Post feedback on the early prototype here. Please be constructive as this is an early demo build but will be interesting to hear your thoughts
drnoir
Creator of
Recent community posts
This game was really impressive, I loved the overall aesthetic and it was good how you implemented the tutorial which sets the scene of the game's premise. It was surprisingly smooth running and fun to play for an FPS made in a week, challenging enough to be compelling too. I'm a pretty seasoned FPS player but was close to dying at a few parts. Considering this was done in a week it's really well done. I think some of the overly stretched textures are intentional as per the theme of the jam. The gooners were amusing and overall the tone was somewhat shitposty as keeping with the theme. The final boss reveal was amusing. Fun short narrative based FPS. Definietly worth having a blast at. I was a dev on Death and Taxis from the same jam as well though we submitted on our over account so can't vote in the jam submission I'm afraid but I'll recommend to our account holder to play this. Great effort, fun to play. One bug I did notice was the mini / chaingun has no sound.
This has been updated to now support Chapbook. It is still in progress but allows for all functionality apart from camera pathing which is still buggy. Will work to resolve this in future release. There is a different way to load into chapbook. You must download the source code to take a look at the example project red flag. Paste JavaScript there in your chapbook project and then call the loading function like this. You must also ensure that the loadThree function is called in your JavaScript section to ensure it loads. If you would rather just get going with it duplicate the chapbook example and modify it from source. There may still be another release for Chapbook support but it will be soon.
[JavaScript] setTimeout(() => { loadThreeJSWithModel('./models/mars.glb', 'space.jpg', 'white',0.5, -5,0,-90, 0.001); }, 1000); [continued]
Surprisingly polished and well done game. I couldn't complete it in the 30 mins I played it but its well done and be interesting to see how it develops further. In terms of the theme the level environments do follow a liminal mood. The character design was also well done. I found the aiming and ordering to shoot a bit confusing but overall its a good entry with a lot of original ideas and well excucuted,
I managed to play this one through finding the gun and the exit. Overall it was ok though could of done with some more indications of why the player is where they are and what they are meant to be doing. I shot the green goblin thing and the lamps and lighting in places was well done. The maze could of done with some texturing though and the lack of music and sound fx feels like a missed opportunity.
A very quick game with an original concept. The mechanic for aiming could do with some tweaking though a lot of the time it seemed you could win just by clicking in time. Could not defeat the other guy on the final scene no matter how many times I tried, possibly intention. Font and dialogue was very in keeping with the gothic theme. Graphics were minimal and moody.
This was an interesting small visual novel game with some really well done original graphics. I wish there was some music and sound fx added to the initial version as this would of added to the atmosphere. I managed to pass the quiz on Frankenstein. A good start and matches the theme well of the gothic. Just needs polishing and some sound definitely. The characters drawings and black and white style worked well just needs more polishing overall and sound I think.
Just finished this small combat based game and it was really nicely done. Good atmosphere using minimal assets. Combat balance was well done and scaled as I played on. The combat mechanic got increasibly more fun as it went on and the developer introduced the combat difficulty well. Especially liked the walk on walls feature. This would make an interesting immersive full game if developed more and with more time spent on it. As of now it is more like a tutorial to a combat system but yeah good work! Being nit picky here but the music whilst functional could of been longer. Matched the theme in an original way and the low poly style worked well. Map design could have some more environmental bits and bobs but overall a solid prototype.

A procedurally generated virtual reality experience loosely based and inspired by Scottish Music producers Copperknob's album Barrowlands made for an art exhibition in Macclesfield in November 2023. Includes Electron for doing windows builds. Built with A-Frame and javascript
Game aim
Find the portals (represented by a blue sphere), move around, destroy walls to find your way through procedurally generated mazes / mines.
The aim is to move through as many portals as possible. Every time you move through a maze a new maze is generated on the fly.
You have 10 mins and get a miners report at the end with your stats which you can download
You can purchase the source code for $3 and its free to play in the browser.





























