Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CryptRat

1,957
Posts
15
Topics
107
Followers
56
Following
A member registered Jun 25, 2016 · View creator page →

Creator of

Recent community posts

Argh, I died with 99 points during my last run ;) . Not sure what to add but the game is super fun, thanks for sharing it!

The world is safe.

It was fun, the game looks and sounds awesome all around and using the whip feels good.

I think I prefer when the character is always stuck to a 45° slope when descending so that you can always jump. Also I love both the visual and sound feedback when you get hit by a fireball (and the overall visual and sound feedbacks, they're so good) to the point that the lack of any visual feedback when getting hit by a hand of a boss for example feels floaty by comparison, I think a scratch visual might make it feel even better.

Thanks for sharing the game!

Sorry if it doesn't help, but Farmer's Dash provided a nes file as well as a browser version made with JSNES, which I think was perfect.

On top of being optional to win any% and being loosely hinted by an appropriate sequence another reason why it's likely fine that you have to figure out in my opinion is that it's simple and easy to use once it clicked.

I eventually both rung the bell and won with 0 death during a same run (my highscore for (deathless then) 100% is 3:19.861, which might not be that good given I didn't think of dashing instead of walking), after I thought I could never do it because I hadn't understood how dashing more than once worked and so the first part of the optional challenge always took me 100 tries until I passed it by chance, then when I finally figured it out I did a couple of more runs and managed to. The difficulty is perfect for a 0 death challenge and the game is fun, I should check your bigger games at some point.

There are a few, you can check Battle Storm (1991), and it wouldn't be a problem either way, some people nailed the NES feel perfectly with genres which were yet a bit anachronistic during the previous years.

I played the full demo (up to the "BOSS UNDER CONSTRUCTION" message).

Overall it's pretty good. It's nice to look at and to listen to, controls well and the difficulty of the plateforming phases we get to play here especially is pretty much perfect.

I don't know if it's meant to be structured around losing all your abilities once in a while or if the first part is a tutorial, I've no strong opinion about it but that'd be unusual, it's interesting.

I'm not sure about the design of the slime boss with just more and more bubbles coming and then you pretty much need to immediately reach it twice and deal two damage each time or you're doomed, just as is with no other twist it doesn't feel that great although it was satisfying to beat it.

Thanks for sharing, keep up the good work!

I played the browser version a bit, unlocked Wedge, Rink and The Count. The game is fun and the demo is meaty, I like that the differences between a lot of things from the characters to choose from to the hazards, opponents, elite fights and upgrades are often game changing. 

The difficulty is pretty much how I want it to be. To give an idea I rarely got past half of the route, never managed to win an elite fight but rarely tried to and occasionally got close, I can't say I manage to make any good use of the boomerang. Finally I'm pretty sure some opponents I rarely if ever beat, like Gunner or the big one with Armor in their name. This seems appropriate for playing for the first time. 

It's also very stable, I barely faced any bug. Once after defeating a ransonware the upgrades didn't flip, I couldn't choose one (the first one had some small green text on top, saying "decrypted" I think?) and had to pick the money. Also I think the version doesn't restart well half of the time whenever you die, you reach the menu but can't click on the buttons or something, which doesn't matter much as your progress is saved between sessions. 

My only suggestion would be an option to disable Movement x2 for the dash as I kept dying to my own dash.

Thanks for sharing this demo, keep up the good work!

(1 edit)

Thanks dude, there were so many great games to play!

I switched to this for my last game, don't regret it.

In case you're not aware as it's still uncommon some people shared very easy ways to release a browser version of a game made this way.

COMPLETED ! I scored 19909688 points.

The game was very fun all around, not sure what to add.

There's at least one more ending yes.

First Mei got distracted by the thing (and it was worth reaching this ending once as it's quite funny), then we did it. The game is very cute, I love the animation of Mei especially, and I also had fun. Thanks for sharing the game!

Thanks a lot! I'm very happy you like it.

I guess this is the end when "This is the end!" ;)

I enjoyed the game, artwork is amazing (I love that she's actually consulting her map when you do) and the level design is also pretty good with a compact dungeon, an environment which is detailed and interactive in the context, area distinguishable from each other and many hidden doors whose placement is just as intuitive as you want it to be, no more no less.

Thanks for sharing this game!

(1 edit)

Oh thanks, it all makes sense now. Because I'm dumb I never realised the enemies were leaving health. I concluded the particules didn't damage me yet in the doubt was avoided it anyway since I've been consistently reaching the boss now. That also means I have to do some more tries where I bring as many weak enemies as possible with me to the boss since currently they're coming with you. I haven't beaten it yet anyway.

The game is fun. The settings, art and 2 tunes are all cool and fit very well together and both sequences also fit, they are fun and pretty much adequate for the jam with the right speeds of bullets and all.

Besides the lack of feedback on hits the inertia on the character is also unnecessary at best for my taste.

I've been wondering : Are you invincible while you're dashing? I've no opinion either way, just think it's useful information.

Thanks for sharing!

Thanks for playing! I'm very happy you like it.

Do you lose some health with time or when shooting or something? I ended up recording myself to check if wasn't dreaming of sometimes dying to the boss with no enemy projectile around ;) , and it happened at one point.

The Nightmare is Over...

It was fun! The game looks good, music is great and I like the button highlighting sound. The two patterns are perfect to make a fun dodging experience, they're readable (which is not a given in 3d) and just hard enough to dodge, and with the starting health of both protagonists the difficulty was perfect for me, it took me a couple of tries exactly like I wanted.

Maybe  you could use two different colours of bullets for the two different types of shot.

Thanks for sharing!

Thanks! I'm very happy you do.

I did 4 plays through the game, always got hit about 1 million times (for real 127 times on my last try, the speed is a bit crazy for my poor skill level) yet enjoyed trying to do my best and there are definitely a few sequences I figured out. The game is cool, I'm sorry for you that you made the music yet it's not there. Thanks for sharing!

Thanks, I'm very happy you like it.

You can ESC to pause then (Q)uit to menu from there (maybe I should also have an instant (R)estart command although that might be double-edged as you wouldn't want to unintentionally press it ;) ).

I spent some time on the game, just did 1919 distance units and then will stop now how it might take a long time before I can do better (it's even more than what I got the one time the game stopped working properly and I couldn't take damage anymore).

Great follow-up to your game from last year! It's very suited for a game jam and it's addictive. I love that you can still jump after you're already falling. I also really like the generation, as I'm pretty sure there are different sequence rarities including harder versions of sequences you already know, that's very cool. 

Thanks for sharing!

I well earned my freedom out of the totally ethical experiment.

It was fun, after reading the description I thought I would bruteforce my way in big form but ended up having a lot of fun switching between the two modes. In the very beginning I kept dashing into the middle of the enemies because I wanted to shoot then quickly got used to the controls and ended up somewhat ridiculing the bosses by switching at the right moment, it was cool. It's great that you can't shoot while you're small. My spread of bullets when getting big again was particularly satisfying. The presentation fits pretty well together and I ended with only a little bit of health so the difficulty was appropriate for me.

Thanks for sharing!

(1 edit)

Fun little game! Well rounded and bouncy bullets are fun. Of all games this one would benefit from a score (kill count) when you die. Thanks for sharing!

(1 edit)

It's smol! I beat the game and the 3 first bonus levels on default difficulty.

It was fun! While I'm not the biggest fan out there of this kind of inertia (rather than the cursor being exactly your character) I got quickly used to the controls, thought that the rebound on the edges of the screen was cool, the overall game fits the theme very well and it's also quite consistent (including the inertia then), I really like the pronounced sound effects starting with the one when you're eating an enemy. I love the eyes of a blob when it dies. The difficulty was also perfect for me for the jam so I enjoyed it.

Thanks for sharing!

Ahah yes, I caught this at some point and left it that way as it doesn't matter.

I can't consistently beat the game on hard, beating it on normal during the jam is already pretty good, congratulations.

Thanks a lot for spending so much time on the game and the kind words, I'm very happy you like it!

I got the hang of it and scored 695 points during my last try, was missing an auto-fire more and more ;)

The game feels good and is addictive, I like the big enemy explosion effects. It's fun that the shrink effect makes you very fast, I like that it's not that easy to rely on it to gather the health items around the place, it's hilarious when you can't manage to get even one.

Thanks for sharing!

I win!

This is a cool one! The boss music especially is nice, the bubble, bullets and especially the enemies all look super cool, I really like the design of the enemies and the game has a strong personality. I also really like the staging especially with the bubble. Then the game is also pretty fun to play, the pacing is engaging, all the sequences are fun to dodge and the game ends with a satisfying boss fight. The difficulty of the game is perfect for the jam.

Thanks for sharing!

It took me 11 tries. This is a super suited game for jam, the implementation of the theme is great and the difficulty was perfect for me, I also really like the sound effects. Thanks for sharing!

After some tries I managed to kill the first boss once, then the game went on and I died before a second one appeared so I don't know if it was going to be the same or another but I'll stop for now.

The game is so snappy! Between the presentation and these enemies which pop in one hit it's one of the games which feel the best to control in the jam, and your overall use of the theme is also one of the best. Trying to control the oil the best is fun and the boss fight is also super fun with the appropriate difficulty for the jam.

I don't know how much of a deliberate choice it was to make both types of slimes red, I would have preferred if they were of a different colour.

Thanks for sharing!

"THANK YOU FOR PLAYING :]"

I had a ton of fun! The game looks great and music is nice. The game controls perfectly and your implementation of the theme works great, you're constantly on the edge of death and then the game is super tense. Finally the bullet patterns of the enemies are pretty cool and fun to dodge, the fight against the adventurers was my favourite, and the difficulty is perfect for the jam.

It would be even better with sound effects. :] Also the Restart command works when you die to the plant but not when you die to the adventurers (I never died to the last boss so I don't know if it works there ^^ ), I don't know whether it matters as I don't know whether there are meant to be checkpoints after each fight.

Thanks for sharing!

I beat the boss in Normal and ended with something like 955 points, then played again and got destroyed with a bit more than 1000.

This is pretty cool, and I don't mean as a first game. The game looks good, I really like the explosion feedback, it controls well and feels good with catchy sound feedbacks (although the one when you lose is a bit hard to the ears).  The game is perfectly paced, destroying these ships which are a real threat yet die in one hit is satisfying and so is the right click ability. Besides the game ends with a cool boss fight and I really like the way the boss is balanced, its patterns are barely manageable and you die in one hit but then it doesn't have a lot of health, once again the game is fast and punchy, I like that. Finally the difficulty is perfect for the jam, in normal for me but all the more as you've got difficulty settings.

Thanks for sharing!

You're right, I just played once more and then you should completely forget about all my invincibility frame part, I dreamed about taking more than one hit from the boss but it's not something that actually happens, sorry about that. ;)

GAME WON

Sound aside this was pretty cool! The artwork is great, I love the design of both characters and their animation is also great including when Squid dies. The game controls well, the staging is nice with the hurricanes and such and there are a bunch of different and all cool patterns to dodge, throwing junk is fun and satisfying and the difficulty is appropriate for the jam.

Thanks for sharing!

This one is addictive, I ended up doing many "just one more run"s. My best was Wave 33, 93 kills. I wanted to reach  100 kills, and ironically at some point I think I faced a bug where I couldn't die then I took an heart, could die again and ended with exactly 100 kills, while before it happened I think I was at 98 or 99 so definitely not 100.

I had a lot of fun, the artwork has much personality, the game controls perfectly, all the speeds feel right and the difficulty ramps up at the appropriate pacing.

I think there could be a few additional sound feedbacks. Also the different health, fire rate and bullets are cool but one more thing which can also give each enemy more personality is if they shoot more than one bullet at once following a different pattern.

Thanks for sharing!

I restarted until I managed to beat the boss with some hps left as the game is cool so it was worth beating the fair way.

It was fun! The game looks good and music is great. It controls well and you made a pretty great implementation of the theme with a super cool overall staging, it was cool at the beginning being surprised that there was no command to shoot, then the scale when you shrink is great (the map was welcome) and the game ends with a satisfying boss fight with 3 cool bullet patterns and the appropriate life bar. The difficulty of the boss fight was perfect as is, although I'm not sure it exactly works as intended like mentioned below.

The only thing I missed was some sound effects on hits. 

I guess the rooms other than the boss could propose more of a threat. Also there seems to be invincibility frames but in the same time not, I don't really understand how it works, the boss fight was all the more fun this way but I think there might be something to fix although the game would also probably then need another balance pass (like giving only half hps to the player)

Thanks for sharing!

No problem, it was worth it.

If I try the game now the bullets are still not visible.

What a ride coming from 50 deaths to this !

The game is fantastic on every front, will likely win the jam, congratulations and thanks for sharing this masterpiece!