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(+1)

I don't normally like match3 games, but found myself playing right through to the win. I didn't notice the ant stats for the opponents at first but that definitely raised the stakes on the regular gameplay. At times it felt a little unfair since sometimes cascading wins would mostly be caused by newly spawned pieces, but that probably says more about my lack of strategy than anything else.

Loved:

  • Ant themed progression and ant colony activity on the side, 
  • Great introduction text, that made things easy to follow
  • Nice choice of music
  • Game a decent length and the race to build your colony made the genre much more interesting!

Would have liked to see:

  • The colony impact the gamplay in some way, or perhaps it could have been made cartoony, with ants interacting in quirky ways.
  • More sfx (perhaps chains could have ascending chords for each continuous match like peggle, 4 in a row or T shape matches could trigger different sounds.
  • At times the oppponent AI seemed to take it easy on me. It could have made more eggs or young ants but simply didn't. Not sure if I liked this or not, since once I realised I was pretty confidently going to win the challenge was removed.

Great fun, superbly executed. No bugs spotted in my playthrough....well except the ants!

(+1)

Thanks for the detailed feedback! :) I had lots of ideas for expanding the gameplay, but time was really tight, so my main goal was to finish a playable version of the game. I’m not ruling out coming back to Anthills in the future and adding some new content.

(+1)

No problem! To be honest what you made in the length of the jam is amazing. My feedback is more about where you could take it next than anything else!