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TimPickup

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A member registered May 24, 2022 · View creator page →

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Thanks, really appreciate the comment. Glad you loved it, hope I do well in the ratings. I certainly had the most ratings and that makes me very happy as it is

I should have shown more entries.. some people did even beat my score and I played a lot lol

nice work, took me a bit to work out what was going on but got there in the end. Good start, should be an interesting one if you continue it :) congrats getting something up

like how much gore there was lol.. nice platformer demo :) got to have double jump for the win!

Love the art style and the music is perfect. A great start to an awesome looking game, hope you keep working on it

nice work getting something up and actually published in webGL is one day. Limiting your spec meant you could get something working and live :)

The art style is really clean and the animations are smooth. The tiny world theme comes through well with the shrinking mechanic. I liked the variety in the levels and the puzzles were satisfying to solve. Nice work

Loved the retro arcade feel and the pixel art looked great. The aiming mechanic was cool. The asteroids could maybe take fewer hits to keep the pace up, or have more variety. Impressive polish for such a short dev time :) all worked well

My wife loved this one. The visuals and atmosphere were really well done. we liked the cutscenes and the overall feel of the game. Good job pulling this all together for the jam, very nice

Really nice. The visuals are great .. loved the wavy surface and swaying buildings. The challenge ramps up quickly, maybe a bit too fast, but it kept me coming back for more. Chill mode was a nice. Well done

ah yeh, and fair enough. Sometimes I do miss things in the text

LOL, The concept is fun and chaotic in a good way. I liked the idea of bouncing food off other food to score. It was enjoyable and had a good sense of humour, well done

The radial grid for tower placement was a cool and made building feel good. The lasers were fun to use and looked great. I did notice the difficulty didn't ramp up much after a while and the waves slowed down, which made the endgame feel a bit too easy, but that would be easy to balance. A nice spin, well done

really impressive work. pulling off multiplayer in a jam is very impressive. the visuals were great, especially the shift from bright shallows to darker depths. controls felt smooth and the mouse-aimed torpedoes nice. the mechanic for collecting coins was good. would love to see more to explore or interact with in future updates

Interesting concept. I liked the atmosphere and the PSX style visuals. I ran into some issues with movement and progression. It felt like there was more to explore, but I couldn't quite get there. Looking forward to seeing how it develops post jam. Do you have further plans for it ?

haha, they should go more retro! that would be a laugh

Nice work. The pixel art and retro feel were great. Controls felt tight and responsive. I liked the two different level themes. A few blind jumps caught me out. Would be good to have some feedback when defeating guards, but understandable as time constraints mean you have to limit things.

I will definitely add More carnage! I am already working on buildings destruction and loads more. Thanks for the feedback

nice! I definitely need achievements too - like No carnage! thanks for the feedback. WebGL can be slightly annoying so sorry you had a slight issue

Thanks for the feedback. I am developing the game further :) I will incorporate all the great feedback I have had

Nice start to a game, liked it. Could expand on it :) good work getting something in

Nice spin on the classic. Like others didnt realise about the green good drops. Liked that you put in mobile controls too. Good work

Nice concept. I liked setting up and watching it play out. Felt like a good loop. Would be cool to see more added. Good job for the Game Jam.

Nice chill game. The art and music set a great mood. I liked the idea of shaping the city through choices. Would be cool if the city visuals changed more with each decision. A solid game.

Nice work. The stealth concept is solid and the art style works well. The lighting and shadows add a lot to the atmosphere. I think the detection system could more responsive and punishing. Maybe some audio cues or clearer visuals when you're about to be spotted too. Solid start, hope you keep developing it further :) good job

Nice work. The procedural generation gives it good replayability and the slime animation was good. Music was catchy. Some jumps felt a bit tight and the instant death on wall contact made it punishing. Frustrating, but fun!

haha, nice work. Loved the concept of hopping between tiny planets to deliver parcels. The visuals and music were fun and fit the theme well.  A fun and polished game for a jam :)

The driving felt smooth and fun, and the loop sections were fun. I liked knocking over the jenga blocks and messing around off track too. A quick reset button would be handy when you fall off.  Solid jam entry

Nice work. Hopping between tiny planets is great and fits the theme well. It was fun trying to navigate about. Good job.

love the ideas, thanks for the creative feedback. I will add those to my list for the full release I am working on. thanks

nice simple game. well done for getting it done and submitted with a WebGL build. You should definitely look at seeing what features you could add to it. Anything you like the idea of :) get imaginative with it, and have fun

nice idea, was fun to even try to play solo haha - trying to do both. Good job

Nice game, love the retro vibes. Good level design and the music went well with the vibe. Good work, keep it up

Ffun concept mixing FPS and tower defence. The art style is great and the hand-drawn weapons add charm. I did find the UI a bit confusing at times and the tower abilities could be clearer. Overall, solid mechanics and a good foundation. Well done.

Really enjoyed this one, glad I didnt miss it. The light mechanic was a clever twist and worked well. Nice atmosphere and the visuals and sound tied together great. I liked the upgrade system too. Well done

Good job. The hand-drawn look works well and the cows running around add charm. There is quite a bit packed in for a jam game. The crafting is an interesting idea. Would be great to have a bit more guidance in game. Liked the details and the atmosphere. Nice work 

Nice visuals and models. The task queue system was a good feature. A time acceleration feature would have been good. You got plenty done though in the time. Good job

Nice little game, well done. Some funny bits and the UI was nice. Congrats on getting a build live for the Jam.

Loved the quirky style and the vibe. The UFO and bugs were fun. Maybe the beam could auto-activate when close to crystals? there was a lot of controls going on for my brain haha.  Overall, a very fun and charming game