Pretty interesting concept, love the idea and gameplay, but this really needs a tutorial for players to fully enjoy.
DerpyFood
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Nice game, love the aesthetics and rats.
Would love to have more different ways to progress, instead of just clicking to earn money (e.g. maybe add another currency that allows you to purchase unique stuff, or a rat race that lets u gamble lol. Or train rats to do cool tricks)
Other than that love the game, very cute
I know it isn't finished, but if you ever plan on working on it again, would like to have some sort of gameplay progression (e.g. dialogues give certain buffs / debuffs to the character, something like that)
I like the idea and premise of the game, quite an interesting take on the theme and the gameplay aesthetic has potential.
Pretty unique mechanic, has lots of potential to be expanded on.
One thing I don't really like is that you can get easily stuck if you land just one pixel under a block
Also gameplay gets pretty stale after a while, since you have to constantly wait for the guy to jump, so my suggestion would be to let the player control when to jump.
Other than that great job, reminds me of jump knight, and was challenging enough to be engaging
Cool game, personally would prefer it if the camera moved along with the vehicle when the game starts. Also reminds me of bad piggies, but less chaotic and more mechanical
Love the timer idea, it added a lot of interesting dynamics between the different car parts, and gives it a nice puzzle vibe to it with trial and error.
Also quite impressive that yall managed to create a building system in span of a week
Overall good job, I like it
Love the wacky visuals and aesthetic, also simple but addicting lol.
Would love to have some sort of intro to how to play the game or show what the eye slider does.
Maybe also add some feedback on how much power the ball is thrown at, so players have some feedback and know how much they need to reduce / increase by.
Other than that nice job, fun game
Gameplay loop is pretty good and idea is quite solid, it has quite a lot of potential. However, there are some critiques that I have.
Gameplay wise, not much issues, but the goal of the game can be much clearly stated. Players who start their first run may think that it is an endless survival game, and may not know that the goal is actually to get right amount of everything when auditor comes. (I mean I know there's a clock there, but players may miss it.)
The UI is kind of overwhelming at first, and the player would have to play around what each button / image would do, Since there is little difference between a button and an image, the player would easily get confused on which is interactable. (e.g. the red yellow green lights that indicate the levels looks like a button, and the bell just looks like an image.) Basically it is hard to distinguish between a button and an image.
Another thing about the UI is that the screen in the bottom left corner flashes events way too fast, and it is kinda hard to understand what they mean unless the player an understanding of nuclear controls(e.g. insertion rate decreased to 50%).
Good thing is that the game becomes more enjoyable after you start to understand what is going on as you play more, and I enjoyed trying to get better scores each day, as well as trying to optimize to get everything to become just right. Love the aesthetic as well.
ALSO this is just my opinion, so take it with a grain of salt lol. Thanks for reading
Nice game, the art is great. The game's goal was not clearly stated, so I had trouble figuring out what I was supposed to do at first.
I think the enemies needs to have a larger presence in the game, since you can just run past all the rooms easily. The enemies were also kinda annoying to deal with as time goes on since everytime you enter the same area the enemies reappear, and have a lot of health as well. I think if the enemies attacked more frequently, but had less health, it would force the player to dodge their attacks and give the player more reason to attack the enemies back.
The endings don't seem to work, after getting all the key parts and going through the locked area, text played then nothing happened.
Other than that, what was achieved is quite impressive within a one week span. If only one person worked on this, I'm even more impressed. The combo animations, and all the animations looked cool as well. The enemies with custom attacks were a nice addition to the game as well, makes each enemy unique. The furniture and decorations made the level feel more immersive. Overall well done.








