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A jam submission

Ant Escape!View game page

Guide the ant to the exit, but don't get eaten by the spider!
Submitted by Fascimania (@fascimania) — 3 days, 14 hours before the deadline
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Ant Escape!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#614.2084.208
Music#1213.5833.583
Mechanics#2093.2503.250
Sound#2633.0003.000
Overall#3353.2083.208
Story#3452.2922.292
Fun#3653.0003.000
Aesthetics#4273.1253.125

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Spider - William.Thompsonj, 12 Player Movement SFX - leohpaz, Fly Swatter Squish sound - qubodup, Win sound effect - Listener, Some generative AI was used (Suno and Bing Create).

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

Great game, adding multiple spiders would be a fun way to increase difficulty for additional levels. 

Submitted(+1)

I like the game, but I think it would benefit from a tutorial. Also, making the game a little bit harder and longer would be great. Adding multiple ways to reach the endpoint and including more than one spider could also enhance the experience

Submitted(+1)

Nice job with the procedural generation! Would have been cool to have some progressive difficulty as you win to keep the challenge going, but the procedural generation alone made it repayable for a while. Great job on the submission!

Submitted(+1)

Really nice simple game. Mixing it up with random/procedurally generated levels works really well. Good job.

Submitted(+1)

Really cool that the levels are procedurally generated. The soundtrack was a banger, good job!

Submitted(+1)

Cool game, I think it's awesome that the level changes each time so there's always some variety :-D Hope you've had an awesome jam and a good time making this!

Submitted(+1)

The labyrinth seems to be procedurally generated and it gives somewhat mixed results. Sometimes it's great and others almost a narrow path, but this is something that could be worked further into an interesting game. It's not always the spider comes into play, but its logic could work well together with other spiders and maybe even a variety with different movement patterns and a bigger map. Overall great and well executed idea!

Submitted(+1)

nice labyrinth generator. It's a bit of a coin toss, if the spider gets you or walks another tunnel, maybe a decoy or distraction would be a nice addition (ants work with pheromones, so you could mark a fake tunnel to get away?)

Submitted(+1)

Had fun playing the game.The maze might need one or two more connections, got trapped the first time without any way to escape the spider.

Submitted(+1)

Man this game is great! so simple yet so fun good job!👍 

Submitted(+1)

Nice mazes! Were they procedurally generated or hand crafted?
It could be fun to have collectibles and more spiders (as long as there are ways to avoid them)

Submitted(+1)

smooth gameplay, great aethetics, spot on with the theme!

Submitted(+1)

Nice work fellow Ant developer. 

Submitted(+1)

Cool game! The procedural maze generation is well done. Kinda feels like you need some luck to make it through.

Submitted(+1)

The game was good and you could do so much more with it. I wish you well

Submitted(+1)

Nice implementation!

Random generation is a great tool but sometimes it feels too... random. Have you tried adding some rules for the spider position? Sometimes it gets totally away from the player and sometimes it is like in the middle of the way and there is nothing you can do...

Anyway! Nice submission and good job!

Submitted(+1)

Damn that was moreish I couldn't help but keep at it till i won very cool and nicely made well done.

Submitted(+1)

Nice game. Procedural generation on point, and the spider can be very smart at times x) Had fun playing it

Submitted(+1)

Great use of procedural generation! I like the music, and the squash sound effect was pretty funny. Nice job!

Submitted(+1)

good job. I think the spider could actively try to follow you. I personally found it easy to wait and dodge. Well done with the procedural generation of the map. It was very intuitive how to play

Viewing comments 23 to 4 of 23 · Next page · Last page