Ahh thanks so much for playing and for the thoughtful feedback. The only thing I set out to do on purpose was make the story so bad it’s good. The rest, like the placeholder art, lack of animations, and even how the restarts and collectibles worked, just sort of happened while I was making it. Jeremy’s dead stare was just a happy accident that is definitely staying. All the other games I’ve made so far (which isn’t many) are very simple and easy, so I tried to make something more challenging and apparently went all the way into rage game territory. Oops.
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I mean it may just be me, because I’ve never been a huge side scrolling platformer fan. And I think I submitted myself to it somewhat by trying to get all the collectibles, but I definitely think it’s a learning process. I’ve been making shooters since 2019 and I still haven’t quite got the balance right lol.