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dungeon

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A member registered Jul 15, 2017 · View creator page →

Creator of

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The jam has started, still plenty of time to join and create something if you are interested!

Remember these are entirely optional and don’t affect the ranking of your game in any way. They’re just available to add a little fun to your main objective. The OPTIONAL secondary themes are:

☃️ Winter

🌑 The Dead of Night

📺 Rerun

🛹 Skate or Spy!

🗂️ Declassified 

🐛 Caterpillar 

✌️ No Violence

No problem, best of luck!

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Thanks, the best way to get the word out is the Itch Community tab, the Itch Discord or just a social media site with a good game development scene (something like Bluesky or Mastodon). That's what usually works best for me! There might be some other game dev Discords too that allow you to share game jams.

Hi wpallender, good luck with your jam. But please don't use another jam's community to promote your own, it's a bit cheeky.

Less than 24 hours left to go!

Less than a week to go!


A brand new jam from the host of MechJam, Cosmic Horrors Jam, Kaijujam and Samurai Game Jam. A two week jam to create a video game or physical game about spies and espionage

It all begins on December the 4th 2025, running until December 18th. Work solo or as a team. Let your imagination run wild the only thing your game must contain is spies or espionage as a core concept. I can't wait to see what you'll create.

You can learn more on the Spycraft Jam on Itch. Learn more and Join Here!

https://itch.io/jam/spycraftjam

Agent, do you accept this mission?

Oops silly me! Sorry!

Really nice writing here, plus the art and tiles really make it stand out compared to a lot of other RPG Maker games.

Haha, maybe we'll learn more about Aderaz one day. Thank you for playing!

This is fantastic, the highlights for me are the worldbuilding, writing and artwork. The world you have all imagined is exactly my cup of tea!

Hope I get a chance to play this at some point!

Really nice art! I'm not sure if I am going crazy but I can't find Boba Pearls?

Cool concept!

Nice and atmospheric!

Interesting blend of different genres. Strangely, the quit button didn't seem to work.

Cool game, I especially like the video file you find on the terminal.

What a fantastic game - I was hooked!

Despite looking for a while I couldn't find any of the buildings, maybe some more visual clues would help. The forest really does feel vast haha.

Pretty cool environments!

The Lurker feels impossible to escape from which is a bit annoying, it would be nice to hide somehow. The way the 'Bwamm' sound repeats can get a little tiring too.

Really interesting idea and I appreciate how polished it all is.

I really like the late 90s look of the enivornment with the rust textures and the epic scale of the environments. Unfortunately, I managed to clip out of the map at one point. Nice work though!

Very cool style!

As atmospheric as it is impressive, which is super impressive! Incredible work for only two weeks, well done!

Thank you so much! I definitely agree on all those things that could be incoporated, I would really love to make a more non-linear Hagrode game.

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Thanks a lot! Yeah, sorry the movement sucks in the future I’ll definitely play around more with better platformer movement plugins. Also the colours changing when the Light speaks is a technical thing that happened entirely by accident, but I liked how it looked too 😄

Thank you so much, I’d love to make a really expansive Hagrode outside of the jam. Maybe one day 🤔

Ah I see, thanks for letting me know.

I am beyond impressed. That was an incredible experience, that whole NASA / hard science fiction thing has always appealed to me anyway, but in this you just got it figured out perfectly. From the tactile feel of all the switches to the sounds of SSTV signals. It's just perfectly done.

Very nice writing!

Nice to see you have done more on this!

I just wanted to be sure but do we need to compile this game ourselves to play it or am I missing something? Sorry to be a pain.

I'm always so impressed with what you manage to achieve in only 2 weeks. This game is no different. Really incredible the scope of gameplay here, even tiny things that most jam games (and even major games) would neglect like oil(?) leaking from a barrel that has been struck by the ice pick.

Some really clever ideas on display here, all presented in a very lovely way. Well done!

Nice frenetic gameplay and a really great use of Special Delivery. Great game!

A very well put together experience. I loved the hand drawn aesthetic that you adopted for the game, it really looks nice. I also really enjoyed the story too.

I'm not sure if I am doing something wrong but the oxygen seems to run out extremely fast no matter what I do? Also, if possible could you also list the team in the comments please.

Really cool work as ever! Love the perspective of the camera and the variety of items. It's all super charming.