You likely did nothing wrong.
5 days means the support might still unquarantine your page during the next days.
The Wilthmother has been defeated!
It took me 3 tries, the first time I defeated 28 waves using crude damages, the second time I died against the final boss focusing on piercing damage and I eventually won using poison and a lot of blessings.
I had a lot of fun. I love the artstyle of the characters on the cards and the specificities of the game fit well together, using exactly 2 cards each turn and trying to build your deck so that it's best with this in mind, with the obvious example of owning just enough blessings that you don't get to play those. Finally each part of the game is well balanced, you're rarely sure of what event and card to choose and your hps as your opponents' decrease at the appropriate pace.
Thanks for sharing!
I agree.
They should be good resources on zooperdan's site although I never really dug into those : https://www.dungeoncrawlers.org/resources/gamedev/.
Heroine's Dusk is one where the sources are open and well documented : https://github.com/clintbellanger/heroine-dusk/tree/master/release.
Hello! We check for game jams during this period as for the past few years they've been the same few yearly jams in a row which we're interested in (each year we say we would start earlier with the 7DRL then both get lazy) then we proceed to hibernate during the next 10 months. We're ready to submit a few automatically quarantined games ;) .
Hello! If you're not familiar with first-person, grid-based dungeon crawlers then it's definitely worth taking a quick look at how some different popular ones play :
If your game is close enough to any game above you'll be fine, the mandatory features being walking in first person on a square grid and some sort of "life bar" and ""combat"".
Combat can take place on a separate layer from walking so it can be whatever and doesn't have to take place in first person or on a grid.
Hi, and first and foremost thanks a lot for sharing your games.
We played a few rounds and Bars & Branches and everybody had fun (and we all absolutely love the art). The rules seem clear, but because they're weird and unintuitive, which makes the charm of the game, we'd still welcome confirmation we got things right :
- Allocating simply means adding a (second) stock card to the market OR picking a stock card from the market (including the one you just put there).
- When a player got challenged and lost then nobody picks a card.
Heroine's Quest is a great adventure game. It's like Quest for Glory so the game focuses on exploration and the world is pretty much fully open from the start, another main hook is that you pick a class in the beginning which defines how you'll solve many puzzles, and there's some combat.
One traditional one (without combat) I enjoyed and whose focus is also on exploration is SPECTACLE.
Yes, I agree with everything.
It's harsh that as soon as one of your game got quarantined for whatever reason then every single game you would post automatically gets quarantined and every single update you would do for any of your game gets it quarantined forever including after some human checked you weren't doing anything wrong.
I also agree that people acting like not getting your game immediately indexed is the normal behaviour only add to the frustration even if they're only trying to help.
People are supportive, the staff is mostly helpful and supportive too as they get your games indexed but I don't want to contact the support each time I release a game either.
Sorry if 2025 was meant to be taken literally but otherwise the original campaign for Knights of the Chalice 2 is brutal. It's not even fair as on top of a perfect party and making all the right choices you also need quite a bit of luck as there are fights where failing to roll good for initiative you're probably going to die before even taking a turn.
HugBug's gamepages are the best, for example Lab Heist and Track & Filed 3D. A work of art by themselves.
Evowok Breeder is the hard and deranged brother of Pokemon, also taking inspiration from games such as Fallout in the way the open-ended quests are handled. You're competing in Evowok matches with the ultimate goal to get renown which is also essential to many things (being able to propose higher antes, getting proposed quests), interacting a bit with the world's own problems in the meantine.
The story and events can be very dark at times, if that's something you never like in any context then I don't recommend the game. Besides all your progress is saved and you have to live with the consequences of your choices and actions, mosf of the time losing a match doesn't matter much but losing during some specific ones may have serious consequences. You have luck points working as extra lives but it's possible to die, not directly as a result of a regular match (where one of your evowok might permanently die though) but for other reasons linked to events or quests.
Events often imply skills, skill checks and checking which evowok(s) you're currently traveling with. As a typical example and I'll try not to spoiler any other thing bandits won't bother you if you're travelling with a big (nothing to do with their level or combat efficiency, just big from what I can tell) evowok.
During fights you can target body parts with the goal to reduce specific opponents' attributes. Afflictions as well as specific efficiencies (it's not exactly fire vs ice, more like spiked shells you don't want to hurt your paws unto, being able to target it with lightning sure will be better if you can) are well thought. Anyway being well prepared for a specific match is generally the important part, as once it started there's often not much you can do to revert the odds. One feature of the game is that you're stronger against an evowok you already managed to catch and have identified, which makes it very important to try to catch every type of evowok you can. Note that you can't simply grind your way through the game as you can't challenge evowoks too much weaker than your current one.
Finally the game is very long, both because the world is huge and you really won't be able to rush through it. First you'll spend your time meeting trainers you currently can't beat (or challenge at all), will need to backtrack and take notes of what each trainer proposes to figure out whenever you'll be able to fight them with success. You're going to spend a lot of time turning around looking to find a right evowok you might need or want through random encounters, because you can catch a same evowok with no attack skill at all or another time with a very good attack skill it's also very proficient at. Finally you will also probably have to grind for money, even more if you lose ante matches and/or can't manage to increase your renown so that you can challenge characters to higher ante matches.
I don't love everything, unlocking further parts of the world is more expensive than I'd prefer, unlike in Pokemon I wouldn't really say they're proper dungeons in the game and overall interaction with the world via skills and items which is a strength of Pokemon isn't as good here (although the skill checks during events are cool).
In the end if you hate any dark event or can't bear any form of grinding then you will likely not like the game but overall I think it's a masterpiece and then otherwise I think you might give it a try, I'd say especially if you like hard games.
I like parser-based text adventures. They offer some of the best puzzles and can be very funy and/or atmospheric as well, never being limited to what they will reasonably be able to represent means the writer can fully teach the story they want, complex things can happen with every single interaction without the headache and limitation of always trying to figure out if and how it will be represented, as soon as it was written then it's there.
The kids found a way to leave the woods!
The game is fun! I'm a big fan of this kind of dark fairy tale settings and it's well rendered, the deck progression is real and making the best use off a grid is harder than it looks at the beginning. Some enemies eventually coming from behind was cool too.
Thanks for sharing, keep up the good work!
After a lot of retries I finally managed to reach a point where my pc can't handle the game anymore, I count this as a victory ;) :

My two caveats would be that sometimes a guest gets, I guess, stuck behind an attraction and each attraction seems to have a specific purpose but the game doesn't communicate it very well, but I like the hand-drawn art and overall the game is very fun, thanks for sharing it!
My fate is no longer under Chubrik's control!
I never reloaded a save game as it felt like cheating, won with a demon in the end.
I like the artstyle and atmosphere, the sound effects are perfect. The gameplay loop and resource managment are fun, I like that some enemies are strong and you're often in fear of meeting one, these ones are then also all the more satisfying to beat. I like the different classes, the scope is on point for what the game wants to be and so are the difficulty, luck and mitigation.
I've yet to defeat a King to see what the outcome is.
Thanks for sharing!
I win! It took me 4 tries I think. It was fun and I concur with everything the person below said, I really like the artstyle, the "narrative arc" with the extra paths opening is great and I got delightfully surprised by the jumping enemies (in level 8 or something?) who defeated me before I eventually won the next time (I locked the enemies from level 10 behind a barricade and will never know what they would propose).
I left the facility behind and had a lot of fun. I like the music and oppressive atmosphere, the menu part of the presentation is perfect. The free character development, turn-based combat and skill checks are my kind of things and between the different environments, verticality and choices between two sides in each part of the dreamscape you've got quite some content there.