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Beebster

483
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A member registered Jan 06, 2023 · View creator page →

Creator of

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(1 edit)

How long have you been working in Unity?

How difficult was the web export?

How long did it take you to build your wonderful game?

Was the 2D hard in Unity?

What version of Unity did you use?

There are some games that leave you pretty much speechless. 

This was one of them.

So, downloaded the game. It looks great. Couldn't pick up a thing. The mouse control is WAAAAAAAY to sensitive.

Looks like it might be fun, too bad it was impossible to play. 

The game is interesting. CD to a directory, cat all the files, read them, a new directory is exposed in root then read that. got to happenings and 1977.txt.

Game was interesting, but it was definitely weird.

You did an extremely nice job with this game. The fight sequence is very good and easy to follow. 

I do think you may have a sound problem in the fight music. When you fight sometimes you get a stutter in the music. That usually means you are in a closed loop somewhere. Unless, of course it is on purpose.

Thanks for the  great play. Your game is really fun.

The game is really fun. You should just quickly plug in so walking, pick up, SFX, and some nice background music Alexander Nakarada does beautiful background music and FreeSound.org is excellent for SFX

The game is actually very good. I watched the video and still could not get outside. I tried like 10 times. It got too frustrating so I moved on.

You did good on the game, the puzzle was just too difficult for me.

The first part where the fish looks for food I put the fish at the very top because I know that the trash spawn 'Y' coordinate may not go all way to the top, and I was right, it didn't. So, I just sat that and I never saw 1 fish I could eat, so I died. 

The Fisherman should have a target to cast to. Not one fish got close enough for me to hook. I never did the 3rd part.

Fishing games are usually great fun, you just need some work on yours. Keep at it!

Well, at least you got the screen to scroll, got a few NPCs working, and a large hatchet looking thing chasing the player.  You got a 5 on the weirdness scale

Thanks for playing. Yeah Alexander Nakarada -- Forest Walk is the music. i use a lot of his stuff. Very mellow.

ChatGPT to save the day and becomes an expert in Lemonbotomy. This is the conversation I just had.

"Bxtreamly Bool Bame, Bunfoentely Bi Ban BBad bat Belling, Bo Bi Ban't Benboy Bit Bo Bits Bullest Bexten , this sentence uses 'B' in the beginng of the word, can you tell be what is says?

Yep 😄 — stripping the extra “B” sounds/letters from the beginning of the words, it appears to say:

“Extremely cool game, unfortunately I am bad at spelling, so I can't enjoy it to its fullest extent.”

The middle part is a little mangled, but that seems to be the intended sentence.

You did great! Bank Bou Bery Buch

😂 “Thank you very much!”

BYou're Belcome! 😎"

Bank bou bo buch bor blaying by bame. Bits bool bhat bo book bhe btime bo blay. Bi bave ba beadache bow. Bake Bare!

I am going back to play your game again. Look at your itch page, and then try to play the game again.

As developers, and creators we are going to be inherently sensitive to our work. I certainly understand that. 

Hopefully this time through I will see things I may have missed before. 

So happy to hear when someone plays the game and really enjoys it. Thank you!

Thank you for taking the time for such a thoughtful comment. I really do appreciate the good words. See what I did there?

As for the Message "The word WORDY is not in this round" you were correct. However, I changed the logic for game play and the message now indicates I could not find the word in the 12,000 word library I used to verify input. I had a 1000 word one, but my wife played the game and she kept getting the message. So the message should say "The word WORDY is not in the game dictionary'.

As for the 'Rules' not being on the play screen, you are right on the money and I am going to change that as well.

The 'Exit' is part of how the browser handles leaving a game. On the PC it drops to desktop, in a browser is just kind of hangs out. I am going to put logic in to go to the Credits screen and then stay there.

Thanks again for playing the game, it means a lot to an old timer.

I will play it tomorrow hopefully

Man, that is a really good score! Well done, and thanks for playing!

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I have played over 20 games and you player controller is great. The randomness of the bottles. The NPC monster. Everything was so cool!

Most important it was fun!

Did you use Godot Gridmap stuff?

So, you have a game entry with no image, no itch page, and you want players to download it. Sorry bro, I would have liked to play but too many risk factors in playing.

You could  export to a web game on itch, clean up your itch page, add some scree grabs, some documentation.

As of this moment I won't play the game.

So, the game could be good, but the speed of the monsters is way too fast and to have them zero in on the spawn point in the beginning is very frustrating. Then after a few minutes 6 thousand lights show up, yeah thats not good. 

So, maybe adjust the spawn point, the speed of the lights, and how many spawn all at once. 

Wow, you did a nice job with the game. It was weird and fun. Instead of asking to delete the photos just hit 'Q' and the photos get deleted. 

Thanks for the great game play!

The link to the game is in the general channel

What an excellent game. I had a hard time figuring out how to get the power lines connected but after that it was very fun.

I really like your music choices. I think background music is very important. 

Thanks for the great game and fun!

So, I played the game to the first Boss. I could not damage the Boss, nor could he damage me. I just the 'X' key and ran around him until time ran out. I saw no arrows dropping, or doing anything as I saw no arrows.

The game has some potential but it looks like it is not working.

So, where do i start?

Game player and monsters are way to big. I actually killed a monster but his HP went negative and was still doing damage to me. 

Make the player and monsters much smaller. Either add HP to the player or take HP from the monsters.

Add some catchy background music, fix your itch page. and you might have the beginnings of a pretty cool game.

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I had no boxes disappearing. I am going to try it again.

So, I played it again, still no box disappearing. 

On my stream at about 2:28:00 you can see me playing

Okay, the game was very difficult to play. In fact, it was impossible for me to play because the controls are very clunky. It is also not clear what the goal of the game is. I pushed the stick around, I know you hate the lamp, so, other than that I had no idea what to do. 

Also, the 2 minute conversation in the beginning is frustrating as we only have a certain amount of time to play all of these jam games, and I usually only spend about 10 minutes on a game unless it is really good.

So, make the game objective clearer. Make game play easier. Get rid of the soliloquy in the beginning.

I really loved this game..

except...

for one thing...

The physics when dropping things into the boxes a bad. They knock each other out of the box, won't go in the box, roll on the floor after being put into the box. That is not good. I had over 2 minutes left with the last item in my hand and I sort of 'stacked' it in the box with like 15 seconds left. It shouldn't take 90 seconds to drop the item in the box.

Also, when the order is filled, close the box so we know the order is filled. You have the beginnings of a cool game just needs a little work.

I had so much fun playing your game. It was so well thought. The puzzles were excellent. The game play was perfect. The monster fighting was really good. The only thing I would say is that the entrances were a little narrow, but that just might be me, and the fact that the light was off. 


Thanks for a superior game, and a wonderful experience!

So, the game plays pretty well but not sure about the theme of 'BLACKOUT'. I stopped at the scalping, you should put an NSFW warning for the scalping. I may come back and play later when I am not streaming game play.

The controls need work. The timing of the lights should be extended. The actual idea of the game is excellent and with a little work could be something special

This game was so much fun. It made no sense, had a lemony theme, but your responses were excellent. Thanks for the great play. I have spent more time on your lemon game than anyone else's.

Led Zepplin  made a song called 'The Lemon Song', from the 1960s, you should listen to it.

Thanks for playing. Greatly appreciated

The game was excellent but took some getting used to. You build random levels, but sometime the player spawns right next to the black hole so there is no chance of playing. When you build the level make sure you spawn the player far away. 

Game was good!

So, not sure what to do with the monsters. Could not figure out how to kill them, but the monsters were cool looking. Does holding the 'S' key down make you invisible?

So, I was not really sure how to play the game. You should update you ITCH page with a clearer explanation of game play.

Where was the cheese? You should add a timer for the 120 seconds. You should randomize the time between rat appearance I figured out it was every 8 seconds. I never knew when I had the Juicy Juice.

The game was fun, thanks for the play

Thanks for playing brother. Good luck in the jam!

I meant no disrespect, but the colors clashed with each other, the cards and the text were blurred to the point where I could not read them. As for 'too ambitious' I have done a lot of jams. Most developers only have a very limited time to play the game because they are trying to get to others games. Jam games are not like production games. You make it extremely simple, quick to get interested and expect a 10 minute play tops. I am sure your game has potential but for a game jam it was way too compliocated.

You said a round took you closer to 15 minutes to play. Now, you wrote the game and it still took you 15 minutes. Take that number and triple it for someone coming from the outside having no idea what your game does. Now that have to wade through tons of text, then the game itself is not easily evident how to play.  

This is not meant to be harsh, but the reality is once I saw all the text in neon green all bunched up and unreadable I knew this was going to be work, and work is not why people play games.

The colors are for the bonus for the letters, Yellow is double, blue is 3x and red is 4x. Thanks for playing

You did a nice job with the game. the game play was a bit difficult but that might just be me. all in all, well done!