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Shakts

132
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9
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9
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A member registered Aug 10, 2018 · View creator page →

Creator of

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Amazing!

Control is responsive and the various type of movement feels good to perform.

The missile effect is amazing in how the trail curved, and the lock on system helps a lot for the gun and sword.

Music & SFX are great, I especially like the music that plays once the mission started.

Art is very good as well, both the 3D and 2D character art looks amazing.

Not sure if this is intended, but I can seem to go out of the city bounds and fight the enemy without being obstructed by buildings, but the fps drops significantly during that time.

Ahaha, hopefully, thanks!

Nice, thanks so much for the feedbacks!

I actually made the enemy stats a bit lower compared to the player's to make it easier, but if it felt too easy, I'll try tweaking it again.

And no, the SFX are also from OpenGameArt. I actually forgot to put them, so I'll update the game page later, thanks for the reminder.

All of your suggestions does make a lot of sense, especially unit progression system. I have some idea about it, but nothing concrete yet, and the speed up button is definitely a good option to have. 

It's amazing that you managed to put in so many weapons (Mortar's my favorite) and playable characters!

The levels are decently sized, not too big nor too small, and there's even a boss fight, very nice.

Oh, and the music are great as well.

Hi, thanks so much, glad you enjoyed it!
And yeah, you are correct, those are the possible scenarios that I planned (For now) :D

That was creepily awesome. The concept of mech made of meat and bones are amazing, albeit a bit scary, though I guess we can say human is kinda like that :p 

The enemy design are also very well done, and I'm amazed by the amount of content and how polished the mechanic are, the atmosphere and music are also on point. 

Also really like the equipment system and the consume mechanic. Overall, a very solid entry, great job!

I didn't even realize that was possible, guess I forgot to change the states, ahaha
And got it, zoom feature sounds good as well, I'll consider that.
Thanks so much, glad you enjoyed the game.

Ah, you're right, I didn't even realize that was possible.

Thanks so much for discovering the bug, and glad you enjoyed the game :D 

Whoa, didn't expect to be that blazingly fast. 

The controls are responsive and the game looks good, I like the look on the mech's legs / wheels whenever I turned. Enemies are very aggressive, so I need to focus, and the singleplayer is really hard. But once I tried taking the enemy one by one instead of fighting all of them, it becomes much more manageable.

The artstyle is really cute.

I was a bit confused with the control scheme at first, since the keys are not what I used to, but the tutorial stage really helped.

Awesome, thanks so much, glad to hear that :D
Yep, I was planning a turn order UI and damage numbers, but didn't quite make it. Will try to implement that next time.

Thanks so much, glad you enjoyed it!
Regarding the feedback 

1. True, I was planning on implementing a turn order UI, but ran out of time. Will definitely be the next priority.

2. Make sense, that is a really good idea, I'll consider that.

Nice, thanks so much :D

Didn't expect a robot WWE!
Pretty fun, I love the suplex move, seems very effective against the CPU.

But seems like there is no music / sfx? Unless something is buggy on my side.

Great game! The swing mechanic is really fun, and the art is pleasant to look at, each environment feel unique and the challenges in each rooms are enjoyable.

Also, I especially love the ability obtained screen, that was funny

A question though, I'm a bit unsure, but for the climb ability, can it only be used on the green wall? I can't seems to get it to work on the other walls. 

Awesome, thanks so much :D

Probably hit & run tactic using the gun, or snipe them once you obtained the snipe module.

But yeah, it is tricky, maybe I should have added a dodge mechanic

Ah, sorry about the sound. I think it was a bug and I missed that.

But thanks a lot for the feedback

Nice, thanks so much~

And yeah, I'm still struggling at finding a good balance, ahaha, but I'll try more stuff in the future

The gameplay is quite fun and the graphics are pleasant to look at, good job!

Though I do feel that the camera changes angle a bit frequently, so it's rather hard to orient myself

Nice, glad you like it~

And yeah, further development is planned, thanks for playing :D

The graphics are amazing, I love the hangar view. The exp & upgrade system is also quite nice and make me look forward to get the next level

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Nice, that was fun. The visuals and audio is great and on point, and the gameplay was tight but fun.

A little nitpick is that I find the floor to be a bit too slippery, so it was quite hard to land my jump.

Whoa, that was amazing, the visuals are beautiful and the gameplay was unique and interesting.

I also like that you added some narrative into the game, makes it even more engaging

Nice, glad you like the game :D

Yeah, the difficulty is one thing I'm still struggling to balance, haha, but that pause timing might be useful. I'll try that then, thanks so much for the suggestion~

Nice, thanks so much for the feedback :D

Nice, thanks so much~

Nice one, I really like the art and the narrative works well to add immersion, good job!
I do feel a bit dizzy whenever the camera rotates though, but maybe that's just me being weak, ahaha

I really like the visuals and audio, they fit quite well with the medieval theme.

The gameplay is fine, though I feel like the the camera moves a bit fast, so it is kinda hard to align my sights.

Nice, thanks so much for the feedback :D

Awesome, thanks so much :D

Nice one, I like the atmosphere and how the enemy feels really threatening, though I feel like they have too much health and a little hard to kill. 

But aside from that, all is good~

Nice! 

Thanks so much, I'll take that into consideration :D

I like the shielding mechanic, adds more tension to the game. Also the pilot portrait at the bottom right is a really nice touch!

Nice, thanks so much for the detailed feedback, really appreciate it.

And glad you like the game, I'll consider tweaking the jump mechanic when I developed it further, thanks so much~

Thanks, glad you like it.

Yeah, seems like I need to tweak the jump mechanic a bit more, ahaha

Great game, I love how fast paced it is

That was awesome, I like that there are plenty of playable mech and weapon options, my overall favorite is the sniper rifle :p

Great game! I really like the visuals, and didn't expect the game to be voiced as well, that took me by surprise.

I had a great time with it as well, punching my opponents real fast feels so satisfying.