I lost my warrior and then everything went south from there. Great use of art and audio assets, effective UI if only a little lean. Wonderfully executed, great job.
One note: the game page mentions 10 waves, then 6 waves, but I died on wave 11?
The gameplay works really well, no bugs. Simple instructions and elegant design. I played many levels before I realized it may be an endless game, awesome! If the gameplay got more difficult over time (e.g. some tiles are replaced with solid blocks that cant be swapped) this would be really fun. Also I would have liked to hear some music and sfx in the game. Sometimes those beeps and boops give the game more impact than you think they will!
Nice assets and music, but I couldn't seem to interact with anything except the trap door, which brought up a combination lock. I expect there are items around that I just can't interact with for some reason. If there any bugs that get patched let me know and I'll happily replay!
Also noticed one bug where if I walk through the attic wall to the left or right I go right through and can't get back inside.
Loved this, gorgeous art style and I loved how the camera got lower for the battles. Character design and the variety of enemies, the execution of QTEs in battle, everything felt really polished. I loved the little details like being able to pick out details from the tabletop as you continue on your journey. Great fun!
The music and sfx were great and very immersive, I would love to see a final boss theme and a victory tune at the end.
Only bug I noticed was that if you die and respawn, the player character is invisible. Otherwise it performed really well. Amazing submission!
Hey I really liked the aesthetic and music, unfortunately the timer seemed to run out instantly. The only actual gameplay I could see is the particles connecting and flinging themselves apart on my game over screen. I think I could still control the player object, but it was very hard to tell. As time passed the particles would join and explode apart with increasing intensity, nice to watch but I didn't get much from it as a player.
Let me know if you get it working as planned, I'd love to retry!
Hey I really liked the aesthetic and music, unfortunately the timer seemed to run out instantly. The only actual gameplay I could see is the particles connecting and flinging themselves apart on my game over screen. I think I could still control the player object, but it was very hard to tell. As time passed the particles would join and explode apart with increasing intensity, nice to watch but I didn't get much from it as a player.
Let me know if you get it working as planned, I'd love to retry!
I don't normally like match3 games, but found myself playing right through to the win. I didn't notice the ant stats for the opponents at first but that definitely raised the stakes on the regular gameplay. At times it felt a little unfair since sometimes cascading wins would mostly be caused by newly spawned pieces, but that probably says more about my lack of strategy than anything else.
Loved:
Would have liked to see:
Great fun, superbly executed. No bugs spotted in my playthrough....well except the ants!
Amazing art and music style. The narrative slides are gorgeous and love the soundtrack too.
My only frustration was that the crabs recover so quickly and you yourself take so long to recover both from swinging your weapon and from getting hurt. The second level felt particularly unfair at the beginning.
My favorite level though was the last one with the fishes as it takes a lot of coordinating to manage jumping, attacking and dodging enemies. Overall good fun and I did feel accomplished when I got to the end.
Real nice presentation, great use of assets and I like the menu and music. Game is functional and AI and level design have already been commented on. As a multiplayer online it would have been great to see the multi-level design shrunk down and perhaps made into a mix of open and tight spaces.
Once big thing for me was the zoom on the shooting mechanic, it's very jarring when the zooms at each shot, not so much when you're already zoomed in but still a bit of a challenge.
Overall though it's great to see so much assembled together in a jam. We need more alien team deathmatch games for sure!
I didn't have much time to review before jam end but here's my thoughts.
I've played a few adventure novels before, so I began quite enthusiastically but then became frustrated with a few things.
Hope that helps, I would play the game again after some tweaks and without trying to squeeze a quick review out in time, but my preference would be a little more narrative and maybe a smoother way to generate everything at the beginning.
Great fun, I love the absurd narrative and animations as well as the text-to-speech dialogue. I was glad to see dialogue boxes in-game but would have been great to see them in the animations too.
What you sacrificed in terms of level design was made up for in the weapons upgrades and decent controls. I also really enjoyed Mr Purple Wizard's super long red corridor
Great fun, I love the absurd narrative and animations as well as the text-to-speech dialogue. I was glad to see dialogue boxes in-game but would have been great to see them in the animations too.
What you sacrificed in terms of level design was made up for in the weapons upgrades and decent controls. I also really enjoyed Mr Purple Wizard's super long red corridor
Really good! Great sound and nice visuals. The upgrade system is awesome and I totally wasn't expecting that, however my trigger happy playstyle meant I skipped nearly all the upgrades! Maybe a brief pause between defeating a wave and and opening the window would help, or perhaps only closing the window when the next wave button is pushed (even better, make that button off-center).
But yeah besides that minor thing this was great fun!
Really good! Great sound and nice visuals. The upgrade system is awesome and I totally wasn't expecting that, however my trigger happy playstyle meant I skipped nearly all the upgrades! Maybe a brief pause between defeating a wave and and opening the window would help, or perhaps only closing the window when the next wave button is pushed (even better, make that button off-center).
But yeah besides that minor thing this was great fun!
Really enjoyed this, great attention to art style and great animations on the mechs! I like the real time strategy of it, the friendly fire keeps you on your toes. Level design was quite good and makes you think about strategy. Really enjoy the random assignment of mechs and mech recruitment mechanics too, this made me want to keep playing. Only a couple of observations from me:
Great stuff!
This is really well done, love the unique character and mech design and the novelty you having to leave the mech to fight is nice too.
One thing I found is that after a certain point it's impossible to mine anymore (after about 5 mins), because the influx of enemies is so constant and mining is so slow. But some really great potential!