Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Kaiju RushView game page

Race up the back of giant monster to destroy its heads and save the city!
Submitted by Onsensoft (@AngryMobofSteve), James Youngman — 1 minute, 30 seconds before the deadline
Add to collection

Play game

Kaiju Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#44.5874.700
Overall#54.0994.200
Audio#63.8063.900
Originality#64.2944.400
Fun Factor#103.7083.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your entry a video game or a physical game?
Video game

Was your game made solo or in a team?
Steve Rynders, James Youngman, Kogensan

Did you use any third party assets, if yes what assets did you use?
Scribble library, fonts by chequered.ink

Did you choose from one (or more) of the optional secondary themes?
The only way is up

Does your game contain 18+ content (Nudity, Gore, Language)?
No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

I was keeping my eye out for this one wotching the progress unfold on the discord server. Awesome work- the graphics/art/sprites/animation are all really effective, and the twist-and-turns, ups-and-downs are really exciting aspect. I liked how you created multiple kaiju too. Really cool work here! 

Submitted(+2)

wow, I love how it feels, you sent some videos on the wip channels, the end result's something, feels like a roller coaster on Godzilla c:

Submitted(+1)

The concept is great, the visuals are great, the sound effects and music are good, but I was frankly getting frustrated with the controls by the end.

I genuinely think it would have been better if there were individual "lanes" the player snapped to rather than the continuous free movement currently used. Especially with the slow acceleration effect it became almost impossible to avoid some spines. And just due to the way the visuals are setup, I found there wasn't a huge amount of warning when an obstacle was about to appear. In fact when some of the energy orbs appeared in the middle lane I found it could obscure upcoming spines.

So I never ended up reaching the end of the third stage, I got seemingly close to reaching the bugs head, but each time he blew up the city and after third time I was booted back to the main menu. And quite frankly I just didnt have time to restart from scratch to see the good ending.

Aside from that though everything else about the game is good. Nice job!

Developer(+1)

Thanks for the feedback! I think there's two different ways to go, the lane route you mentioned is definitely an interesting one (and we started with that initially, iirc). I think there's a lot of tuning to be done with the timing of the obstacles still, but yeah, that last level is a pain!

Host(+2)

Really fun and straight forward, perfect jam game. Well done all!

Submitted(+2)

The way you made the animations, and the art was incredible, it really gave a sensation of scale, and it was also very creative how you implemented the monsters! 

This game was really well done!

Submitted (1 edit) (+2)

A fun mini-runner with a super cool art style that took me straight back to my childhood! It instantly reminded me of the ‘slide’ versus levels in Sonic 2 on the Mega Drive! Not sure if that was the reference!
Great job!