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(+1)

This was nice!

First of all the shift was very well executed! The sudden shift in tone and gameplay style was a sudden surprise, and the dialogue was well done.

I admit I'm not a huge fan of frustration platformers, I find them more just "bad" than "so bad its good". Though I also admit this one had more to it than many others I played. Notably the progress wasn't reset with the collectibles, and the restart was instant.

The art is very well done and looks nice, though to be honest I don't know how "so bad its good" it is. I mean definitely the lack of animations and the constant dead stare from the characters is funny, but it looks almost too consistently cute (especially Jeremy) to be truly janky.

I ended up getting the beanbag ending which was very cozy and nice. Felt far more heartwarming than I expected for a SBIG game.

Overall, excellent work!

(+1)

Ahh thanks so much for playing and for the thoughtful feedback. The only thing I set out to do on purpose was make the story so bad it’s good. The rest, like the placeholder art, lack of animations, and even how the restarts and collectibles worked, just sort of happened while I was making it. Jeremy’s dead stare was just a happy accident that is definitely staying. All the other games I’ve made so far (which isn’t many) are very simple and easy, so I tried to make something more challenging and apparently went all the way into rage game territory. Oops.

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I mean it may just be me, because I’ve never been a huge side scrolling platformer fan. And I think I submitted myself to it somewhat by trying to get all the collectibles, but I definitely think it’s a learning process. I’ve been making shooters since 2019 and I still haven’t quite got the balance right lol.