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(+1)

Fire your harpoon and tow cables, go for the circles !

Jokes aside it’s a very cool core concept, the fact that you only have the tether to attack enemies makes this pretty tense and it works well to have separated the tether shot’s direction from the movement direction to allow the player to get some distance while trying to hook the enemies.

My only issue with this system is the fact that the tether can only aim in 4 directions while you have full 8 way movement, this made it way harder than it should be.

I think if you added the ability to aim 8way as well this would improve gameplay a lot ^^

Other than this this is a pretty original mechanic and i hope you get to add more to this cause it’s quite interesting.

Well done :)

(+1)

Thanks for taking the time to play it! I appreciate the feedback, agreed on the aiming difficulty, I was toying with making it mouse aimed, but was having some difficulty (in addition to starting the jam late) with getting the mouse hide working in my html5 export. Minor auto aiming would help as well, just a tiny nudge left/right. 
I like the idea of making it gamepad/arcade stick centric so I guess we'll see how it works out!

No worries, just my thoughts but i hope it helps ^^ I think keeping it gamepad centric could be good cause you could even have a possible local coop mode with 2 controllers that way who knows. But yeah 87 way would be neat i don’t know how difficult it would be to implement but i’m sure you can do it :)