I played the demo so far, it was cool, I like the large range of options you get to improve your deck. I've been paranoid about choosing a new battler after a battle because you don't select the one who gets to leave.
CryptRat
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I completed the 6 current levels, even got back to pick everything. The game is cool, my very favourite part is actually how you can keep the Jump button pressed to bounce on pads and enemies instead of needing to time that perfectly, the controls are super pleasant.
Good luck with the full release of the game.
Guttersnipe - Carnival of regrets is the first game in a trilogy of humorous text adventure games involving a street kid and her rat. In this one she'll have to deal with a circus and its inhabitants who she'll discover are all but friendly.
These 3 games are very funny, a mix of very absurd humour and dark comedy. As you play you really get attached to the heroine and her rat, want to discover where all this is going and just as the other characters you're going to meet they're delightfully silly. I also think the reasonable world size, length and puzzles as well as the interface the games are built for which will help you be aware of what you can interact with mean they're a decent introduction if you've never played a parser-based interactive fiction but have been intrigued by this type of game. Some of the more involved puzzles are quite fun to solve too.
All the 3 games are well worth playing in my opinion. Note that the other similar games I played by the same author were too.
Sure, I like how it overall works, the lethality, constantly losing some strong characters and always being on the edge of losing a life, swapping my characters, especially hesitating before moving out a character with low hps but high damage which might pay off or backfire. Some of the special powers which are already there are quite satisfying, like the damage of all the enemies getting reduced each time the character gets targeted, and so were the rare times I assembled a team which managed to survive a bit together, or even just a strong character surviving several fights.
I don't think I love the turn order system, always alternating between one character of a team and one for the other team no matter what, yet maybe it's the best for the game and I'm not exactly sure what else I would try.
I beat all the sectors in the prototype including the full 52 card deck after losing once during the last encounter before the boss fight.
The presentation is good and the game is fun with the adequate difficulty for my taste, besides a few bugs possibly all linked with items my main suggestion would be that it could be possible to play the game as fast as you want to, bypassing animations when you double click or something like that.
"The machine calls me, it wants to eat."
The story is cool. I'm not sure I love the speeds, physics and inertia but I've been struggling with wall jumps in every game, anyway they're good enough and I had a lot of fun playing, the shortcut in the second level (directly climbing the big vertical corridor) sure helped and in the end the difficulty was perfect, it was satisfying to beat it.
Thanks for sharing the game!
I'm enjoying watching the drawings from your Krynn sequence, was wondering if you would switch to Death Knights (it's my favourite in the trilogy and one of my favourites in the entire cycle, as a big part due to the open world you liberate in free order) and draw this so iconic one, your picture of it is nice.

It took me a displayed time of 02:33.15 and I found 40/47 items. I also found the 2 spots where you get stuck. The only ending we have access to is cool, I like the game that way unkind to the player ;) .
I enjoyed the game a lot! The presentation is top notch, all the visuals, sound effects and music, I love the music. It controls pretty much perfectly including all the extra abilities you get. The rise in power is real and getting immunities to spikes and liquid feels specially great. I like that they're a few parts you can access sooner than you should by bruteforcing, such as the first? damage reduction item. The difficulty is perfect for the jam and I'm super happy it's like Metroid rather than Symphony of the Night (no EXP), I like that kind much better.
I'm not certain you can access the relevant abilities in a different order than a predefinite one, unless jumping then using the shield allows you to but that's the one thing I had a lot of difficulties controlling (at some point I think I had to because I was stuck between an orange door and a chasm to chase a star).
Great one!
Thanks, I realise what I was doing wrong is that I pressed Left Mouse Button (instead of Right Mouse Button) when a dialog was opened which I think occasionally does nothing but in general means the following boxes after the first one won't appear.
I played the game again and it all made sense now, the game is cool. ;)
"You Win!" I defeated the spider yet still have no idea of what I was doing at any point of the game. The animation of the worm when playing fetch is hilarious yet I've no idea how to do it, whether it's important (it's the name of the game after all) or if the worm is in fact of any importance, I suppose you can wear one of these armors but I don't think I ever managed to and when fighting the spider what I was trying to do is to avoid getting too close to its head but I'm only half-confident that was the right thing to do as maybe it was only a coincidence I managed to beat it ;) .
In the end it was a bit weird, but it's fine as it was fun too, I enjoyed killing this big spider as a small fly knight, fly knights are cool. Thanks for sharing!
I had to play the game twice to eventually understand that you need to jump under a platform then jump again to reach it, that's unintuitive (and that the left and right edges of a platform are solid doesn't help), and I guess that in the end it almost felt like finding a secret so it was fun by itself. ;)
Once I understood this (I wanted this shotgun! and it was worth it) I enjoyed my short time playing the game, with the right difficulty and a fun boss fight at the end. Very fun game, thanks for sharing!
I think that during the second fight when one of the opponents should die then the game properly switches to the other target yet he doesn't die.
Although there's no time to make much use of it I like the actual deck of cards you're using in the game with cards making low damage and others making more but requiring a 2 card setup before that. The world map looks cool too.
There could be a sound when you play a card, and maybe even when navigating through the cards.
Thanks for sharing!
Ahah, I guess I've got too much free time (although ironically I probably won't be able to play games this week-end) but also taking on a challenge is half of the fun so spending more time on the games proposing one is all good to me.
I've yet to play yours, from reading the comments it seems you made a long one just like last year, I guess I'll start just now and see how it goes.
The game crashed during the boss fight, I'll see if I can try again but I have little time left and there are a few more games I'd like to play.
The game is very fun! It looks, sounds and plays like a proper NES game and while I like but don't love the music it looks and plays great. The controls feel very good, especially the grappling tongue and the levels including the boss fights are very cool with the perfect difficulty for the jam for me.
Very cool!
The princess is saved.
My highscore was 60150 points, I died once in Level 38 and I wonder if it was due to a bug as regular enemies went on coming during the boss fight which might or might not be intentional.
Although the visuals don't propose some traditional distinctive NES look the game follows the limitations which is more important and I think that gameplay wise it's totally a game I could have played on a NES. The difficulty was perfect for me for the jam, the midway twist and following level numbering are nice touches and I had fun playing.
Cool!
The princess was finally found!
My experience with the game was funny as after multiple tries I eventually reached the 3rd level using only the hook and my experience with Umihara Kawaze before realising you could press the Jump button more than once.
I had a lot of fun playing the game, the controls feel good including the hook which is great. The heroine looks cool, I like the diverse environments (the last one looks very nice) and the game offers the perfect difficulty for the jam to me.
My only caveat would be that I often felt the screen was centered too high (with the foot of the character on the bottom of the screen basically) which is not ideal when you're descending or need to jump to a platform which is lower than you current one.
Getting back at least 4 lives when entering a new level is cool but I think you could still bring the extras from a previous level when you have more.
Very cool game!
I did my job, scored 17030 points, found 7 ammo upgrades and ended with B rank. I loved the ending sequence, it's awesome, not hinting it too blatantly in the description of the game was great.
The game could 100% be a NES game and it's very fun. It looks and sounds great, movement and the two weapons are all super pleasant to control and I love the quite open and just big enough dungeon featuring the proper interconnections so that you don't spend much time backtracking. The occasional visual changes between environments were the exact clues I needed for the exploration to be the most possibly fun, always kind of but not exactly lost. Finally the last fights are satisfying ones where you can make good use of the extra ammo capacity you collected through the game.
Love it!
For now my journey ended.
You nailed it, not only the presentation but especially how the game plays, like the speed, the enemies, the sequence and world, the boss fights and the secrets, especially the secrets, they enhance a game so much and are important to the feel of this kind of games based on exploring a world, I think I found 3 half-hearts so I probably missed one, which is great.
Good job!
I freed 14 allies during my second run.
I fear many parts of the screen would be constantly flickering when running this game on an actual NES ;) . However you made a great presentation following the limitations, I love the sprites and the NES feeling is very good in part because it plays as the exact speed you would expect to face when playing such a game on such hardware. The game controls very well and you made a great implementation of theme, I like the progression between constantly fighting in the beginning to running away more and more and leaving your allies do the hard work as it goes. The difficulty is pretty much perfect, I got overwhelmed at the appropriate moment, and the "things with plenty of eyes" (damn WOTC) are rightfully threatening, you want to keep your distances from them and it's cool.
Very cool!
I completed all the levels, I like the music during the ending cutscene.
The game could have been found on an old NES cartridge, it perfectly looks, sounds and plays like a NES game. I can't state that enough as with some other entries which kind of do I can't help but wonder if what's happening on the screen would be as smooth on an actual console, here I have 0 doubt it would work exactly the same, I think it's one of the strongest games of the jam in that regard. And I like how it looks, I like how it sounds and I like how it plays. The game mixes well known mechanics into a unique one which is very fun to apprehend and works very well. I'll reiterate that it's exactly a mechanic you could have find on an NES cartridge, and the levels make good use of it.
I faced the negative princess thing a couple of times which was confusing the first times but eventually didn't matter much as what might take time is figuring out to beat a level (although in practice it never gets that hard) but never executing it. Also if I'm getting harsh I would say I was left hungry for more as the game ends before you gets to face one proper hard puzzle which gives you hard time, but what I got was already very fun.
Great one!
I got thanked by the princess for saving her. It was funny as I lost almost all my life in the very beginning and then the full run was tense as I spent the entirety of it near dead, at some point against the boss I almost messed up as I shot behind me and the boss was approaching but I managed to escape before it would touch me.
I agree with the previous comment saying the game controls like a NES game and the controls feel pleasant with the right speed for your characters, the bullets and the enemies. The level generation works, I like the animation of the bats and it was cool that the game ended with a satisfying boss fight.
Given the actual content I don't think the game required so many levels (although it's not absurdly long either). Also I'm not sure I like that you get blocked by your own bullets in the end.
Thanks for sharing!
During my second run I lost all my remaining lifes failing the tricky jump with the wall descending between the two platforms in the beginning of the level with the black background.
The game is a bit rough although the only thing which I think is kind of critical (but the game is playable anyway once you figured it out and are careful) is how you sometimes can't jump because it might take a while between the moment you fell down close to the floor and the moment you're actually touching the floor.
However that aspect aside the game controls well enough and at a fitting speed and the, many, levels are good with fun and different sequences to go through and an appropriate difficulty for the jam.
Among small things I think you can only choose between the original resolution and full screen mode, there could be a way to increase the size while keeping the pixel ratio. The character also doesn't move with a moving platform he's on which is weird.
Thanks for sharing!
The princess descended! I scored 367 points. It was all the more satisfying as 300 points seemed quite unreachable at first, and trying a few more times while typing this at this point I am still very far from consistently winning too, 300 was the perfect threshold for me and I had a lot of fun playing.
I did it! after 3 tries, caught 1671 fish at the end.
This could 100% be a NES cartridge, and one I'd be happy to own as the game is very fun. The look and animation of the bear, bird and cat when attacking and winning are pretty much perfect, so are the speeds of everything and so is the difficulty of the game, I enjoyed the game a ton in part because you eventually need a carefully planned placement to win with just the perfectly appropriate room for little mistakes here and there.
I guess selling at only half the cost (rather than 3/4 or something) means it might not help you and you may at some point realise you're condamned to lose sometimes later into the current run while you're still only near the beginning, which happened during my second try and might not feel great to everyone, yet in my case I actually appreciated the adrenaline as I was constantly on a razor's edge, I ended with a bit more than 1400 fish caught and it was actually a fun run.
Awesome game!