Oh yeah this one takes me way back to PlayStation 1 and 2 mech games. Well done, at first I thought the drill things were blimps with bad AI running into buildings, until I saw some buildings disappear! Seeing the bullet shots on the walls was a really good added touch. My main issue was it was too easy, the animations were great, the shooting felt awesome and sounded on point. I questioned though how I had infinite ammo with the Gatling gun and would have liked to have used xp to resupply if I was being too trigger happy, or maybe even have it overheat and not be able to spool for a while if you just hold down shoot. I upgraded the Gatling gun to full speed first and was obliterating the opponents. I only had 10 mins to play as my lunch is over and I still wanted to write the feedback, I prefer a shorter game for jams, especially when I'm trying to play 100 of them, but if I had more time I would have played this one longer. The solo efforts have been special, nothing against the teams at all (I was leading one) but this is up there at the top of the solo games for me, hats off to you!
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Mech Defense Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #6 | 3.920 | 3.920 |
Overall | #13 | 3.880 | 3.880 |
Visuals | #19 | 4.040 | 4.040 |
Audio | #25 | 3.400 | 3.400 |
Originality | #58 | 3.160 | 3.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Animations by Mixamo, Sound effects by Gamemaster Audio, Textures from AmbientCG and various CC0 assets on Open Game Art
Did you choose from one (or more) of the optional secondary themes?
N/A
Does your game contain 18+ content (Nudity, Gore, Language)?
No
Comments
Very cool! This was one of the games that I played the longest in the jam, I very much enjoyed it!
I got all the way up to lv 17 when the last enemy thought it would be a good idea to escape away over the ocean. I tried to hunt them down and managed to fly to a different island, which was a cool, but I never caught the enemy..
The art style is neat, but it would be even better with some stronger visual impact of the rockets and bullets. It's very satisfying to take down a whole cloud of bots with a missile and it would be even better with some debris and extra explosions. The upgrade system is very effective and satisfying as well.
Nicely done, I really like this one!
Ha, oops! Yeah, there's a pathfinding bug I didn't have time to iron out where they can get a bit... lost. Agree on particle effects. 3D is not my strong suite, so I use these long jams to get some practice in, but it does sometime result in little, but important, items like that getting dropped. Glad you had a good time with it!
Very fun! I agree with some of the posters here that some additional feedback on things like enemy damage and your own weapons could nice, and having better ideas of how damaged buildings are would help let the player prioritize things a bit... But you have the feel of flying a Gundam style mech around, and I really can't complain about that. The moment-to-moment control is great, and I have absolutely no complaints there. Loved the spectacle of the swarm of flying enemies all darting right at a single building; it's not only cool to see, but helps keep the actual gameplay a bit less chaotic and manageable.
I did have the issue of an enemy getting stuck in a building; I was able to get them with the splash damage of the rocket, but it was a bit worrisome at first, haha.
Had a great time with this one. Thanks for making it! Great job!
Very simple to understand and straight forward. Its really polished for what it is and runs great. The only issues I ran into while playing was that one of the floating drone enemies somehow got stuck either in a building or under the map, so basically soft locked. The other issue was that my player character some how was stuck in a transitioning phase. My guess was it was stuck in the jet pack fly phase and I also got soft locked from that as well.
Other than that, I really enjoyed it and had fun. Kinda interesting that me and you had a similar idea .
Solid game with style and a very well balanced upgrade system. Got a score of 876!
Vertical movement was fun and had a good weight to it, but going across the map to defend against the hoard was a little tedious. But it got easier to prepare when I saw all the flying mechs going to the same target, if they were dispersed all over, it might have gotten too overwhelming.
The fully upgraded mech was very satisfying to pilot, though I do wish there was some more feedback on hitting/destroying enemies (hit markers, sounds, visuals of XP going up?). Has me looking forward to if there are any others in the works! (?)
Nice work with this project! The style matched itself well, the movement and animations were well polished. The upgrade system scales things without getting to complicated.
Like others have said, the travel time ends up being a bit of a chore but I don't think you'd want to boost the speed too much or it would lose some grounding. Maybe some kind of occasional fast-travel ability.
Very fun game. Loved the visuals and simple yet engaging gameplay! I couldn't finish it tho cause the last tank unit in wave 14 decided to peace out and walked out into the ocean, never to be seen again. It was too funny for me to be upset :D
fun little arcadey-style game!!! Movement was fun, but the landing felt off, because your speed cuts to zero when you land. I think it might've felt better if you would roll onto the ground to keep the momentum. Music was a jam tho :D
Really good! Great sound and nice visuals. The upgrade system is awesome and I totally wasn't expecting that, however my trigger happy playstyle meant I skipped nearly all the upgrades! Maybe a brief pause between defeating a wave and and opening the window would help, or perhaps only closing the window when the next wave button is pushed (even better, make that button off-center).
But yeah besides that minor thing this was great fun!
Really good! Great sound and nice visuals. The upgrade system is awesome and I totally wasn't expecting that, however my trigger happy playstyle meant I skipped nearly all the upgrades! Maybe a brief pause between defeating a wave and and opening the window would help, or perhaps only closing the window when the next wave button is pushed (even better, make that button off-center).
But yeah besides that minor thing this was great fun!
This game is the first one from me to receive all 5 stars. This game was an absolute blast to play! I loved how the gun starts off super slow, but then becomes an absolute machine gun and the jetpack was super satisfying to use to jump around with. Definitely a good job.
I love the spectacle of seeing all the enemies fly down from the sky in the later waves. I felt it was bit too easy though, and the map could use some land marks to help tell the different areas apart. I'd love to see this be made into a full game!
Played on stream. Here is the VOD: https://youtu.be/wlr1r0gS4Uk?t=1970
Nice work!
Super cool wave based shooter !
I really like the visuals, the mech design is great and i like the red x white color scheme, makes it really pop against the bluer tones of the environement, the buildings are awesome as well in all their pixelated glory, they almost seem like they’re downscaled photosourced for the textures i don’t know it that’s the case but it looks great ^^
Gameplay wise everything feels solid with tight controls, and the goal is clear especially thanks to the minimap of the city.
I’ve had some small issues, it feels like the weapons in general lack a bit of feedback for hits, sometimes you’re not all that sure you’re doing any damage to enemies. This is particularily true for the missile secondary, i only think i got how it worked once i upgraded a bit, and i suppose it’s a hitscan ? Also had a bit of confusion with the minimap, i think it could be cool to have the player location not be just a dot but an arrow to know beter which direction you’re facing compared to the minimap.
Other than that no real big issues, the games is super fun, especially once you get a bit more upgrades. Now i was gonna play it till the 20 waves but i encountered a bug around wave 9 where i seemed to be stuck in a fall state or something, i couldstill shoot and all, and move very slowly, but i couldn’t jump (as if the game was waiting for a ground check to allow the jump to reset)not sure what caused this but it happened when i flew near a building where there were a bunch of the small enemies, i’ll provide a screen to make it a bit more clear
Regardless this doesn’t detract from the game’s quality, so well done :)
Probably my favourite that I have played so far awesome work!
love the colourful palette and upbeat atmosphere, one of the main things I would consider looking at is how the enemies pile up together, after a bit it becomes one giant mass of tanks following you and just destroying any building rather quickly haha
Cool game, I played on chrome and was working well. The idea is nice and the player moves well.
As a suggestion I would improve the player fight and maybe some hitting effects to the enemies.
Good Job.
I really love your game's art style and graphics. Very cozy PS1 vibes.
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