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It's a shame this game wasn't finished because I thought this was a solid base for more!

This game actually already addresses some issues I've had with top-down hack and slash type games before. Namely that you aim and move separately, which makes it feel a lot better. And the sword has a fairly wide radius which makes fighting groups feel good, plus the attack pushing the slimes back helped. And the bow was neat with its wind up time and animation, I also liked again that you can fire in any direction instead of just cardinal directions.

It doesn't really feel SBIG yet beyond the NPC dialogue, the invincible sheep and it just looking like a stereotypical RPG, but there's something to it at least.

I hope you keep up with game dev because I could see this games combat system being fun with a wider variety of enemies and attacks! Good work finishing what you did!

(+1)

I will definitely move this project forward, I need to refine my dialogue system but I was very pleased with the combat I created. :)