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Snake And Ladders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #926 | 1.193 | 1.600 |
Fun | #939 | 1.043 | 1.400 |
Mechanics | #940 | 1.043 | 1.400 |
Music | #945 | 0.745 | 1.000 |
Sound | #949 | 0.745 | 1.000 |
Story | #955 | 0.745 | 1.000 |
Theme | #989 | 0.745 | 1.000 |
Aesthetics | #993 | 0.894 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Yes, Assets from flaticon.com were used
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Comments
nice idea, was fun to even try to play solo haha - trying to do both. Good job
This was a neat idea! Unfortunately, I did not have anyone to play with so i played against myself (which was interesting with pong lol). Great job on getting this submission in, as you don't see very many multiplayer games (even if local) in game jams.
Thanks for trying the game. The game has a few bugs, two major of them being that the game crashes on the RPS level and the other being the game not being polished and abrupt. The idea of the game was having a 1v1 game inspired by having a major game "Snake and Ladders" and some other tiny games as the theme was "Tiny Worlds".
Will try and polish the game after the jam gets over and make it a more enjoyable experience. Hopefully you give it a try once more!!
Cheers!!
Hmm I cannot read the instructions on the screen as they are cut off. After a countdown, coloured circles fall from the screen, but whatever buttons I push nothing seems to happen. There is also no sound.
If you get it working let me know and I'll gladly have another try!
Yup I had an issue with setting up the resolution in the publishing settings. I guess it is fixed now.
A good portion of the screen appears to be cut off, Allowing it to go fullscreen in the page settings might fix this. Lmk if this gets fixed as I would like to play and rate this one :D
Same issue here!
Yeah same issues here, would like to try it again once fixed
Yup I had an issue with setting up the resolution in the publishing settings. I guess it is fixed now.