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A jam submission

No SweatView game page

Stop the World from Setting Ablaze
Submitted by StraightUpGruntled — 6 hours, 11 minutes before the deadline
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No Sweat's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#493.3543.750
Fun/Design#653.3543.750
Overall#693.1753.550
Music/Sound#723.0193.375
Theme/Limitation#803.0193.375
Graphics/Animation#833.1303.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
The player can shift between Ice and Water, which each has different purposes and movement through the level.

Team Size

Trio (3)

Completeness

Demo / Vertical Slice

What tools did your team use to construct the game?
Unity, Krita, and FL Studio for Music and SFX

Which art and audio did you / your team NOT create?
The Fonts were not made by us. All other art and audio was made by us from scratch.

Which art & audio did you / your team create BEFORE the jam started?
The tree assets and props were made by Curdle before the jam.

Which diversifiers did you use, if any?
Quick Run

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Comments

Submitted(+1)

This game is adorable its fun to play the music in it is beautiful I love it sooooo much 5/5 for everything !

Submitted(+1)

A very interesting mix of different game mechanics.  I can easily see this being made into something bigger. Great job.

Submitted(+1)

Cool game mechanic. Quite fun to play. Each form has their own weaknesses and strengths, allowing for interesting gameplay.

Submitted(+1)

Very cool mix of platforming and ping pong! It took me until literally the very last section of the game to realize that you could use C to move the paddles, but until then i didn't find I really needed it. I think I did fairly well, though there was one section that I found pretty difficult, but the game in general was really short and sweet with an interesting idea that I haven't seen around. Nice job!

Developer(+1)

Thank you so much for trying it out! Yeah I wish that we were able to spend more time working with the keyboard controls. The controller controls are much easier to grasp and figure out. I'm glad you found it interesting though! Excited to check out what you made once I get the chance to as well!

Submitted(+1)

I really like the concept, however, I had a really hard time figuring out what buttons do what.

The non-standard controls I found were:
ESC, SHIFT, and CTRL switch states.
C moves the pinball machines.

Developer

Thank you for playing! Yeah trying to find a good control scheme was difficult. The controls are listed on the game page, I just didn't have time to add a controls page or a tutorial in game. Thank you for checking it out though!