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TheShaggyDev

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A member registered Apr 19, 2016 · View creator page →

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Thanks for checking it out! In this case, since this is a fully 3D game, there's nothing specifically isometric about it code-wise. I can just tell a unit to go from cell A to cell B and it works out. As someone who's currently working on a fully 2D tactics game, though, there's definitely some benefits to doing it all in 3D, even if you're just going to billboard most of your art into the world. Could be one option to consider.

Another option might be to not to isometric at all for now and just do a regular grid to keep things simple. If you're a beginner, you might have plenty else to worry about :)

This is also a neat video about isometric grids you might find useful:

Very cool. Graphics are great and Worms-esque gameplay is something I always enjoy, though you don't see it too often. Ran into a bug where you'd keep moving after your turn ended if you were holding down the movement key, which got me in a tricky spot a time or two. Overall, nice game :)

Ha, oops! Yeah, there's a pathfinding bug I didn't have time to iron out where they can get a bit... lost. Agree on particle effects. 3D is not my strong suite, so I use these long jams to get some practice in, but it does sometime result in little, but important, items like that getting dropped. Glad you had a good time with it!

Thank you! :)

Whoa, we DID have similar ideas! Very cool game! Love the graphics and the audio, and it was a blast to play. Getting in and out of the mech was a nice touch as well. Summoning the mech didn't seem to do anything, but other than that the game ran great and I didn't have any issues. Great job!

Very clever! Game is fun to play and looks and sounds great. Well done!

Ha! Oops. At least it was a funny bug!

Very interesting idea. I could see fleshing out the high speed movement and shooting, maybe throwing in some acrobatics or something, and really having something special. Graphics are excellent, intro is much more than I'd expect from a game jam, and the game is fun to play. Well done!

Great quirky party game! Would definitely enjoy playing this with friends.

Solid game! It is, as some others have mentioned, too dark to the point it's difficult to navigate, but otherwise the visuals are excellent and there's nice little touches like your guns lifting up and not firing when near an obstacle. The mech felt good to control and the platforming generally worked, I think. The menu button to show the controls did not work for some reason as it just played the sound effect and didn't do anything. Not too terrible to deal with since the controls are pretty standard but thought you should know. Overall, well done!

What a fun twist! Something as simple as adding a gun to pacman definitely changes how you strategize over the original. Biggest issue for me was movement. Since it's not snapped to the grid, I found myself getting killed a time or two when I thought I was in the right spot to turn and shoot an enemy but was actually off by just a little bit. Really the only note I have for it, though. Great job!

Love the leaderboard! Such a fun addition to the game. The controls felt a little difficult to use as I think aiming was a little sensitive and movement was pretty fast for such cramped corners, but it's not a huge issue. Still had a nice time with it though I'm nowhere near fast enough to get on the leaderboard!

Thanks for checking it out! Based off of when this comment was posted, you may have caught a temporary build I had accidentally uploaded when fixing a critical bug that had some debug code in it that increased the number of enemies in the game. Sorry about that!

Interesting game. I wasn't quite sure what the boxes were for, but I would've loved to have seen more of the dice rolling mechanic and variations on it as I think that's an interesting mashup of  choose your own adventure + tabletop rpg. Writing was solid as well.

Whoa, I haven't seen Haxe Flixel in a while, but I used to use it as well, so that was fun to see :) Nice to see a strategy game as well, though I was a little confused on what to do at first. Just a little more UI feedback or a bit more primer text would help with that. That said, I think the battles otherwise worked well. Fairly easy to pickup once I got the hang of it. Nice job.

Thanks for the detailed feedback! And yeah, the buildings are scaled down photo to a crunchy 64x64-ish (varies depending the exact texture but thereabouts). Thanks for the bug report I'll look into that and see if I can figure out what's causing that.

Such a fun and creative game! Felt like it had just the right amount of "silly simulation clunk" for interacting with the world without ever feeling frustrating. Loved the music as well. Nice job!

I like this game. The artstyle is interesting and having an RTS-ish experience made for a fun time. I will say that I didn't find dragging right click to aim super intuitive, especially when I had an enemy up close, though.

Neat game! Like the mech design and the graphics overall have a certain charm to them. Aiming felt a little wonky for some reason, but I still had a good time with it.

Wow, what a well put together game! As others have stated, movement is too slow without the dash, but otherwise I think you nailed pretty much everything about this. Well done!

Thanks for checking it out! Sorry it crashed on the stream, but I think that's been patched now (fingers crossed). Will need to wait for some more reviews to come in to know for sure as it's a little inconsistent as to when it happens.

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Thanks for the feedback! Shame about the crash. I think I've got that patched out now. Not that you have to replay it, but just as a reference for others since it's happened a couple of inconsistent times :)

Unfortunately I've already enabled SharedBufferArrays and can't reproduce the issue on my own install of Firefox :/

It's a little clunky (for some reason the enemies would often end up standing on top of me!), but very cool to see a fighter in the jam and the presentation here is top notch!

Aww man, sorry about that. Glad you still enjoyed it! It goes up to 20 waves, but there's just the two enemy types for the entire game so other than a bit of chaos you probably got a good feel for it.

Ha, aww man. I guess it's too hard to see with the low resolution but the shoulder weapons actually do swivel around you while you're aiming!

Awesome! I'll have to check it out!

No worries, thanks for checking it out!

Ahh ok, interesting. That's good to know. I'm going to read up on this a bit more...

Hmm, what distro are you on? I've played the game using PopOS and Firefox ran the game ok there.

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Neat take on the genre! Tower defense feels like a natural match. Really the only major critique is that there isn't more here, but what is here is really promising. As far as what made it in for the jam, I didn't love how some of the upgrades just affect a random tower, and would have liked some kind of music, but I'd definitely be interested in a fuller version of this game. Well done!

Loved the presentation of this game. Gameplay was enjoyable but as others have said, it was a bit too slow. Found myself sometimes having to wait a while between scans without anything in particular to do. Perhaps some secondary objectives or some more things to see above 3500m would have been nice to have. Still, I played it to the end and had a nice time with it :)

A nice little memory game with a great presentation :) Love the art style. Not much to critique here but I did find the font size just a hair small in the browser. Not unreadable or anything like that,  just think a point or two higher would have been preferable for me. May be because I'm on a 1440 monitor.

Ooh good catch! Will patch that out.

Thanks for the detailed feedback! I like your suggestions and think I'll implement a few after the rating period is over. Definitely need some UI/UX improvements at the very least. Too many sore fingers from all the clicking towards the end!

Thanks for checking it out! Agreed. I'm going to push an update after the jam rating period is over and do some quality of life updates, including fixing the +10 and assign all buttons.

Loved it! Such a cool game! Loved seeing the map warp as you went around uncovering it, and there was a nice puzzle element to figuring out where you are. Well done!

Fun take on the theme! Character felt a bit unwieldy but it's always fun to see a skateboarding game.

Yeah it's tricky. I thinking holding down a button to draw could be worth trying. Could also try pressing a button to toggke the drawing mode?

Really well polished game! Love the art and sound.