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Beebster

392
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11
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17
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A member registered Jan 06, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the play, it is greatly appreciated. 

You are correct that the categories don't show up, and I do need to take that cheat code out. 

I didn't realize how wonderful Godot was for programming games as well as exporting to the web. It is going to be my main work flow from now on.

Thanks again, hopefully I will have the update completed in the next day or so.

Gratz buddy, you were my favorite game. So well done. For an Unreal game that was only downloadable and to rank number 2 is just phenomenal! Well done!

Dude, you did an excellent job with this.. It plays so very well. What an interesting concept.

Cool game actually. The las boss may be a bit much. Also, your mouse movement needs a little tweaking it is not very responsive.

Other than that is is a great game.

Well brother, you knocked it out of the park! Well done! In the beginning I made a crack about the graphics, but then I said "You don't need great graphics for a great game", and you definitely proved that.

Thanks for the great play, your game was perfect for a jam!!

The game was excellent. I really liked it. However, I would allow a path especially in the higher puzzles that does not necessarily match the order. If you get the order you get a bonus, but getting the path should solve the puzzle without necessarily knowing the correct order.

A very nice game.  Easy to play. Could use some SFX and maybe a little background music. 

Did you try and fit the entire puzzle on one screen, that might have been a little better.

Fun game. It runs very well. Could use a little background music. 

The game was really pretty fun. The arrows was a nice touch. The best part was the duck all coming together like some duck horde.

Thanks for the the fun

The game is very solid. If it were me I would make it so you could connect vertically as well, or connect 5 different colors as well.

Thats just me

Once I got into the game it was great fun. Thanks for the play.

So, I clicked all the stars and matched them in the telescope, and that was it. Tried to move the telescope, but that did not seem to work.

Its probably me.

The game never got more difficult. Could add some leveling. I got a cramp from hitting the space bar so much, should be able to hold the space bar down and fire. 

You have the beginnings of a Space Invaders type game

Excellent game. Once you get used to the mechanics the game is great fun.

However, I lost the drone and couldn't get it back. I should be able to destroy the spawn points. 

Wow dude, the game was excellent!! Nicely done. I played it for quite awhile.

You have the beginnings of a really interesting game.

The only thing I would change is when you have a NPC targeted maybe change their color.

Thanks again

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Dude, what was that. What a totally engrossing game.  I had a screen capture of the part where there are 3 platforms not moving in sequence. Every time I jumped I fell in the lave. 

This is the game I have played the longest in.

Outstanding!

One last thing, add a reticle for aiming.

The game was fun, not sure what to do after all the related buildings are connected. 

For the words you click on the word you want to move and then hold and drag it to where you want it to go. As for not being able  to close the game I used the 'ESC' key to do that from the game board screen. I should have put a button in there that said 'EXIT'

Thanks for the great feedback and for playing the game!

Thanks for playing, really appreciated. 

I had a key to display the categories under the words so I could play test without actually playing the game. It is the F2 key and that is more than a hint I guess.

Thanks again.

Okay, gotcha, thanks

So, not sure how I send guys out to gather materials, then add new structures, or more guys. Was there something I am missing?

The game looks great and is a very good start for something that could be great fun.

Dude, its like the game Concentration only with socks. The game plays extremely well! Music was excellent, sound effects were great. 

I looked in the credits and you hang in the same places I do!

Thanks for a great game and a fun play!

Good catch. I ran the software, and if you drag outside of the game board, you are right, is snaps back. I may code up a reticle to be in the center of the drag rather than the mouse cursor being in the upper left hand corner of the game piece.

Thank you for taking the time to do a screen capture and linking it here, it is very kind of you.

I am a 'C' coder using VS 2022 and Raylib, and you are right about Claude. It is a nice tool, but has to be watched like a hawk or it will send you down a horrible rabbit hole. 

I know people have a hard time with the AI thing but I have been a programmer over 50 years and I use very tool I can to get the job done. Claude is one of them.

What the heck dude. Your game is just killer. You are the SFX king! What a clean polished game. Your music was excellent, your sound effects were perfect. What a really nice set of animations and particle renders. When the pillars come out of the ground with the dust around it and the sound of rock grinding on rock was so excellent.


How long have you been working in Unity? Was it hard to get it all finished in 10 days?

Well, I played it for a long time and when it comes to colors I suck. Thanks for the great game.

Thanks so much for playing the game, I am so glad you enjoyed it. I'm off to play yours now.

The game was excellent. The last puzzle could not figure out why the top one was red.

Also, all the puzzles were pretty easy, you had all the other components grayed out.

The game has real potential

The cube is really fast. I got through first 3 levels. Not sure how this matches the theme 'Connections'

So, not sure how this fits in with the connection theme. Controls are a bit laggy. 

Nice effort though, keep at it.

Okay, the game is pretty fun. Has some bugs like when you push the level it does not immediately stop the scrolling. Also, sometime the scroll stopped in the middle.

The game shut down my mouse, I could not play.

So, couldn't pick up anything, mix anything, no inventory, not much of anything.

So, the idea is good about mixing chemicals to make connections but this didn't seem to have that part working.

You have a good idea, you should expand on that.

So, what's up with the Farmers. They were very lonely, and couldn't connect to 'Delivery'. The game has a  lot of potential, just needs some bug work and polishing up. The game is like 'Whack-A-Mole'

So, ran your game. I could not see the missile being shot, could not move the cannon, the pause and resume is broken.

Listen, you have a nice beginning for a cool game. Look at the game "Buried Bucks" by Tom Hudson. It's an old ATARI game.

Thanks for the play

You need clearer instructions, for instance how to turn the conveyor so that the arrow points in the correct direction.

The game has real potential, thanks for taking the time to code up what you did.

So, the background was very bright. You are not bounds checking your player so all you have to do is go offscreen and you never get hit.

The game is a good start for a Space Invaders game

Wow, thank you for such a wonderful critique of my game, it is greatly appreciated. I had thought about the trial and error thing and that was a real possibility. 

There is a key that if you press it all the categories are displayed under each word. I did it so I can play test the game and just left it in.

I have used ole' Alexander in may jams, he is a jam staple.

Thanks again for playing my game, and I enjoyed your game as well. 

Buddy, nice  game. It was just excellent! The puzzles were very intuitive and great fun

The game was excellent. Very fun once I got the hang of it. Thanks for the great play!

Thank you, greatly appreciated.