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Thanks for givin my game a try and playing it all the way !

Glad you liked the art and music as well :D

Yeah the ships don’t really have pathfinding here so some of the larger ones tended to get stuck too often on asteroids in the levels that had some, so i kept them a somewhat small hitbox, one of the issue is that they sometimes feel unclear because for some reason the impact effect doesn’t always render on top as it should, so i’ll have to look into what went wrong here.

The purple mark is a Nav beacon that always indicate the center of the level to help with orientation.

Funnily enough i’ve had a friend who had the same issue at times when he playtested the game, and my guess is that because both allies and enemies pick random targets at the start of the level, sometimes the rng makes them all chose the same target, and when its the final boss ship, even though he has a ton of hp he’s such a large target that all the allie cap ships can end up killing it before the player even manages to get to it. Plus the enemies unlike the player don’t have any i-frames so they can take damage quite quickly.