Took a little while to figure out how the dangerous areas and making other areas safe worked but once I got the hang of that, the game SUDDENLY MADE SENSE, haha. I didn't bother much with the combat calculations, just equipped different armors/weapons and luckily equipped a blessed one (that I identified) and made it through to the end.
A very interesting concept and the themes were all there and implemented well. But I agree that it was a bit arcane and could have used a method to ease the player into the concepts and give better feedback when you did something right.







