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A jam submission

Mecha SingularityView game page

Submitted by PixelRunner — 5 hours, 49 minutes before the deadline
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Mecha Singularity's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#552.9092.909
Originality#603.0913.091
Fun Factor#622.8182.818
Overall#772.6362.636
Visuals#792.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
solo

Did you use any third party assets, if yes what assets did you use?
https://craigsnedeker.itch.io/classic64-asset-library, https://screamingbrainstudios.itch.io/tiny-texture-pack-2

Did you choose from one (or more) of the optional secondary themes?
a bit of a stretch but: rogue, those who control the machines

Does your game contain 18+ content (Nudity, Gore, Language)?
no

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Comments

Submitted(+1)

I really like the overall aesthetic and giant almost alien like level design. Some feedback on when you get hit/when you hit an enemy would be a great touch.

The silver wolf robots reminded me a lot of the T-1000 from Terminator. Pretty cool idea.


Great work! 

Submitted (1 edit) (+1)

Most of the time i was dying without understanding what was hitting me.

It looks like all have the same hitbox and damage? so Headshot seems to make the same damage, thats not coool.

The Enemies are stuck often within those Squares, makes it easy to kill and kinda Boring, besides that Turrets the enemies are negetable.

How much you need to damage those Big Robot? It seems not to die.

I think you invested alot into the Level Design, which turned out nice and interesting, the scale is good.

No Game breaking Bugs, everything seems to work, good job.

Submitted(+1)

Hey well done on your entry, lots of potential there I'd like to have some feedback when I'm hit though, especially by the turrets from distance. On lvl 3 the rockets were hilarious! I'm not sure if it was on purpose but I really enjoyed it, although I had no idea if I was even damaging the massive robot, I emptied a lot of rounds into it.

Host(+1)

It's cool, but the enemies feel a bit too powerful and those turrets are real bastards. With some fine tuning applied I would love to revisit this game. 

Developer

Yeah I forgot to multiply Time.deltaTime on the enemies. Watching your stream, they were going way faster than they are supposed to.

Host(+1)

If you ever fix it let me know, I'd love to revisit it!

Developer

Just fixed it in the latest patch!

Submitted(+1)

Nice one, I like the atmosphere and how the enemy feels really threatening, though I feel like they have too much health and a little hard to kill. 

But aside from that, all is good~

Submitted(+1)

A nice little game.

A little high on the difficulty level.

I could tell that you enjoyed putting the levels together, they are very interesting.

Developer(+1)

Thank you! The level design was my favorite part.

Submitted(+1)

As it started I was reminded of perfect dark/golden eye on the N64. In a good way =D. It's really well done with attention to details like not picking up health/ammo if you're full. There is one issue of the enemies not being able to jump and they get stuck. Also in level one it's hard to move past the massive crowd of enemies as they can attack from below. Overall it's a cool little experience with some good enemy AI programming. 

Developer(+1)

I'm glad you mentioned the enemies not jumping. I actually was going to add that to the AI to make it more chaotic and intense, but I completely forgot, and I didn't have time to add it in when I noticed it. 

Submitted

I know that feeling xD

Submitted(+1)

Nice retro Fps with quite an atmosphere to it ^^

I feel like you nailed the low poly retro look, and the various chrome effects with the texture filtering gave the visuals a feel mixed between retro 3Dfx pc game and N64 game in the best possible way.

The atmosphere is really a strong point here, you really conveyed well that apocalyptic feeling of the AI going out of controls right from the first level through the ruins with that Tower in the distance and the giant mechs waiting all around, along with these T-1000 like clones runing around and quite numerous too.

Sadly i had a few issues, first off the game lacks quite a bit of feedback, both when shooting the enemies, and most importantly when taking damage, this issue is especially frustrating when a melee enemy manages to sneak up behind you and your health just melts away, and with the laser accurate hitscan turrets, in the first level there was one kilometers away that killed me really fast before i even understood it was there :/

I also got a bit confused in the last level with these Energy Cores ? Ammo Pickups ? like the one the main character on the artwork is holding but i couldn’t seem to be able to interract with them so i just rushed towards the exit since i wasn’t sure i could actually deal any damage to the giant mech.

Now with that said, despite these issues i’ve really enjoyed playing this one, just needs a bit of polish to fix some things but it already has a lot going for it, good main chara design, interesting setting/premise, cool weapon selection, and nicely done retro visuals.

Good work overall :)

Developer(+1)

Thank you! I would totally nerd out over all the ins and outs of late 90's fps graphics if it wouldn't make this reply so long!

As for the feedback I was going to add a lot of sound effects for the enemies as well as some voice acted hurt sfx for the player, but I didn't have enough time, as the deadline was in 2 days and I didn't have any levels completed. The mech actually does take damage, but I didn't really have time to polish it with some sfx either. When it dies it drops the gun, which is what those ammo pickups are for. I was going to add a door that opens when you finished the boss fight, but I was literally hours away from the deadline so I didn't quite end up doing that. I probably should've thought of making the turrets louder so that you know what's hitting you though. 

Submitted (1 edit) (+1)

No problem :) i generally tend to nerd out a bit too much myself when it comes to details in games so i get the feel (and that’s probably why i tend to have long comments as well ^^’)

I see, if it’s a time thing i totally get it as well cause there’s only so much one can do within jam time, especially when working solo, and dang if they are late additions, these are some good levels :o

Oh that explains it, so these were ammo pickups after all just for a weapon i didn’t know i could get :p haha then i’ll have to try the last level again just for curiosity’s sake and see what the final gun looks like !

Honestly considering the deadline you’ve managed to make quite a lot.

[Edit] : Okay so i tried Level 3 again and finally tried out the Big gun, and it’s really fun to use, i just won’t spoil it for poeple who haven’t tried it yet :)