Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Beebster

435
Posts
13
Followers
17
Following
A member registered Jan 06, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the excellent explanation. A simple approach that works so very well. Thank you

Well, it makes a great deal, of difference. It make the game more alive watching those guys bounce around. It adds a nice polished look

Thanks so much for playing. When I found the sound effect for when you miss a fish with a rock every time I missed I started laughing.

Glad you enjoyed the game

Your game works very well, you used icons in an excellent manner to keep from using text.

You did a really nice job with this game.

How did you you the bounce animation, was that calculated using scale  or did you use a sprite sheet.

The game is really cool. The computer logic is excellent.

Thanks for a great game play!

The game is pretty good. It is fun. I would suggest that when you get hit by the hammer the pig goes back to its original size rather than just keep getting bigger.

The idea is excellent, keep working on it

This is a good game but it needs some help.

1. Pick up object and keep it stationary rather than bouncing around out of control
2. Using mouse wheel allow for object rotation.

Those 2 things would improve the game immensely. 

So, built a lot of houses, gold kept going up, and build houses, gold kept going up.

Maybe explain How I can upgrade the houses, and why I seem to have endless gold to spend on new houses.

The grid placement was very good

Buddy boy, what a killer game. You knocked it out of the park. 

What logic did you use to test for blocks under the player. Testing for a stair block rather than to stacked blocks. It works flawlessly. I used the strategy of just keep dropping down as enemies get close I make a hole and fall through.

The game was cool. I am going to go into the chat and recommend it.

A nice start to the game. You need to make the attacking more responsive, faster. The beginning flowers need to not hit as hard. Think Vampire.IO

It was fun, the controls worked good, and it didn't crash

(1 edit)

The screen shots really helped but the game has some inconsistencies.

  1. Level 3 I could not finish after 10 - 15 tries. It should not be that hard.
  2. Sometimes you have to place the planet almost completely off screen.
  3. What does the red ring mean?
  4. Sometimes when you want to place the planet off screen it won't
  5. Times when you think the planet should pull the rocket towards you it doesn't even though the ring is red, the planet is bigger, and the outer ring envelops the ship.

There are other things but you need to explain in detail how the game works, and then make sure it works that way.

Finally, and this is the biggest thing of all, You should allow the player to place all the planets and then have a button that executes the lay out

I played your game bud. Too bad it didn't make it into the jam, it was kind of fun. I do have some suggestions.

  1. Instead of using buttons to increase and decrease size use the scroll button on the mouse instead.
  2. Add way points to the game so when we miss a jump we do not have to go all the way back to the beginning.

I really like that when you got big you could jump really far. I also like the whole intro with the witch and her chasing you down the steps. That was really very good. Thanks for the fun play, the game was perfect for a jam. Next jam just make sure you export to the web early and then play the game yourself to make sure it works. It will lead to less disappointment.

Yeah, I am afraid to update because Microsoft has a very poor record when updates come. I am also more afraid that it will mess with my development environment since I use VS 2022 and not VS 2026.

I am going to have to bite the bullet sooner or later though. I tried VS 2026 and it has got so much crap in it I am afraid to use it.

Thats a great suggestion! Thanks for playing my game

It asked for files to update either .NET or DirectX

Thanks for playing, it is always appreciated!

The physics for this game were just phenomenal.  I watched during the jam how you started with nothing and built this excellent game. Thanks for working so hard on the game and making it a pleasure to play

The game has a great deal of potential but it is very difficult to play. I would suggest in your screen shots show a progression of how you get through level 1. Where to place the planets and how all that works.

Secondly I would allow the user to place the planets and then have a button to execute the gravity drive of the planets

Boy, your game is really fun. I like the  scaling you di. Game works well

Thanks!

The game is good. Your level design is excellent. I played until frustrated. I had a great time thanks

(1 edit)

Your game was excellent. Physics were perfect, it was easy to figure out. The game was very good. You should try a high score leader board thingy. You can see from the comments the players like that

The game was well programmed, and the concept is excellent. I am not very spatial so the game was tough for me

Okay, need an explanation of how to play the game. What the goal of the game is. As of right now the game did nothing

Okay, game is a good beginning.

1. Should be able to control camera view, yours is static.

2. Should be able to control direction with mouse.

3. Needed more obstacles

Keep at it the game could be good

Game runs very well, it was fun to play. 

Thanks for the play

Wow, your game is WAAAAY addicting. It was really cool. It seems a couple times the mouse kind of auto planted and I had to click to make it stop.

You have the makings of an excellent game. Steam worthy

The game is great fun. There should be a way to eliminate platforms and add those back into the platform building pool.

Good job on the jam

Needed extra files from Microsoft I did not want to download them so I couldn't play your game

Heck yeah! Thanks for playing. So happy you enjoyed it. I was going to put in a big surprise if someone finished 10 levels but 48 hours is short.

Yeah, the right mouse to exit was to keep it for mouse only

Listen, thanks again for playing

Buddy, buddy buddy. That was incredible. Your game is excellent. I really enjoyed it

I played it again, much better, the puzzles are different though easier and harder.

The game is nice, not too sure about the SCALES thing though

Game is real buggy. Restart does not work. Game freezes in middle of game play. I never really experienced the track shrink unless it does it really slowly.

That being said, the concept is solid and you should work on the game more, clean it up a bit

Game is excellent. I mean really excellent. Just 2 suggestions. 1. I couldn't get it into full screen mode so it was kind of small but that is more of an administrative thing rather than a programming thing. 2. The level is hard so weigh points would be good.

You did really well, the game is wonderful and could really be expanded upon.

Nice job on the game. It plays very well. The speed choice in the beginning is a really big help. Plays well, no crashes, nothing weird, it was very good

So, just clicking on the button makes the update increase. The game didn't really seem to have any purpose. You need to explain more in your game play description on itch. This was hard to follow

The game is really fun. I had a hard time when the fish were close in size. It was really hard to get started maybe start with fewer larger fish and more smaller fish. Just an idea

The game is excellent, too bad you climb in both directions. I got stuck going up but couldn't back up to push a button

Okay, well, never got off the roof onto the building. Not sure how I would do that. You should maybe add a more concise explanation of game play on your itch page