Sounds awesome! And yeah, I currently use Godot and I find the UI/workflow more intuitive than Unity, Gamemaker, or any other engine I've tried.
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I thought that this was a fun little platformer. I really do like the low-res pixel art style. It's one of my favorite art styles.
However, the tiles do have this glitch where black lines appear frequently. I actually ran across this problem for my major indie game I am currently developing. When you make a tileset, you should make your tile textures one pixel bigger in each direction and duplicate the edges of the tiles out, if that makes sense. They would clip to the second edge,instead of clipping to nothing, which makes it less noticeable, if at all.
Other then that, and the kinda slow attack animation, I liked the game
I really liked the concept of this game. I thought that the mechanic of going back and forth on the levels made a very interesting puzzle game. Very well thought out puzzle game for the amount of time that you had! I enjoyed it.
Thanks for the feedback. Yeah, I was gonna add a wave system for the game, which I now did after the jam. But we hit the 9 hour mark right when we finished piecing what you see now. I also wanted to add a little options menu to mute the volume, a way to pause the game, and a way to skip the intro when you start a game. But we just ran out of time. But yeah, thank you for the review. My brother and I are taking the game idea and making it into a full game. It's gonna be a kinda mail sorting factory management game, and it's coming along pretty well. Gonna be putting an itch.io page up for that soon, since the MVP for that game is almost done.
Hello, this is StraightUpGruntled, and we have been developing a game for quite a while now. It has been quite some work to get Quest for the Golden Guppy up to a point worth showing, and I believe it has finally reached that point. This game started as a simple ASCII art based fishing game, that I wasn't planning on releasing. It was written with Python, so the text based part seemed reasonable. I got the game up to about 3000 lines of code and realized this could be more then just some text based game. It could be a good game, if I put the work into it. I eventually decided to entirely restart development in Godot. I am so glad I did, because boy, I have got a lot to show you!
This game has now become more of a retro style game with pixel art and and a chip-tune style soundtrack. The basis for the story is that you are a fish who is in love with your only true love, the Golden Guppy. One day, your love is stolen by a human, and you must come out of the water, disguise yourself as a human in order to regain presence with your true love. So its like a fishing game with a twist, and a story line. The amount of humor going into this game is enormous, and will be sure to give you a laugh!
I thought it would only make sense to show you some pictures of the art and how the game has come along so far. Here is the main character and some of the fish you will be able to catch:
I am excited to see what will happen with this game. Please give me any suggestions for the game if this sounds interesting to you. I will be posting devlog updates every 1 to 2 weeks. See yah then!
Full Project can be found on my itch page: https://straightupgruntled.itch.io/qgg
I published a devlog for my game and it doesn't seem to show up. Is it ok to create a devlog in the community section, describe the changes in a couple of sentences, then add a link to my devlog update page on itch, just so I can get more people to see my game?