I like the visuals and the sound design was very well done, and while I like the idea of a sort of Diablo type game the combat does suffer from some issues.
Specifically swinging the sword is really slow and sluggish, and with no way to block it becomes the weakest attack in the game. Since there was no limit other than a recharge time, I simply cast fireballs at enemies from a distance until they're all dead. And this strategy worked up until the banshee enemy, which while it was cool that suddenly an enemy was speaking to me and could withstand the fireball cheese, it was disappointing that she had the same model as the noonwraiths.
On a technical side the performance could be kinda choppy at times, and I did run into a couple bugs. One was when my character could be flung back by running into an enemy, which while weird wasn't game breaking or anything. But the second one was, I spoke to Baba Yaga a bit too close to her houses legs, and when the house turned to become the store, I got stuck in its collider and was unable to move. This prevented me from completing the game.
I made it as far as the fork in the road where you either live safely but without rest, or die with knowledge.
Overall though I think this was very impressive for being made in only a week. I didn't expect a large hack and slash game with a store, melee, ranged, and magical attacks and a simple dialogue system.