Thanks for the excellent explanation. A simple approach that works so very well. Thank you
Beebster
Creator of
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Buddy boy, what a killer game. You knocked it out of the park.
What logic did you use to test for blocks under the player. Testing for a stair block rather than to stacked blocks. It works flawlessly. I used the strategy of just keep dropping down as enemies get close I make a hole and fall through.
The game was cool. I am going to go into the chat and recommend it.
The screen shots really helped but the game has some inconsistencies.
- Level 3 I could not finish after 10 - 15 tries. It should not be that hard.
- Sometimes you have to place the planet almost completely off screen.
- What does the red ring mean?
- Sometimes when you want to place the planet off screen it won't
- Times when you think the planet should pull the rocket towards you it doesn't even though the ring is red, the planet is bigger, and the outer ring envelops the ship.
There are other things but you need to explain in detail how the game works, and then make sure it works that way.
Finally, and this is the biggest thing of all, You should allow the player to place all the planets and then have a button that executes the lay out
I played your game bud. Too bad it didn't make it into the jam, it was kind of fun. I do have some suggestions.
- Instead of using buttons to increase and decrease size use the scroll button on the mouse instead.
- Add way points to the game so when we miss a jump we do not have to go all the way back to the beginning.
I really like that when you got big you could jump really far. I also like the whole intro with the witch and her chasing you down the steps. That was really very good. Thanks for the fun play, the game was perfect for a jam. Next jam just make sure you export to the web early and then play the game yourself to make sure it works. It will lead to less disappointment.
Yeah, I am afraid to update because Microsoft has a very poor record when updates come. I am also more afraid that it will mess with my development environment since I use VS 2022 and not VS 2026.
I am going to have to bite the bullet sooner or later though. I tried VS 2026 and it has got so much crap in it I am afraid to use it.
The game has a great deal of potential but it is very difficult to play. I would suggest in your screen shots show a progression of how you get through level 1. Where to place the planets and how all that works.
Secondly I would allow the user to place the planets and then have a button to execute the gravity drive of the planets
Game is excellent. I mean really excellent. Just 2 suggestions. 1. I couldn't get it into full screen mode so it was kind of small but that is more of an administrative thing rather than a programming thing. 2. The level is hard so weigh points would be good.
You did really well, the game is wonderful and could really be expanded upon.

















Your game was excellent. Physics were perfect, it was easy to figure out. The game was very good. You should try a high score leader board thingy. You can see from the comments the players like that