rpg traveling around the world. This definitely has the polish of a professional game (probably good for mobile).

A few things I'd like to see added: Highlight the location on the map when you mouse-over the travel buttons (I spent a lot of time going to the wrong place); highlights where there are discovered places of interest (in my playthrough I got lost); some risk/reward decision to the combat (maybe attempt a risky maneuver and combat ends quickly).

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Code and link to demo on GitHub: https://github.com/rocket-boots/ur-renderer

I was going to make a game ... then I was going to do a game demo ... now I'll be lucky if I submit one file of refactored code (as a renderer "framework")

"A b-game is a game made using only recycled parts, whether they're from an asset store or something you made for another project."

Not sure how strict the rules are, but it does say "only recycled parts".

I like the graphics, but I couldn't hit anything with my arrows because they weren't fast enough.

I love the art style!

That was a wonderful experience. Thank you.

The instructions seem to make it sounds like the size is determined by Size on disk rather just Size. In Windows (and probably other OS's) this amount can be quite different, so you might want to make this extra clear. My preference is for using the raw Size, since that shouldn't vary between operating systems.

https://www.howtogeek.com/180369/why-is-there-a-big-difference-between-size-and-...

Great visuals and great control. I really like how you did the art style, even with so few pixels to work with :)

I love the scale of the world and the heartfelt premise.
Not sure how I died.

Beautiful!