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Beebster

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A member registered Jan 06, 2023 · View creator page →

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I certainly cannot argue with that. 

The only advice I can give is that when you finally make a choice on an engine stick with it. Learn the ins and outs of it. Live with it.  Absorb it. Once you do that then the mechanics of the programming and development become secondary and your creativity blossoms.

I used what some call a Framework, an SDK, an API. It gives me primitive access to the OpenGL/Vulkan graphics handler.  The Framework I use is SDL2. 

As an example, the animation for the player in 'Idle' mode is 4 frames. I wrote all the code that takes the X,Y coordinates, the frame, the time between frames, to show the animation. In an engine like Godot for instance you pick the images in your sprite sheet. You tell the animator the time between frames, how you want the frames handled etc. At run time the  animation hander takes all of that information you set up in the animator and runs the animation.  

I have been 'C' coder for over forty years so doing this kind of work is the best part of these jams. I have found in my forty plus years of programming that although an application may be very robust there are still limitations that you will run across and ultimately impede your creativity. Using 'C', a compiler, and a framework  I find that I do not have those limitations.

That being said, I have tried to use all three major engines, Unity, Unreal, and Godot. I found the Godot had the best workflow and intuitive design for making games. Their GDscript is excellent. If I ever decide to switch to an engine it would be Godot. Unity was okay but it is a real memory pig, and not very optimized, but Valheim was written using it so there is that. Unreal has geared everything toward their 'Blueprint' handler and although you can write code in C++, it is at best cumbersome, at worst annoying.

I seemed to have rambled a bit. Good luck in your programming career and I hope you have great success!

Excellent. Thanks brother.

Thanks, I appreciate it. Looking forward to Ludum Dare next!!!

Thanks for playing brother. I'll check the rushing thing at the last platform

This is a really good game. You could turn this into something really nice. 

Good job, and I hope you continue with this game

This was an excellent effort. Well done. 

I would just say to add that if they hold the mouse down the weapon fires automatically.

Other than that, fun stuff!!

The game wasn't bad.

The controls sensitivity need some work

Its not a bad game. It could use some polish.

You need a game bro...

With fish preferably 

Your controls need a lot of work. The game isn't bad, what there is of it

Well buddy, you have a nice game. Looks very interesting.

Where are the fish? You need fish! No fish, no good.

This is a construct  file and has to be converted to an executable. 

Link to do that:

https://www.construct.net/en/tutorials/turning-game-singleexe-file-2333

Couldn't run the game. Says that  RGSS202E.dll could not be found. When you zipped up your game you forgot the 'dlls'. SDL2 Framework is the same way

This game is an excellent start that could be much bigger. 

I had to use 'Task Manager' to exit the game. I should be able to hit the 'Escape' key to get out

This game is an excellent start that could be much bigger. 

I had to use 'Task Manager' to exit the game. I should be able to hit the 'Escape' key to get out

Game is addicting. Leader board is a great idea

(1 edit)

Thanks for the submission. 

The oxygen bar is too fast. Barely got away from the window before i died

Where are the fish. The theme is 'Fish Fest', so I was looking for some fish.

Only this fishy here is that there are no fish.

This is a simulation and not a game. I had to use Task Manager to exit the game

You should spend more time and clean up at least the exit of the game

Good job on the physics, they worked great!

Well congratulations. Your effort was notable. Keep at it. Learn your tools, design a work flow that works for you and in no time you will be the next  Eric Barone (Stardew Valley Lone Developer)

I downloaded it again and played it again and it worked fine. 

I got up to the top where you have to jump between the two gear looking wheels.

The game is fun.

It was not bad. You used pygame?

Most of us play a game for five minutes, your tutorial took longer than that. This looks like a good game but maybe not a jam type game. 

Most of us play a game for five minutes, your tutorial took longer than that. This looks like a good game but maybe not a jam type game. 

Not familiar with boids, not sure the goal of this game, but, it was clean and didn't do anything bad.

You know there is supposed to be fish somewhere right? 

Of course, its a little fishy that you post this game here.

Its a really good game and reeling the fish in is like Stardew Valley.

Nice game, thanks

Not a bad game. Its a good start for something much better.

Great game. You should make it the lower the fish in the water the more points you get. Different fish different points. Not only jelly fish but flying fish can come out of the water and hit you.

Thanks for the fun play

There is a great deal you could do with this game. Its a solid start

Thanks for the play

Thanks brother. That jumping from one platform to the next is a bug, but I left it in and called it 'Elevator Mode'!

It was the first gate as part of the tutorial. 

Let me know if you can find it and fix it so I can play again

The game was pretty good. Couldn't  tell if I had hit the balls or not. You should change the color, make a noise, some kind of acknowledgement 

Thanks for the play

Nice game, pretty fun.

Thanks for the play

What an innovative and fun game to play. It was awesome!

Well done and thanks for the play

This game was cool as anything.

When I got to the top, just before the gate I got stuck in the geometry. I made the jump but I would fall through the geometry

Other than that this was great fun