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Thanks for playing, glad you liked it!

I intentionally wanted this game to feel challenging without punishing, hence the regenerating health and respawn points so I'm glad you still had some effort required.

Yes the overly stretched textures were intentional.

I though Ned set up the jam so team members could submit, but maybe not, I'll have to ask him about that.

Did you play only the browser version? For some reason after some point, seemingly after playing some number of sounds in a row, the players weapons don't make any sound at all. I think it's just a limitation of WebGL Godot. The sound pitch randomizer does require a lot of audio streams being created and removed.