How long have you been working in Unity?
How difficult was the web export?
How long did it take you to build your wonderful game?
Was the 2D hard in Unity?
What version of Unity did you use?
You did an extremely nice job with this game. The fight sequence is very good and easy to follow.
I do think you may have a sound problem in the fight music. When you fight sometimes you get a stutter in the music. That usually means you are in a closed loop somewhere. Unless, of course it is on purpose.
Thanks for the great play. Your game is really fun.
The first part where the fish looks for food I put the fish at the very top because I know that the trash spawn 'Y' coordinate may not go all way to the top, and I was right, it didn't. So, I just sat that and I never saw 1 fish I could eat, so I died.
The Fisherman should have a target to cast to. Not one fish got close enough for me to hook. I never did the 3rd part.
Fishing games are usually great fun, you just need some work on yours. Keep at it!
ChatGPT to save the day and becomes an expert in Lemonbotomy. This is the conversation I just had.
"Bxtreamly Bool Bame, Bunfoentely Bi Ban BBad bat Belling, Bo Bi Ban't Benboy Bit Bo Bits Bullest Bexten , this sentence uses 'B' in the beginng of the word, can you tell be what is says?
Yep 😄 — stripping the extra “B” sounds/letters from the beginning of the words, it appears to say:
“Extremely cool game, unfortunately I am bad at spelling, so I can't enjoy it to its fullest extent.”
The middle part is a little mangled, but that seems to be the intended sentence.
You did great! Bank Bou Bery Buch
😂 “Thank you very much!”
BYou're Belcome! 😎"
Thank you for taking the time for such a thoughtful comment. I really do appreciate the good words. See what I did there?
As for the Message "The word WORDY is not in this round" you were correct. However, I changed the logic for game play and the message now indicates I could not find the word in the 12,000 word library I used to verify input. I had a 1000 word one, but my wife played the game and she kept getting the message. So the message should say "The word WORDY is not in the game dictionary'.
As for the 'Rules' not being on the play screen, you are right on the money and I am going to change that as well.
The 'Exit' is part of how the browser handles leaving a game. On the PC it drops to desktop, in a browser is just kind of hangs out. I am going to put logic in to go to the Credits screen and then stay there.
Thanks again for playing the game, it means a lot to an old timer.
So, you have a game entry with no image, no itch page, and you want players to download it. Sorry bro, I would have liked to play but too many risk factors in playing.
You could export to a web game on itch, clean up your itch page, add some scree grabs, some documentation.
As of this moment I won't play the game.
So, the game could be good, but the speed of the monsters is way too fast and to have them zero in on the spawn point in the beginning is very frustrating. Then after a few minutes 6 thousand lights show up, yeah thats not good.
So, maybe adjust the spawn point, the speed of the lights, and how many spawn all at once.
So, where do i start?
Game player and monsters are way to big. I actually killed a monster but his HP went negative and was still doing damage to me.
Make the player and monsters much smaller. Either add HP to the player or take HP from the monsters.
Add some catchy background music, fix your itch page. and you might have the beginnings of a pretty cool game.
Okay, the game was very difficult to play. In fact, it was impossible for me to play because the controls are very clunky. It is also not clear what the goal of the game is. I pushed the stick around, I know you hate the lamp, so, other than that I had no idea what to do.
Also, the 2 minute conversation in the beginning is frustrating as we only have a certain amount of time to play all of these jam games, and I usually only spend about 10 minutes on a game unless it is really good.
So, make the game objective clearer. Make game play easier. Get rid of the soliloquy in the beginning.
I really loved this game..
except...
for one thing...
The physics when dropping things into the boxes a bad. They knock each other out of the box, won't go in the box, roll on the floor after being put into the box. That is not good. I had over 2 minutes left with the last item in my hand and I sort of 'stacked' it in the box with like 15 seconds left. It shouldn't take 90 seconds to drop the item in the box.
Also, when the order is filled, close the box so we know the order is filled. You have the beginnings of a cool game just needs a little work.
I had so much fun playing your game. It was so well thought. The puzzles were excellent. The game play was perfect. The monster fighting was really good. The only thing I would say is that the entrances were a little narrow, but that just might be me, and the fact that the light was off.
Thanks for a superior game, and a wonderful experience!
I meant no disrespect, but the colors clashed with each other, the cards and the text were blurred to the point where I could not read them. As for 'too ambitious' I have done a lot of jams. Most developers only have a very limited time to play the game because they are trying to get to others games. Jam games are not like production games. You make it extremely simple, quick to get interested and expect a 10 minute play tops. I am sure your game has potential but for a game jam it was way too compliocated.
You said a round took you closer to 15 minutes to play. Now, you wrote the game and it still took you 15 minutes. Take that number and triple it for someone coming from the outside having no idea what your game does. Now that have to wade through tons of text, then the game itself is not easily evident how to play.
This is not meant to be harsh, but the reality is once I saw all the text in neon green all bunched up and unreadable I knew this was going to be work, and work is not why people play games.