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Len Underbrink

363
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A member registered Feb 18, 2021 · View creator page →

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nice ;)

nice!

Great idea and pick on the theme! Not totally intuitive in the beginning, but you get use to it over time. Probably include a small tutorial next time :)

Despite it not really fitting the theme, the idea for mechanic is so great! With some additional features and mechanics you could make a full game out of this! Well done :)

Fun concept ;)

Really good idea with a lot of additional possibilities! Nice artstyle and game juice as well! Healthbars or something similar for the enemies would be great :)

Cool idea!

Cool idea and really nice attack patterns! Would be cool when the player is completely invisible when being of the wrong color.

Great mechanic and idea!

thanks! Good point with the restarting dialogue, had no time to fix that :)

Nice idea for this theme, some more feautures and juice would be good tho!

Well done, very clever idea for the mechanic and nice level decending system!

Very funny and satifiying, contains a lot of game juice! I also like the color switching a lot :)

Oh man...my heard stopped for a moment, wasn't prepared for something like this haha.

Amazingly done! The graphics are nice and detailed, your pixel art is really beautiful! I also really like the story and the different places you visit.

I think some more sound effects would be good to dive even deeper into the game world. And probably a switch of music or even parts with no music would be cool, as the soundtrack is really good, but a little exhausting over time ;)

The graphics are really good, I like the style of your retro top down pixel art a lot! What was missing for me is a clear goal, which is introduced in the beginning. After wandering around while without knowing what to do, I read the games description and understood the context. But I always find it important to also include this into your game to make playing as intuitive as possible. Nice entry, especially for your first jam :)

I like the graphics, especially the hand drawn environment! But in my opinion the player sprite does not really fit in the style of the game

This is one of the best games I played this jam: You used a simple but fun concept, which percfectly fits the theme. The mechanic is slowly introduced and the player is excited about whats next. Apart from that the graphics are simple aswell, but nice and the soundtrack in the background is a banger and totally fits the game! And lastly you even integrated a small story, which is awesome! Really great and neat game jam entry!

This was am atmospheric and fun experience! I think some more different tatoos would have been cool, but of course you are always very short on time in jams like this :)

I really like the atmosphere and the feel of the game, for example the dash and movement is really smooth. What I'm missing here are a little bit of explanations and a clear goal in order to make playing more fun and not so pointless :)

Like the style of the game! Some more explanations in the beginning and a bit of player leading would help a lot :)

The mechanic is very good, perfectly fits the theme and is well implemented aswell!

:)

Cool! Thank you

thanks, that makes me really happy!

no, I actually didn't! I'm still used to the old one, but probably switch for future projects then :)

Hey, thanks a lot! I did not think about different keyboards at all, sorry. Next time I might include a custom keybinding system :)

very well done, amazingly polished gameplay and storyline! The environment and the puzzle elements are great aswell. The only thing I would criticize is the melee figthing ability, as it does not react properly sometimes or at least feel this way :)

The submarine atmosphere is really good! I also really like the story and the audio of the boss explaining pur mission to us. Sometimes I did not really get what to do, probably a little bit more orientation under water would help to see where you are and where you have to go.

That is an amazing entry, one of my favorites! The graphics and the gameplay is polished, the idea is simple but such a good pick on the theme, the game contains a tutorial and is fun. Well done!

Okay, I see! Thanks!

Another very interesting catch on the theme! Love how you embedded the mechanic into a small storyline :)

hey, thank you for playing! I would suggest you to play the downloaded version because the slow and jittery movement  is mainly a result of WebGL. And may I ask, which aspects you would improve concerning the skybox?

I love the simple but polished graphics, the smooth movement and also the mechanic you settled on! It is great aswell, that you implemented the palette switching ability in the menu! A really neat entry to this jam!

The ambience and the visuals are great, but the movement is janky and feel frustrating and we don't have any clue where to go and why we die when going to far down

The pixel art is well done, the moment feels good and the music is nice aswell, especially becuase it is switching with players. I think the game could be a bit nearer to the theme, but everyone of course interprets that differently :)

Feels very clean and polished! A calming game!

What an amazing idea...the gameplay is not that exciting after a while, but it's cool to see the progress of the teams! Which features did you use to upload the game, do you have an own server?

Nice and simple pixel art and very polished effects here!

Well done, especially the unique story and how it is told is very nicely done! I had some problems with one of the first tasks concerning the destroyed paper with the passwords. The paper parts were extremly hard to move and it took me a lot of time to solve due to that. :)

nice animations and artstyle! Movement feels good aswell! The only thing bothering me is the performance: I don't know if it is my pc, but for a 2d game it uses a lot of ressources, which makes the framerate (especially in the browser, but also when downloaded) drop really low sometimes.