Played this at a party with 6 people (2 non-gamers), was amazingly great, fun was had by all. Successfully got a date on our second attempt. Having to crouch to weld/unweld wheels was a brilliant way to stop people from accidentally destroying everything =).
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Hi Silverhawk! There should be an executable named
SplodyDarwin64 that you can run. I don't actually have access to a Mac to test on, so not sure on exact steps. It's possible it lost the "executable" bit when getting packed for itch.io, so you might need to use the terminal and run:
chmod +x SplodyDarwin64
And then run
./SplodyDarwin64. If that works, let me know, I'll try to fix the itch.io build process and update the instructions.
Splody takes the classic couch competitive gameplay of Bomberman and adapts it for a smooth multiplayer experience. Have a party, 10-20 controllers, and a projector? Plug them all in and just pick up a controller and start playing, no configuration required, but plenty of customization allowed! Want to play online? Developed by MMO-industry veteran, Jimb Esser, Splody's online multiplayer feels lag-free even when playing against opponents on the other side of the world.
Have a favorite old version of Bomberman? Splody has plenty of rules customization options that will let you play the way you want to play.
Note: Though all PC versions of Splody are DRM-free and will always work offline or for LAN games, in order to authenticate with official/public online servers you must be signed in to Steam or Discord.
Though Splody is "complete", it does keep getting regular updates with fixes and some new features, so if you have a suggestion or favorite rule or powerup from an old game you think would help improve Splody, then leave a comment and if I like it (or even if I don't, but more than a couple people ask for it ;), I'll add it in the next update!
The email specifically says "Splody is now published" and then "every new project appears in recently added when first published", with a link to where it's not appearing right now, so that's pretty confusing. Also, as someone who's coming from other stores, I'm getting on itch.io to get a little more exposure to a different audience, so I'd consider the hosting part that is currently live only a small part of "publishing," the other part, much more important to me, is actually being in the store.
Thanks for the detailed response!
I published (set to "public") our game on itch.io a few hours ago, but it is still not showing up in search or "most recent", despite many more recent games popping up.
Game link is: https://dashingstrike.itch.io/splody - the link works publicly, there are files for purchase & download (uploaded via butler), but it's not showing up when browsing games. Shortly after publishing, I received an email saying it was published and that everything looked good, but it's still not showing up.
What could be wrong? I apologize if I missed something, this is my first release on itch.io.