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PixelMetalWolf

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A member registered Aug 01, 2019 · View creator page →

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Quite an epic scale and some very cool presentation :O

I really like the one button quick swap between the sword and the gun, the fading crosshair is also really well done.

I also really like the overall cinematic feel of this with the cool skydrop start to the dramatic boss introduction once you’ve fought off the enemies, the music is also quite a banger.

Gameplay wise i’ve had 2 small issues though, the melee range makes it a bit hard to hit enemies without taking damage, and the aiming when shooting feels a bit odd, i felt i was fighting the controls a bit, like the game tries to semi lock on something while i was still aiming manually ? not sure what happened there, could be just the web version though.

Other than that it’s a really cool entry, well done :)

Thanks glad you liked it, good luck to you as well for the jam :)

Thanks for playing ! glad you liked the aesthetics ^^

Yup i made it a few years back here it is if you’re curious to try it :p

https://pixelmetalwolf.itch.io/mecha-team-maverick

Really cool designs ! And from what i could see on the linked page they transposed to sprites really well :D

Hopefully you’ll make it in time :)

I like the idead of the localized damage system from what your screenshot shows ^^

Haha well it’s still impressive non the less, but when i saw the jam name it really got me fooled cause i know there are a few people here on itch who are actually insane enough to program actual games for retro systems :O

Yeah in retrospect the town is quite large and there are quite a few mechanics to the combat system so i’m not sure it would fit on an actual NES cart but you nailed the look and feel that’s for sure :D

Thanks a lot ^^

well i have a few jams under my belt so this might have helped :p

Don’t stress yourself out :( i’m sure you can manage to make it, there are still a few days left, the important thing i feel is to at least try to publish something :)

Really cool Earthbound style rpg !

I like the character designs and the fact that you let players rename them, though i gotta say the rabbit guy’s default name is pretty funny XD

I don’t know if it’s an actual NES rom you’ve managed to make but it feels so authentic that i can’t tell tbh.

It was fun exploring and fighting the enemy groups around town, i’m no rpg buff so i finally got into one too many fights and died :( though i like that you can avoid most fights with the enemies that roam the streets just like in the earthbound games :)

Somehow managed to make it, i really wanted to avoid overscoping and not miss the deadline. I just finished the itch page deco and text as well :p

I’ll see what i can fix or tweak for the time that remains untill the deadline, but despite a few cut corners i could consider it feature complete.

A bit late to the topic, so i hope you guys are doing fine on your end :)

Thanks a lot CryptRat :)

Yep that’s the idea, the characters sorta act like a difficulty select system in a way just like they did in the 1st one i made XD i just slightly changed the armor system with numbered values instead of “hits” cause i thought it would be more fun this time around.

Glad you liked the Mech designs and thought the gameplay was fun as well !

Agreed Mech jam is always tons of fun and i just can’t wait to test entries out :D

No worries, after all you gotta experiment things in jam games ^^

Awesome mini roguelite shooter !

I really liked the color coded upgrade powerups and how if you get lucky you can really start to make yourself OP in no time :D

The bosses are fairly interesting to mix things up and i’ts quite a challenge to face them while regular enemies still spawn, but since you can get upgrades from them it also balances things out and makes it quite fun.

My only real issues were :

  • The music loop is very short and thus a bit repetitive.
  • The last boss i encountered completely tanks the performance ( the one that attracts all the enemies in the level towards it ) so i had to stop there cause this part was unplayable :/

Other than that i’ve had great fun trying this entry, good job :)

Pretty cool abstract psychological action game !

I really like the wild visuals you’ve got there, this has some strong Binding of Isaac vibes mixed with a bit of invader zim.

Gameplay wise i liked how each room sorta feels like a small puzzle where you have to plan the best route to get close to the enemy and pacify them.

The reverse health bar is also a clever design to convey the character’s rising anxiety when taking damage.

All and all this was quite fun, well done to y’all :)

Sorry for the inconvienence about the controls :(

Like i said just below, i thought i double binded the keys to work with QWERTY layouts without issue, and apparently i was just dumb and forgot to do so ^^’

i don’t think i’m allowed to upload a fix while the jam’s still going but the band aid solution at the moment would be to switch your keyboard language in AZERTY layout or play with a controller.

Thanks a lot for trying my game out despite the control issues ! I’m glad you liked the visuals ^^

Yeah i’ve seen people have this issue dur to keyboard regional differences :(

It wasn’t supposed to be an issue because i thought i double binded the keys to make sure it worked for both layouts… untill i checked back into the project… and realized i simply just forgot -_-

Sorry for that inconvenience i was certain i had double binded the keys > <

I don’t think i’m allowed to patch a fix in while the jam’s going but in the mean time to avoid the issue you can either try with a controller or toggle your keyboard region from QWERTY to AZERTY on your OS

Hmm i see, didn’t immediately thought about clippy but yean i can totally see it XD

Also true that the old timey cartoons did seem to have a thing for putting eyes onto objects so you’re right that’s probably where Rare got this inspiration in the first place :p

and you should your designs are great ^^

No problem, and yup it totally was, i’m not really that skilled at bullet hell and i thought the balance was well done here ^^

Cool game with a nice take on the theme !

I really like the presentation, the intro with just text somehow does a great job to immerse the player and present the nanodrone technology.

The drone’s design itself is super rad as well and i like how you get to have a good closeup look at it in the upgrades menu.

I like the use of score as a currency to upgrade your ship, it helps to gradually gain some ground in the levels.

The game sadly has a few issues :

  • The performance isn’t great, now as a Godot dev myself i know the pain of the dreaded shader compilation so i played the download build which was a bit better in that regard but still suffer a bit performance wise.

  • There seems to be a few weird glitches, i had the game freak out in the upgrades menu that somehow put the camera inside the ship model and made the buttons unclickable then it went away, so i played like normal and then the game crashed when i died shortly after, so i’m not sure what happened :/

  • Lastly some of the bullets are way too tiny and not that brightly colored, which makes lining up shots a bit hard cause i couldn’ see my bullets, and i also died quite a few time in the begining cause i didn’t get that the amoeba ennemies would spawn bullets when dying cause they were almost invisible.

Now with that said, despite the issues i really liked the game, really fun to play, very polished presentation and the tune was quite catchy and fitting with the sci fi medical setting.

Well done regardless :)

Fantastic and Authentic arcade experience !

This was an absolute blast to play. The art is absolutely stunning both visuals and music, this has tons of polish for a jam entry and displays some impressive work :o

My personnal favorites being the battle axe weilding guys during the boss fight XD

I also really enjoyed the fact that while difficult, it still felt manageable with even the tighter patterns seemingly always having some way to navigate out of, so i actually (barely cause i’m still terrible at danmaku :p) managed to beat the boss !

Congrats, awesome entry :D

Oh dang :/ sorry to hear that… Knowing that it’s even more impressive what you’ve managed to achieve O_o

that certainly didn’t help but hey, health is always more important than anything so hopefully you feel better since.

Thanks i’m glad you liked it :)

Oh sorry i didn’t notice there was pull when i stop shooting, my bad :(

Haha well can’t go wrong with cyberpunk cats so of course i’d like this XD

I was not ready for these crazy cartoon shenanigans :o and it was awesome !

This game has tons of character, and i really like the crazy plot, cartoonish humor and Pizza tower inspired artstyle, plus this soundtrack is a total banger !

Gameplay wise the shooting feels solid,

but i wasn’t sure how to use the deflated form properly, cause if i used it to shrink to fit through gaps in patterns i would die anyway cause i move faster, and there doesn’t seem to be any i-frames during the transition so i couldn’t use it to dash out of danger either :/

That’s about my only issue with the game, the rest is absolutely top tier, and quite impressive that you’ve manage to make such a complete experience in such a short time

Congrats and well done ^^

Beautiful game with tons of visual polish and some great music !

This feels like an authentic high end late 90’s arcade game and is impressive for a jam entry, especially considering this is online multiplayer :o

Sadly since this is meant for 2 players i could only test out briefly the local multi in solo just to see what the game looked and sounded like, i would have liked the option to play single player :/

Can’t say much more, but from what i saw this looks really well made.

Well done :)

Really cool wave based shooter.

The Hit upgrade system when you layer another bar on top of yours when collecting chips is pretty interesting, my only gripe with this is that, while i get the idea of risk / reward you probably wanted to have with this, here i found it nearly impossible to go and collect them cause you have so little time in between enemy spawns and you have to move so close to them that you’re most likely gonna grab a bullet before you reach any chip :/

Other than that the concept itself is nice and i like the cute minimalist spritework ^^

Fun but short experience.

I liked the idea of the sword getting bigger as you rank up hits on the boss.

The hitboxes feel a bit jank though and there’s a bit of a lack of feedback to tell when you’re getting hit.

I suppose it’s due to time, but once i beat the boss nothing happened and i was just able to move around the arena, just letting you know in case this was unintended and a glitch.

Overall it was fun none the less, good job :)

Awesome mini ninja game !

This was tons of fun to play, the spritework is really great, the music’s a bop and kinda remind me a bit of the master system sound.

The special shot that shrinks projectiles is the real highlight of the show here, it’s a super clever mechanic.

Don’t know what more i could say about your entry. Well done :)

Pretty cool game.

I was a bit confused at first cause i was shooting constantly and when i saw the bar depleting i assumed this was the boss’s health :(

Then when i retried i got that you’re just supposed to survive and only shoot to affect the enemy bullets. Though i wasn’t able to finish the game cause these are some tight patterns O_o

Spritework is really cool with that futuristic player ship chasing down a giant stealth bomber :p and the music also feels very authentic the the atmosphere of japanese danmaku shooters.

Despite the slight initial confusion, i had a good time, well done ^^

Thanks a lot for your kind words :)

I had tons of fun making this, even if i stumbled upon a few issues i didn’t expected that ate away quite some time and made me cut a bunch of intended stuff, but yeah jams in a nutshell i guess XD

Sure 3D is a bit more work, but i’ve got a bit more experience compared to my first jams so hopefully i’m at a point where i can manage to make cool stuff with that extra dimention :p

Anyway really glad you’ve enjoyed the game, i’m humbled, thanks again for giving it a shot ^^

Incredible blend of genres !

This was completeley unexpected but in the best way possible :o

from the screens i assumed you’d have to manage tetris falling blocks while dodging and shooting and thought “this is gonna be brutally difficult” thankfully i was sooo wrong.

The turn based tetris block placing phase is an absolutely genius spin on the genre i.m.o and i absolutely dig that this sorta integrates level building into the gameplay in a way, and even better is the fact that you don’t just stick to classic tetris rules by having any line in any direction making the blocks disappear, and the upgrades frozen inside some blocks that get collected upon said line’s dissapearance, insert absolute cinema meme but for gameplay design just awesome i can’t say more.

great entry, well done ^^

All patients cured… with MIND BULLETS(words) ! “That’s telekinesis kyle”

Ok ok i couldn’t resist the joke :p

With that out of the way this was a really great game.

I really liked how each condition is represented and sets their own particular challenge, i also really liked how discrete yet very clear the hud is during gameplay segment (especially dig the boss’s health bar it reminds me of the old AVP Alien health bar, very curious how you mad this in Godot, as a Godot dev myself ^^)

It’s probably a jam time thing so it’s not reallya big issue, but this needs more words to add a tad bit more variety.

Other than that the game’s pretty solid and polished. Well done :)

I see, cool that you made a smaller hitbox for the player, i don’t know if it’ll line up perfectly but i think one way to convey this would be to have the character at the center be another color to highlight it a bit more

Also yeah time do be short in the context of Jams so that’s perfectly fine :)

No problem ! I had a good time :)

Thanks for playing ! Glad you liked it ^^

No worries the praise is well deserved ^^

Dodonnpachi, the Touhou series, and even a bit of BlasingStar are definitively what came to my mind, and even though i’m no expert in these types of games i always apreciate their ost’s and yours really fits right in the same style with the same level of care to it :D

Without any screenshots i did not know what to expect and i was pleasantly surprised !

This is a solid topdown 3D shooter, i like the hitscan laser weapon with the only firerate cap being how fast can you click XD

Story wise i gotta say the R.A.T.S accronym is genius !

I also liked how this seemed to blend 3D environments with 2D sprites (i say seem cause i wasn’t sure, the game window on your page is so tiny it makes it a bit hard to see you should make it a tad bit bigger :/)

And that tune is awesome as well really catchy stuff, for some reason it didn’t loop though and i was stuck with silence trying to find my way around the dungeon.

Now despite these small issues the game’s pretty fun and i really enjoyed playing it.

Well done :D

Neat little survival game.

Thir really reminded me of good old flash games from back in the day, and it was fun to play and actually try to survive for as long a s possible ^^

That death scream though O_o i think it will haunt my nightmares from now on.

There seems to be an odd glitch where the retry button doesn’t work, so i had to refresh the page any time i wanted to try again.

Jokes aside with the death sound it was fun to play and a nice proof of concept, i think with a little extra work and maybe adding music ad a few more bits and pieces you can get yourself a cool game from this solid start.

Good job :)

Really rad rogue like survival shooter !

This is very addicting, i’ve spun the upgrade slot machine quite a lot just to see what kind of madness i could bring Zip bot to :p

The shooting segment themselves are really cool as well, and i like how you dont have weapon types you just upgrade certain aspect of your gun to improve it over time. Plus having a multishot that goes above 4 in games like this is a rare sight XD

I’d say the only negative aspect to the game is that you start way slow with way low of a firerate and dammage so the first few runs are a bit of a struggle.

Other than that this was quite fun, good job :)

Enter the Meowtrix !

Now unlike neo i might not know Kung Fu, but this was a really awesome game, i like the whole cyberspace deathpmatch theme of the game, plus i got to play as a badass shades x trentch coat wearing cat with crazy sci-fi guns ?

I’m in B)

The neon aesthetic and the spritework are really rad, plus these music tracks are certified bangers. Gameplay wise this was fine, and i really like the variety of guns and gameplay modifiers you get to pick in between rounds there seems to be quite a lot :o

Overall solid experience, well done ^^