Very well presented but also very difficult .I tried to give it a fair shake but the cops accuracy and firing speed combined with losing all progress after taking one shot, didn't allow me to get very far. If there's anything past the 10 key requirement, I won't find out haha
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Thanks for trying it and for the feedback!
I'm curious, did you play the game before I got around to updating it? If so that's totally fine, its just so i know if post balancing its still too difficult.
Thank you again for giving it a shot! I already have plans to work the idea more, and I want to shoot for smaller levels that aren't as spread out.
Also the inside of the museum acts as a checkpoint, so once you make it in, that becomes the next death reset point (similar to Hotline Miami) I was design wise going for a game like that, that is designed to be difficult, but I went too far.
I wrote that comment as soon as I played it a buncha times, if that helps you with the timing.
I think one of the things that got me pretty often was me running from a guy under the table, slightly overshooting and coming out the other side, and still getting shot with the table between us. Felt to me like the table should block line of sight when we're accross from each other.
Oh that's a really good point actually. Cobalt who helped with the final push of the game actually suggested that as well. The tables are a bit taller than the cops and Gruntled, but it totally makes sense that even if that's the case, from the cameras perspective it should block their bullets.
I'll be sure to add benches and tables blocking bullets. I think the other thing is mainly the speed of the bullets. I kind of like the precise accuracy of the guard shooting, but I think maybe it would be good if they lagged a bit behind as you moved around, which would incentivize trying to get them to loose you.
Afroduck suggested also that this game could really benefit from difficulty settings. If it was level based there could be difficulty modes for each level, which could give the player the chance to learn the mechanics in previous difficulties before stepping up. I think the game currently is balanced for an Ultra Hardcore mode LOL.