Really unique and interesting spin (no pun intended) on the theme. Its nice that it allows up to 4 players. I only wish that there was more maps to play on.
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BonkEmDonkEmRobits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #4 | 4.167 | 4.167 |
Originality | #6 | 4.389 | 4.389 |
Overall | #9 | 3.944 | 3.944 |
Audio | #17 | 3.611 | 3.611 |
Visuals | #43 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
myself: programming, my brother: sound and playtesting
Did you use any third party assets, if yes what assets did you use?
https://bdragon1727.itch.io/basic-pixel-health-bar-and-scroll-bar https://mounirtohami.itch.io/26-animated-pixelart-robots https://ggbot.itch.io/pixeloid-font https://free-game-assets.itch.io/free-animated-explosion-sprite-pack "Exit the Premises" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ Various free sounds found on the unity asset store and freesound.org
Did you choose from one (or more) of the optional secondary themes?
Those Who Control the Machines (because they are difficult to control, and reminiscent of rockem sockem robots)
Does your game contain 18+ content (Nudity, Gore, Language)?
Explosions, the word "Donk"
Comments
Cute game! A very simple idea that's well executed upon. I like the dual purpose design of attacking and moving with the punch.
A bit more responsiveness to the controls (like automatically changing the spin direction when hitting something while it spins, maybe with a bit more of a sense of momentum and some self-knockback, a faster top-speed when the spin accelerates, changing spin direction being a little more reactive, maybe being able to counter punches with your own punch...) could make the experience maybe even more enjoyable!
Nice touch having the controls for each players displayed in the sidebars :)
Great job!
If this was one of those small multiplayer games that you can play during breaks with your friends, I would definitely play it a lot! Nice entry!
That's a fun concept for the punch mechanics and it's well executed. Nice choice for the sound track.
Great quirky party game! Would definitely enjoy playing this with friends.
I love the simplicity of this, it's easy to get and super fun to play :)
Really fun and easy to grasp! The minimalist gameplay and aesthetic really helps it come together as a nice party-style game. I think it would fit extremely well into a Mario Party game or something similar to that!
Immediately recognized the music from pummel party good song choice to match the gameplay, but im curious what that was called on unity store/freesound cause it could be a good asset to use in the future.
Gameplay is super fun though I actually ended up playing this a few times lol, I could see this getting nutty with friends as well.
I don't actually have any constructive criticism to give as it played really well and was simple to master. Maybe some power ups for longer matches? Great game though :)
This is a Nintendo Switch party game waiting to happen! What a load of fun packed in such a simple game. Very. Good. Job!
Your core mechanic have a really fun concept and despite the game being so small it holds up very well, also the music is nice to listen to. There are a few things that could see some improvements:
1. The battery/health shouldn't flip with the character when changing direction, it makes it harder to read. Adding a color to the bars/circles would also be nice. 2. You should try to include a way of turning off the audio, no matter how good it sounds (it does sound good). 3. When using art from several sources you should keep an eye out for inconsistent art styles and "mixels" (using art with different pixel resolutions), you can also use a pixel art program to downscale art that have too high resolution for the rest of the game. The impact/explosion art you are using not only have a different resolution and style but also use a different color palette than the rest. Resolving this would make the game feel more cohesive. Overall I ranked the game pretty high due to how well put together the gameplay and audio was! Too bad I don't have anyone to play with :)
Thanks for playing, and for such thorough feedback!
These are all fixes and features I wanted to put in, but just due to the speed of game-jam-development, something as obvious as a sound setting just fell to the side (major faux pas, I know!) I was just thinking "well it's an explosion! it works"
Hope you got to enjoy the single player (vs AI) mode, regardless. And thanks again for a strong direction to take it to make it more cohesive
Feels like something I would have played for hours on those flash game websites back in the day
Very original game concept. Would love to the see this developed further!
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