I like the clever reuse of enemies here, you get a lot of depth out of a handful of (very well made) sprites and types. The constrained space works really well here as well, it gives an almost boardgame-like quality to the play.
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Seven Stone Sentinels's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #18 | 4.000 | 4.000 |
| Roguelikeness | #55 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Arena generation, shop selection, enemy level progression order, permadeath
Screenshots
Yes








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