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IPSO FACTO

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A member registered Sep 20, 2021 · View creator page →

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Thanks for playing and for the feedback! I def have some things to fix with how the collision variables change after breaking as sometimes I would clip through the floor after too much destuction. Thanks again

Thank you for playing and for the encouragement! Cheers!

thank you for playing and thank you for the feedback- I wonder if you sent telepathic signals because I literally just took a walk in the park with a notepad thinking about this jam because I am actually going to put some more work into this game. I wrote down what I want to add to/fix and based on some of the feedback, I wrote down "power smash dash" and overpower status. The rampage destruction is what I totally want to go for with this, so thanks for sharing and validating too. Cheers!

thank you for the kind words and thanks for trying! Cheers

This is hilarious! Creative and original game mechanics and some chances for a good ending. What a beautiful forbidden love story/game. Nice work!

couldn't play it (contagiously sick at home, though that gives me more time to read!) but read through the game and PDFs. Artwork and graphic design is top notch! I like the movement system, and the mechanics seem like they would be fun. Nice work!

The node connecting mechanic is really neat- a cool take on a kaiju game. I was able to secure the cities and deal with the angry kaiju that was hellbent on demolishing. I think I ran into the mouseclick bug and would just restart it. Creative entry and nice work!

The artwork is awesome in this one. It's hilarious to have projectile goldfish crackers shot by a cat in a mech. I started spamming the fish out of my barrel and perhaps preemptively destroyed spawning enemies, which led to a quiet world. Which seems like exactly what a cat would want. But then I really understood what cats are about from this game, and realized that the world was dull without others to antagonize; now I would lay off of the cracker hurling just to let some baddies spawn  back into a tormentable proximity. Nice work!

I was keeping my eye out for this one wotching the progress unfold on the discord server. Awesome work- the graphics/art/sprites/animation are all really effective, and the twist-and-turns, ups-and-downs are really exciting aspect. I liked how you created multiple kaiju too. Really cool work here! 

Iso style is super cool- the destructible environmental elements are really neat too. I liked the jump animation and can imagine how this project could develop. Artwork and controls were nice. Great job!

Nicely buttoned up entry- lots of finesse everywhere from the ui and menus to the gameplay and design. The characters were cute and the behavior and animations for KyJun were pretty awesome and terrifying while still being adorable. The verticality was really nice to experience too, the quick respawn was a great feature for some fast playing and keeping the momentum going. Excellent work!

Nice job with this one- the UI walking through a new player (me) is a really nice and considered touch. The controls were great and the fight scene is pretty epic- it was cool seeing some shots from the discord, so I was looking forward to trying this one. The combat menu worked great, adn the options/items gave a snapshot of what the world of this game is like. Great work!

this is a fun entry for sure- a unique take, cool concept, and a cute kaiju! The art style was nice and the music was like the House of the Rising Sun, the theme made me think of Born on the Bayou lol Nice work 

Wow this is really an awesome artistic work- visually impressive using a collage style with animations that capture the chaos with each attack. The flashing inverted effects are really exciting. This feels really avante-garde for a game jam entry and was a delight. I couldn't survive past the second wave for sure, but it was fun to button-mash-kaiju-rampage. Great work!

Nice work on this one- responsive controls and satisfying shooting. The kaiju in the distance was a really nice touch and the overall tone was really cool to get into. The encapsulated experience was really nicely curated, finding your way to the top and hoping to escape. Nice work!

Lots of fun in this one- spent lots of time leveling up to 10, but finally got in the kaiju fight. It was confusing how to attack it at first but finally figured it out. Nice work!

couldn't play it (been sick for a week and responsibly self-quarantining ) but read through the PDF and its a lovely concept, and generating the structures and kaiju with rolls seems like this could be pretty fun to play on a tabletop. Nice work!

Cute game with a fun design. Kaiju vs Kaij sumo action it feels like. Cool that you got your kids in on the action, the convulsing slimeball is really adorable. Nice work!

The idea of a surfing kaiju is A+ in my book. I loved the wave bounce mechanic that would let you super jump, and surfing is a big workout so I am glad you made it so the kaiju could nap. Nice work!

The art, music, gameplay, and design all had a nice polish to them. The concept is really fun and everything buttoned up really nicely together. I like the panic you feel and the dilemma of realtime decisions. The controls were really nice and the mechanic was fun. Nice work!

this one was really nicely designed- the controls are fun and the character design and animations are hilarious. Very nice rounded entry with all the stuff my inner child loves in a kaiju game. Nice work!

Cool tone and nice suspense building. I liked how I could lower reputation by ignoring the call and by hassling the soldier at the beginning for not recognizing me. It will be fun to see what how the other paths open up in this game. Nice work!

the sprite designs and artwork wer all really nice and unique. Smooth play, good sound and a great entry. Nice work!

beautiful package- the hand drawn art style and adventurous music was really fun, and the gameplay beats and change up was really nice (like the scale switching after you gather enough bait) cool concept too. Nice work!

this was a fun one with a happy vibe and some cute artwork. Last level was the toughest, but I was able to sacrifice a Kaiju for the yellow balloon and then get through. Nice work!

Thanks for playing and for the feedback! That is a great idea about using some mechanics or actions to get mobility up, and also giving some more cues to the player about what is going on too. I would like to play up the weight aspect better too as it's really important to sell the whole scenario. I think I will revisit this game and try to implement lots of these things I wasn't able to polish for the jam. Thanks again and cheers!

Really cool concept- I love having Kaiju team up and having upgrade options too.  I may have been having browser issues, I was able to unleash some successful attacks and eliminate the ships but then one would spawn on the mountain and I couldn't perform any actions. But I was able to restart a few times, but I ran into the mountain spawn thing again. I will try playing on a pc and different browsers later perhaps but I got a good sense of the game.  Cool Kaiju, fun music, and lovely format for gameplay. Nice work!

The artwork and characters are really nice- the multiple game mechanics were pretty cool (airborne vs. ground-based artillery type)  cool entry and nice work!

Nice work! The whole package is really nice- great art, animation, controls, sound, and music. The gameplay is really fun and reminds me of those old NES Konami games. Splitting it up with a foreshadowing semi boss before the boss is a great mechanic that creates some nice expectation. Excellent work!

great work! The art work is really nice, and the design of the Kaiju really cool. The design all felt well done. I kept getting stuck on objects until I realized that it is best to slide past any rooftop obstacles vs. attempting to jump over them, and then it was smooth sailing. Good job!

Nice look and feel, I tried getting fancy and opened up the second player on my right hand and was playing doubles. I thought I was just really good until I realized that you can't die lol but thank you for making me feel like I was good at a game for once. Nice job!

thanks for trying and thanks for the detailed feedback! I def had animations for eating and some behavior prepared but it didn't pan out in time for the deadline (i wanted to be able to eat the humanoids as well as the trees, as a beetle would probably prefer full organic)- I also wasn't able to implement display options which would probably help a lot (like camera cycling, etc.) but certainly the post processing adds a lot of less necessary weight. I ultimately left in the post process stuff because I was watching a bunch of old kaiju flicks in the background while making this and wanted to get into the spirit of those films from that era (so I tried to match with LUT/grain/vignette) but the ability to disable those is def in the mix if I revisit this at all, especially when it costs performance and for people who prefer without (which is probably most people tbh hehe). Thanks again and cheers! 

Thanks for playing and for the kind words! RAWR! 

Thanks for the feedback and for playing! You are totally right, I think that I will try to figure out a logic so that you can hold items and use them as weapons, and decide when to throw them (and maybe make a little target when you are about to throw to aim!) cheers

Thank you! And thanks for playing, also for feedback on the camera/player view in the discord- it made a huge difference, and it was great to get other opinions after being so in a project those things become invisible. Cheers!

I like the laid back aspect of the card gameplay and spawning the Kaiju and just letting them do what they want. The graphics and gameplay was nice and smooth, I may have had a Safari browser glitch (that didn't really impact the game too much) where sometimes tanks would just freeze up and quickly cycle left to right or up and down. No worries, the Kaiju still took care of them. Nice work!

This was a fun entry- nicely interacting and smooth with the nice touches on the pixel graphics and hypnotic tunes, it is a cool new take on a format that gives some nice nostalgia. Great work!

The art style is really fun and I finally found the nest. I am glad I didn't have to destroy the cube on the right side of the multi-chasm level, and once I figured out the pillars in the  vertical center-arch level I was back in business. Nice job!

Thanks for playing and for the kind words!

Nice work! This one was a blast to play, and great polish all the way around