Your art style is so unique, I love the watercolor look to the background, the sound effects are a lot of fun too! I love survival games with waves of enemies so it was really neat to see one here!
Awesome game!
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 2.916 | 3.571 |
Visuals | #23 | 3.499 | 4.286 |
Originality | #25 | 3.033 | 3.714 |
Overall | #28 | 2.799 | 3.429 |
Fun Factor | #29 | 2.566 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
I sampled some old 1960's Godzilla movies, nothing else
Did you choose from one (or more) of the optional secondary themes?
Dynamic rules, Legacy
Does your game contain 18+ content (Nudity, Gore, Language)?
no
Your art style is so unique, I love the watercolor look to the background, the sound effects are a lot of fun too! I love survival games with waves of enemies so it was really neat to see one here!
Awesome game!
Wow this is really an awesome artistic work- visually impressive using a collage style with animations that capture the chaos with each attack. The flashing inverted effects are really exciting. This feels really avante-garde for a game jam entry and was a delight. I couldn't survive past the second wave for sure, but it was fun to button-mash-kaiju-rampage. Great work!
First of all I really like the coloured sketch art style of the game! It looks unique and like genuine passion was put into it. I'd compare it to an artsy kids doodles during class, converted into a video game. Out of curiosity I checked out your other games and it was cool to see all your work has this kind of style.
The audio can be a bit harsh at points, especially when there are layered attack sound effects. But frankly I think it fits the general vibe of the game.
There are some issues that I think should be addressed, at the very least kept in mind for future games.
Walking to the left at the start of the game moved godzilla offscreen, and when I tried to walk to the right again, the camera would move, but godzilla was still off screen.
I really don't think enemies should instantly kill the player. Not only does it make the game too difficult to get very far in, but frankly you don't feel like a proper Kaiju. The same should probably go for the enemies as well. If every Kaiju in a movie was taken down in one hit, the genre would be incredibly boring imo.
I think godzilla's hitbox is too large, because I was getting killed by enemies that were barely even on screen. This was especially noticeable with the player being killed in one hit.
The combination of issues meant I wasn't able to see all the enemy Kaiju unfortunately. But aside from the issues mentioned, I liked what I saw! Good work!
Incredible art style and atmosphere, truly inspiring ^^
I kept game over'ing for reasons I could not understand ? Just spamming punches and seeing mothras from afar?
I would love to play a slightly easier version ^^
well, there's no "good ending" or any ending at all, it's just about scoring and beat your own high score (I was playing cod waw zombie recently and enjoyed how it was unfair, repetitive and that the only purpose was to survive as long as possible on some loop of waves with an increasing difficulty). The thing I should do's working on a better hitbox (because it's too random and wide) and.. it would be "easier" imo c:
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