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This game was really impressive, I loved the overall aesthetic and it was good how you implemented the tutorial which sets the scene of the game's premise. It was surprisingly smooth running and fun to play for an FPS made in a week, challenging enough to be compelling too. I'm a pretty seasoned FPS player but was close to dying at a few parts. Considering this was done in a week it's really well done. I think some of the overly stretched textures are intentional as per the theme of the jam. The gooners were amusing and overall the tone was somewhat shitposty as keeping with the theme. The final boss reveal was amusing. Fun short narrative based FPS. Definietly worth having a blast at. I was a dev on Death and Taxis from the same jam as well though we submitted on our over account so can't vote in the jam submission I'm afraid but I'll recommend to our account holder to play this. Great effort, fun to play. One bug I did notice was the mini / chaingun has no sound. 

Thanks for playing, glad you liked it!

I intentionally wanted this game to feel challenging without punishing, hence the regenerating health and respawn points so I'm glad you still had some effort required.

Yes the overly stretched textures were intentional.

I though Ned set up the jam so team members could submit, but maybe not, I'll have to ask him about that.

Did you play only the browser version? For some reason after some point, seemingly after playing some number of sounds in a row, the players weapons don't make any sound at all. I think it's just a limitation of WebGL Godot. The sound pitch randomizer does require a lot of audio streams being created and removed.