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chimerian

145
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A member registered Sep 01, 2019 · View creator page →

Creator of

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I had the chance to rate it just 3 minutes before the deadline. Great game, nicely polished. I really enjoyed it. The only downside was the camera movement, but aside from that, the game was very pleasant to play. The graphics and music fit well together, and the whole experience feels cohesive. Congratulations on finishing the project!

Brilliant idea for the gameplay. There’s a lot of content and many interesting ideas. I’m glad that in the last 20 minutes before the jam ended I was able to play this game and review it. Good luck! :)

The performance drops weren’t extremely noticeable, but it definitely wasn’t a stable 60 FPS. ;)

An engaging twist on the tower defense genre. Very well executed. I really like the concept of combining currency and health into a single mechanic. The game offers plenty of upgrade options and progression. A solid, strong title – congratulations!

Really well-designed crafting system. The game is well-planned and cohesive. I really like both the concept and its execution. Traveling between planets and moving around on them feels polished and smooth. The adaptive music that changes based on the player's actions is a great touch – everything feels in the right place. Congratulations on a great title. I spent a lot of enjoyable time with it.

Thanks :)

Thanks :)

Thank you :) That's nice to hear.

Thanks :) I'm glad you like it :)

Thanks for the detailed feedback! :) "CPU 1's turn" also appears briefly (on the tile board). Overall, I was thinking about various configurations, but I ran out of time to implement a proper options menu.

Nice game, but unfortunately I ran into a bug that made it unplayable :/ After picking up an item, an invisible collider appeared that blocked my path. Still, I appreciate the game — I really liked the music.

Thanks :)

Thanks :)

Thank you for your feedback :)

I tried launching the game, but after getting a blue screen three times, I gave up. I watched the gameplay video and I have to say — visually, it's a masterpiece. I also really liked the gameplay. It's a great idea for a game, and I think it could easily be turned into a full-fledged title. Congratulations!


Very original gameplay. The day and night cycle is great, and having the gameplay change depending on the time of day is a really nice touch. The expanding world as you progress is also a great idea. Overall, everything feels cohesive and brings a lot of joy. Congrats on both the concept and execution — I had a really good time playing it.

Nice approach to gameplay — you focused on boss fights, which is a cool choice. The game itself is very challenging and demands a lot of skill from the player, as well as full use of the entire move set.

HDRP is a risky choice. Why didn’t you go with URP instead? I don’t see anything in your project that couldn’t be done using URP. HDRP is better left to professional studios — it’s usually more practical to stick with the less demanding URP ;)

Thanks :)

Thanks :)

Simple rules and engaging gameplay — I really enjoyed the game. The radar pointing where to go was especially well done. That said, I’d make the icons on the radar stand out a bit more, as I missed them at first. Congrats on finishing the game :)

I really like the concept of the enemies — in one wave I fight humans, and in the next, I face the corpses of those I defeated earlier. After the fourth wave, no new enemies spawned. I was using arrows and somehow ended up using more than I had — it even showed “Arrows left: -1.” Overall, it’s a cool concept with enjoyable execution, but the game could use a bit more polish. Congrats on finishing it!

A very enjoyable concept. The game is pretty, clean, and relaxing. It would be nice if there were a bigger goal beyond just collecting bubbles, but overall, I really liked it. The variety of upgrades and the different fish/objects to decorate the jar are definite positives. Congrats — I had a great time playing it.

More of a tech demo than a full-fledged game. I’m not entirely sure what the final vision was, but the game intrigued me and I’d love to see where it goes :) Visually, it looks clean and appealing. Good luck with developing it further!

A twisted idea — in a good way :) The execution is solid, and the rules are clear. Congrats on both the concept and the implementation!

I really like the concept and execution of the game. I haven’t seen anything quite like it in this jam. Visually, it’s minimalistic but consistent. Congrats on finishing the game :)

Pretty standard platformer overall :) I really liked the tutorial, but the level design could use some work — in my opinion, the levels are too difficult and could benefit from some balancing.

Interesting game concept. It’s a simple title, but a complete one. Adding a leaderboard was a great idea. Congrats on finishing the game :)

I’ve grown to really enjoy games like this lately. I like the overall execution — though it seems there are only two levels and two different enemy types, which feels a bit limited. I really like the idea of the shrinking arena over time, though — that’s a cool twist.

One note: I think there’s a bug where damage stops scaling after a while.

A simple, enjoyable game. I like the resource gathering and upgrade system. It’s a pity there’s only one type of enemy (in different sizes) and just one level — some more variety would’ve really added to the experience.

The light absorption mechanic is awesome. I was really curious to see how it would be used in practice and… then the game ended. Seriously, this isn’t really a game — it’s more of a very short tech demo. I feel hugely disappointed because I was expecting much more. I really hope you’ll develop this idea further after the jam.

A solid platformer. I really like the visuals — they have a great atmosphere. I noticed a few missing graphics (replaced by green squares), but overall, I had a good time playing. Congrats on finishing the game!

A solid platformer with the main feature being the double jump. Overall, it's well executed, though the game is quite unforgiving when it comes to mistakes. Congrats on finishing the game!

In my opinion, this is the most playable title I’ve experienced during this jam (and I’ve played nearly 70 games so far). Everything feels incredibly well thought out and delivers an amazing amount of fun. There’s a good variety of enemies, sensible attack types, and well-executed QTEs. The game never punishes unfairly — if I play well, I can defend against every attack, and if I mess up, it’s entirely my fault.

Visually, it’s great — that initial zoom-in on the board sets a fantastic tone. At first, I thought having two QTE keys (Q and E) was overkill, but after a few fights, I realized the choice actually works really well.

I’d genuinely be willing to pay for a full version of this game. I’m rooting for you and hoping for a continuation! In fact, I demand it — it would be a crime against humanity not to turn this into a full release. Shut up and take my money.

Thanks for the detailed feedback. I'm glad you enjoyed the game :)

Lots of content. I had a good time playing. You had an interesting idea for the main character. As for some feedback — automatic end of turn after all actions are done would be helpful. The stats that increase HP feel overpowered. Congrats on making a solid game :)

Thanks :)

Thanks! And congrats on reaching 30 ants — that’s quite an achievement! Yeah, 30 ants is a bit over the top ;) And yes, opponent moves are random (ran out of time to make a smarter AI). As for the combined board, I wasn’t fully aware of the issue when designing it that way, but I see your point and would probably consider a different solution now. Thanks for the constructive feedback :)

I just joined. If you’d like to as well, you’re welcome to join my Discord: https://discord.gg/CFkQz38ZAX

Nicely executed game. Pleasant music and a great variety of levels (some focused on reflexes, others more on logic). I had a good time playing it. The only downside was the camera, which sometimes ended up behind walls.