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Light is Lost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #122 | 3.679 | 3.679 |
Theme | #176 | 3.643 | 3.643 |
Is the graphics 1 bit? | #190 | 4.571 | 4.571 |
Overall | #259 | 3.220 | 3.220 |
Music | #264 | 2.643 | 2.643 |
Originality | #314 | 2.821 | 2.821 |
Gameplay | #430 | 1.964 | 1.964 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
What worked:
Didn't play much, but it seemed to work well. I liked the element of using your attack to see ahead of you.
What didn't:
I really hated the delay for jumping.
The dark orbs seemed hard to fight, maybe due to their position?
Bugs:
Didn't see any.
==
Great job!
For dark orbs you may use second atack. About delay... well, maybe I just created a bad platformer :)
Light is lost. I liked the game! The visuals and sound design are pretty good. Nice concept for the theme of the jam!
Very nice graphics. Took me a while to understand that this was in made in 3D, it looked so 2D. The jump mechanic is different from other platforms and it's fun to learn. I found myself dying of unexpected ways. Overall fun submission :)
Well... I just overdo a little with game balance, so the enemies hit quickly and painfully, so death comes before it turns out to recognize a black enemy on an almost black background, but they can still be identified by sound. The most dangerous enemy are the ones that cries.
I liked this game!. You can play and rate my game too.
The atmosphere is absolutely perfect, everything in terms of presentation here is absolutely top tier. The gameplay is not the most intuitive though, for whatever reason the jump had a very noticeable delay for me which made the platforming very slow since every time I jumped I had to really think about what I was about to do, which kills the pace of the game a bit and not in a good way in my opinion.
I think if the controls were a lot tighter this would be an absolutely top tier submission because the level design was actually quite great and made very good use of the theme!
I agree, that for a platformer, the character has too much inertia and it would be better to make the character more controlable.
It's just that during the development, I got used to my control scheme, so I didn't rework it
But, however, in my first build it was impossible to control the character in the air at all, and if you accelerate too fast, you won't be able to stop quickly, which was too uncontrollable even for me :)
The art is amazing, I really like this one!
Amazing art and the music is quite nice too; really adds to the spooky feeling. The gameplay was difficult for me to grasp though, Overall i thought it was a good submission!
I really like the art! The gameplay is a little rough tho.. I also don't quite get the control scheme, but overall it's a nice entry. ^^
The ambience and the visuals are great, but the movement is janky and feel frustrating and we don't have any clue where to go and why we die when going to far down
Interesting game. Good ambience for the horror vibes. Great visuals.
Cool. It is pretty hard to understand. I like the animations.
Great Game! The graphics and animations are superb. There seems to be a lot of depth in the mechanics.
I love the horror vibes, however the readability of the game could be a bit better. Anyways, great job!
The game is nice ! The graphics are really good !
Amazing graphics! :)
Not bad. But fps is low
Not bad. But fps is low
interesting game!!!
Playing this game was tough. I played for about 30 seconds and had to stop. very laggy. The attack key should be something other than the 'Z' key, perhaps the space bar.
Let me know the configuration of your PC. And also, how well does the Windows version work for you?
I run Windows 10. I played it in the browser. Would you like me to DL it and try to play?
I just think that the problem may be either in your graphics card or in the export settings. It's just that I don't think the problem is in RAM, since during debugging my maximum value reached only 180Mb
Also, I noticed that the performance in the browser of the game is slightly worse
Looks cool, but navigation is quite difficult, especially when having to navigate downwards. Some UI would also help a bit, like showing what attack type it is. It is also not clear what the player is killed by. Other than that the game atmosphere, art and sound is good.
Perhaps I needed to make the particles that the character's light emits more readable (they can be used to understand the type of attack)... I wanted to ensure that there was no interface in the game at all and everything could be understood from the environment... But apparently I haven't done enough for that...