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A jam submission

Just Shapes with Some MusicView game page

Controls in Description
Submitted by DerpyFood — 6 hours, 11 minutes before the deadline
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Just Shapes with Some Music's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#63.9093.909
Technical Implementation#543.2733.273
Overall#763.1273.127
Fun/Design#903.0003.000
Theme/Limitation#1052.8182.818
Graphics/Animation#1182.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Sword can be used in different ways to help the player complete level. (E.g. Move sword in front of player to block, Swing sword to destroy bullet, Spin to destroy bullet around player)

Team Size

Solo (1)

Completeness

Demo / Vertical Slice

What tools did your team use to construct the game?
Unity

Which art and audio did you / your team NOT create?
All music

Which art & audio did you / your team create BEFORE the jam started?
None

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Comments

Submitted

The idea is simple but very effective! I liked the music and colourful style.

I would be glad if you tried and rated my game too!

Submitted(+1)

the force is strong in this game

Submitted(+1)

the game have a simple concept but the game itself was hard maybe I'm bad (most likely) but the game is fun and I loved the graphics and the idea behind it I also the music alot you made an excellent game thanks alot for your submission 5/5 for everything :D

Submitted(+1)

Nice game! Like the music and graphics. I only completed the easy difficulty but it was fun (But why is there no win screen?). I would say one of the best games in the jam.

Submitted(+1)

Loved it and would like to come back for more. The simplisity of the presentation is actually a strength. The way it ramps up is really well handled and the choice of music was great. I was ready for it to be lame and it was anything but! Good work

Submitted

What I liked :

  • Simple concept
  • Readability
  • The lazer that force you to move

What could be improved:

  • Without tutorial, I didn't know if I was suppose to move, what was the goal.
  • Add some SFX
  • Fancier graphics
  • Add some explanation to the 2 UI bars at the bottom.(health and phase progression)
  • Add a period of rest between two phases, otherwise it can quickly become overwhelming.
  • Add some reward at the end of a phase (at least visually), or as an upgrade, etc...

Hope it helps.

Developer

Thanks for the feedback! I definitely should have added some sort of tutorial into the game so it would avoid all the confusion. Yeah I should have added sound effects into the game as an indicator when losing health or blocking. I intended there to be rest spots, but I didn't balance the level properly so the rest spots became too difficult. Adding reward will defintely help make the game feel more fufilling, and a victory screen would also be good.

Submitted

great game, the music was the highlight of it all. but I think there should be a way to choose an easier mode without having to exit the game entirely. maybe there was a button for that but I couldn't find it.overall it was a challenging game that at no point left me bored

Submitted

Really Cool Game, I Didn't Really Know How To Play At First But Later The Game Felt Really Good After, I Like The Art. That All, Good Game ;P

Developer(+1)

Yeah I should have added a "How to Play" section in the game but I'm dumb,  thanks for playing tho!

Submitted

Super Hard But  It was Fun Game. I Liked it

Developer

Thx for playing!

Submitted

very original game! pretty fun but super hard! or i suck lol

Developer

yeah i should definitely have made the difficulty a bit more balanced. some parts of easy mode is still quite tough. thanks for the feedback!