Thanks for playing LowQualityRobin !
Glad you’ve enjoyed the large battles, i wanted to have something somewhat inspired by missions where you have big fleet battles like in some older spacesim games, and it was a gamble cause i’m still not all that great at making enemy ai more complex than just “seek and destroy, bump every wall etc…” but i tried some stuff and was surprised with the results (despite some obvious remaining jank) So it makes me really happy that people liked that aspect ^^
Can’t argue though the controls do need some work :( Don’t know if i’ll have much time post jam to work on this, but i’ll try a few fixes if i can.