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Temple of Ruins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #13 | 4.600 | 4.600 |
Overall | #50 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Procedural generation for floor generation. Turn Based movement. Randomised map elements and randomised enemy behaviours
Screenshots
Yes
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Comments
I really like your game! I primarily highlight the artistic section, especially the chosen tileset and sprites, as well as the very successful color palette!
The camera movement is curious to me since it's not common to see this kind of implementation in traditional roguelikes, but it gives a personal touch that I like.
I'll be waiting to see if you decide to continue with the project to expand it and add content. Perhaps some sound will add some action to the game overall.
I really like the procedural generation you've used to create the different maps and rock clusters. It all feels very organic and fits perfectly with the game. These are small details that we sometimes overlook, but in your case, I can appreciate a lot of work and I like to highlight it.
Congratulations!
Nice little roguelike. Looks good and is smooth to play. Each potion came in handy and there was certainly a layer of strategy depending on the potions available and enemies around. A minor suggestion would be for the animations to be just a tad faster, but overall it's a well put together game.