He just needs a break, hahaha
SunForge
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Nice work! When I got close to the end, the ladder at the top of the map suddenly allowed me to move through te entire height of the map, all the way to the bottom. The two minute timer is kinda strict, making the rescue call pretty much required the deeper you get, so I suspect that is part of the design philosophy here. Either way, good job!
I wrote that comment as soon as I played it a buncha times, if that helps you with the timing.
I think one of the things that got me pretty often was me running from a guy under the table, slightly overshooting and coming out the other side, and still getting shot with the table between us. Felt to me like the table should block line of sight when we're accross from each other.
that background on the thumbnail and main menu looks a lot like a black sun logo, you might want to be careful about using it
After getting around to playing it, nice effort! There's a weird delay between getting a customer what they want and the customer and item changing, during which i could click spam de one desired item, which was followed by rapid changing of customers and items. The score also doesn't seem to reset on a failed/sad item choice. So those two things might be where I focus if you plan on making fixes. But otherwise, nice effort for 2 days!
https://sunforge.itch.io/undertable-underdog
In this game you play as a roomba trying to clean up the floors of a house you happen to cohabitate with a very rowdy dog. Avoid it or distract it while trying to suck up every last bit of dirt!
https://sunforge.itch.io/art-tour
We invite you to check out this immersive art viewing museum simulator... Or is that all it is? Only on way to find out!
Hey, I'm one of the programmers who worked on this and I wanna say thanks, I'm glad you enjoyed it! We're going to take note of the mouse sensitivity thing, it seems a sticking point among the audience, haha. This was our first unity game, so a lot of time that could have gone into small things like that went into figuring it all out in the first place; a great opportunity to learn! And though I am aware not everyone reads the game page's description, we did write the controls there in lieu of a tutorial. Either way, thanks for the feedback! It's going to be put to valuable use next time we make something like this.
Hey, thank you so much for giving the game a try and leaving such a nice, thoughtful comment! We have just started our journey into 3D with our last two games, this one included, so it's extra gratifying to hear people enjoy it as much as we are proud of it, haha.
The characters were fun to write for me, and I am sure it was fun for my wife to bring to life with the art and voices too! She says that funny you should mention, she does have some mini-comic ideas. If ever something comes of it, I could let you know if you like, haha
Thank you very much! To be completely honest the decision to add voice acting was a bit of a whim, that was helped along by how easy it turned out to do, haha. The backwards movement isn't great, yeah, it's easier to turn around and run, then turn around again. The exolanation for why it turned out like that was when I started working on this project, it was more akin to a space shooter but underwater themed, so going backwards was meant to be cumbersome. I guess I just never fixed it as the idea turned into the game we have now. Wither way, thank you for your feedback, and we're glad you liked it!
Hey thank you for playing, and for your detailed feedback! Good point about the hud, that one's on me haha. As for the lemon, the mermaid's fish half is a lemon shark! Look them up, they're neat :) One of the dialogue lines while swimming down the tunnel mentions it. We figured that it would be enough to qualify as a "hint" of lemon, haha.
Regarding the boss, if you died it should have respawned you before the fight, but I think there's an issue with that checkpoint specifically. I'll have to investigate what happens there. Not sure what you mean by some enemies not dying properly, but they do also do some weird things sometimes where they chase you way too fast, so it might be a bug i haven't personally discovered yet
As for 3D, it can be complicated, but there's a really good tutorial series by dragonitespam on youtube, it's really comprehensive! Most of how this game works was possible due to those videos.
Got as far as the level with all the frogs, where I couldn't get past. There's some interesting gameplay choices here with allowing an infinite mid-air dash and countering it with hp loss unless picking up the fruit. I can see that being expanded upon. The aesthetic is also very gameboy color, reminds me a lot of the older Kirby games. Controls felt a little bit sluggish, I'd speed the character up personally. Nice game!
This is very pretty! I got about 6 levels in before I got a bit frustrated, the controls could really use some coyote time (jumping kept not registering at the edges of platforms even when I thought they should've, resulting in a lot of walking off ledges lol) The intro is a bit slow for being unskippable. You also train the player to avoid pitfalls in the first stage, then hit the player with a looping fall a couple stages later; you might want to signal where the screen wraps around :)
The vibes are very strong with this one! It took me a while to figure out what the game expected me to do, as the little black pellets aren't very eye catching. Once I got the 100 cells and the drones brought in the other things, I tried taking a cell to the guy in the upper left and got stuck. Not sure if there is more to the game after the drones grab the two robots.
Check it out here!
This game was created for GameMaker Game Jam 2024 in 8 days! As our second foray into 3D ever, we are very proud of our results. It is an unoptimized mess and you may observe some stuttering here and there... but optimization is the last question in our minds when the jam crunch hits, haha.
If you are curious, go ahead and take control of Kaisa, a lemon shark tailed mermaid warrior! Her prey are strange eldritch monsters and her quest is to figure out why they're popping up and to put a stop to it in this 10-20 minute game. If that hasn't sold you, here's some footage of the first third or so of the action!
Thank you for checking it out if you do :)