Well that was certainly something!
This is hands down one of the most stressful SBIG experiences I have ever had, and I mean that as a complement, but at the same time I admit I don't know if I find it to be a "So Bad It's Good" game.
Like I can see it leaning into the meme of "Biblically Accurate Boss" which is funny I grant you, and kinda leaning into an "itch PSX Horror game" that small youtubers would play. But quite frankly I think it is too intense and has too much trial and error to fully excel in what it's trying to do. And while I am genuinely impressed in how heart pounding being chased feels, I think it's to much for a good chunk of this jams audience. As other comments before me might attest. And while I don't think that's a knock against its quality, I think its a big point off its accessibility. I should clarify, I didn't take away any points due to it being scary, in fact it earned more points from me, but just an observation of the jam and the other comments.
Ignoring the horror side, the repeated deaths in a maze where the player quickly loses their bearings does not make for exactly engaging gameplay. This is for me where the gameplay loop itself feels less on the entertaining side. Now the actual visuals and transitions of the deaths with the variety of answering machine messages is great! No notes on that front, genuinely impressive, more just "good".
As for genre fakeout, I think you knocked it out of the park! And at the same time I feel you on how its implementation might have lost it some potential players.
Also once again, the rather cinematic intro credits is a good touch.
So overall I found this very impressive, but not "so bad its good".