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A jam submission

Kaiju IslandView game page

A terrible place to be and a terrible game to play
Submitted by Zirrrus — 11 hours, 34 minutes before the deadline
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Kaiju Island's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#83.7334.571
Fun Factor#242.7993.429
Overall#262.9163.571
Audio#281.4001.714
Visuals#282.9163.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your entry a video game or a physical game?
Video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
No, all my own creations

Did you choose from one (or more) of the optional secondary themes?
---

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted

very interesting

Submitted

This is a really neat concept, and its cool seeing the cities expand outwards and slowly creep towards inactive cities.

Unfortunately, I ran into the rare mouseclick bug every time I restarted, so I never got more than 4 cities.

I also wish there was even just a sound effect for starting and ending the mouse drag, but it happens when you run out of time to properly finish the game.

The art for the kaiju is also nice, and the animation for firing its laser beam is well done.

Despite not being quite all there, this is a neat base for a more polished execution.

Good work!

Developer

Thanks for the feedback!
So, I guess that bug isn't as rare as I had hoped... it only occurred twice for me. Sorry!
I'll try to improve on the feedback when dragging. Adding sounds for that is a great idea. I always forget that games can have audio.

Submitted

The node connecting mechanic is really neat- a cool take on a kaiju game. I was able to secure the cities and deal with the angry kaiju that was hellbent on demolishing. I think I ran into the mouseclick bug and would just restart it. Creative entry and nice work!

Developer

Thank you!
Did you notice the frenzy the Kaiju goes into? When you only need to get one (or two?) more cities it drops its cooldowns to nearly 0. That made the endgame a lot more exciting, if still fairly easy. It probably needs to be a little more powerful towards the end. I had planned on giving it different attacks to mix things up. But time ran out.
And it looks like everybody got that annoying bug...

Submitted

Interesting take on the theme! Makes me feel bad for the city planners in Godzilla movies! 😂

Submitted

Original concept. It's relax and a bit stressful at same time, good job!

Developer(+1)

Thank you!
Up until the last day of the jam the game was really boring (and even more broken than it is now). I'm glad that I managed to add a bit of excitement in the end. Used some dirty hacks, but that's between me and Godot.

Submitted

I love the Anglerfish kaiju!

Developer(+1)

I originally wanted to go with a more traditional dinosaur-ish design, but had the issue of mixing 2d and 3d. 
The Kaiju itself is actually a 3D scene that is rendered to a 2D sprite during the game. Because I wanted the Kaiju to face the way it was attacking, the beam (which is in 2D, overlaid over the sprite) could not come out of its mouth because the 3d model cannot obscure anything above it in the 2d world.
So, the attack origin had to be the topmost point of the Kaiju... and the only fitting creature I could come up was an Anglerfish with the little lantern antenna.
Glad you like it!

Host

Very interesting mechanics!