I promise I will save everyone, it was fun especially the bullet hell part.
CryptRat
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The game isn't that short for sure, I kept going on because I hadn't even realised that progress was saved, just left the tower (without doing the thing with the button and the door) and reached the hazel trees before going to bed.
The game is fun, I downloaded it based on the "hopefully challenging" mention and wasn't disappointed, I can't say I won't hit a wall with my poor skill but it would be perfectly fine and the sequences so far have been satisfying to beat.
That was a great playthrough. The way you reached the end on your first try without ever reloading was awesome, and I'm happy you also managed to complete the game properly especially without ever finding the map.
I'm glad you enjoyed the puzzle part as combat on another hand would indeed have benefitted from more time to expand it. In case you wonder there are two other possible interactions between 1983 and 1985, you can kill the anaconda in 1983 and it won't appear in 1985, and there's a single piece of equipment to find in the future that you can then leave in 1983 where the young ones start so they're a bit stronger.
Thanks a lot for playing, the video and the nice comments!
(by the way thanks for playing more games from the jam while participating in the Ludum Dare, I played your game and won in 17:22, squashed 333 enemies, upgraded energy 4 times, unlocked 2 cards and 12 arrays, it was fun)
I know my games get quarantined which is one level worse but I didn't realise how many games don't get indexed these days, I think there are more than 10 games from the Jam which don't appear when searching by their name on the site, and now I can only imagine the number of hidden, cool games one misses when looking for games through tags.
Thanks, maybe I should, my bigger game was flagged after an update and now all my games are automatically quarantined. In that case it could indeed be the .bat or maybe because there are plenty of links on my old pages because I put links to all the creditable things I used (now we make everything), maybe just the high number of updates, maybe people reporting the game because Windows hates the .bat or maybe a mix of those different things, I'm not certain.
Thanks a lot for playing, I'm happy you like it.
Hi,
Since when you enter the room indicated as Mail Room on the map it's actually called Sub Processor B then I've been wondering if it's possible to mail the Power Usage Report after you gathered it of if it's not possible to proceed further than Day 2.
Note that I got a "Failed to load img/characters/Switch2.png" message at some point but renaming the !Switch2.png file to Switch2.png worked.
I'll be a dragon one day - Rank : S.
The game isn't very long but what's there is fun. The environments are detailed and look good, voice acting is cool and the strong sound effects fit what you're doing (like fighting things). I love that you put the resolution part into a battle system with a Stamina bar to manage and even the opportunity to increase your strength, it totally gives an RPG feeling to a game which could be an adventure game as its cores just using the right items. Weird/horror/surreal RPGs where you're fighting items have always been something I like and I like how combat is presented here so I enjoyed my journey through the game.
I dislike that entering a Room rotates you.
Thanks for sharing!
I found another pc where I could play the game.
Music is nice, the dungeon looks cool and movement feels good, I like that there's no transition. Perspective almost feels good, somehow I think the character feels too close to the next tile but I can't put my finger on what exactly could be changed.
I enjoyed smashing the enemies, and I think there could be exactly 2 potions in the chest so that you need to be careful to fight a single enemy at a time when possible to be able to win. Some stat checks is always cool in an RPG and so is raising in power although I'm not certain it increased combat skill.
Thanks for sharing!
I played a bit, got cautious not to get down to 0 hp again after the first time.
The (3?) tunes are nice and making potions is relaxing. The outdoor environment is detailed given the context, I specially like the look of both gathering spots, and I enjoyed getting rid of all the monsters in a single trip without my hps getting down to 0 after I had assembled a big enough stock of potions.
While movement is fine it's not 100% smooth, sometimes a button press doesn't trigger a response when trying to move fast. From what I gather hitting during fights works with a cooldown but the sound effect is the same when you actually perform a hit or when you cannot yet, which is confusing.
Thanks for sharing!
Thanks a lot, I'm glad you appreciated taking revenge on grandmas and eventually finding the map. The music doesn't loop because I thought it would eventually become annoying but it was likely a mistake.
I like your comment about the characters because we decided that the player couldn't see them until the end so that they can imagine them the way you want.
"Hell Yeah. [...] Potato Hole is saved and will see another bountiful harvest! VICTORIOUS"
I enjoyed the game a lot!
I think my victorious party was Main character with Slug Gun, Ballistic Vest and Adrenal Injector, Brute with Sabre, Hydraulic-Powered Armour and Adrenal Injector and Medic with Slug Gun and Ballistic Vest.
Especially with the circuits and closed door things I like that there are a lot of interconnections in the level, I'm quite sure I've reached the end of the second floor from totally different routes, it's very cool that the closed doors don't lead you to a mandatory path and that you simply open some for extra, optional treasures.
I love RPGs where you build a skillful party from the start so I also like when you're given a lot of money you get to spend as you want at the start like what this game proposes. The roster of equipment you'll get to choose from is very cool and there are definitely good and bad combinations to make as a big part because you've got to pay attention to the resources your cards are going to require, which makes it all the more satisfying to build a competent party.
Combat is very fun and well balanced with enemies which can be killed in very few hits but will propose a real threat if you don't kill them. At very least from the second floor the different enemies are mechanically different and the game ends with a cool and satisfying both fight.
The difficulty was perfect for me, I spent the amount of time I wanted on the game. I needed a few runs to assemble a viable party (eventually taking note of what cards each weapon adds to your deck sure was a turning point), and while the first floor was super easy from there from the second floor and downwards I had to rush forwards to an exit as I couldn't consistently win encounters without ever losing a character leave alone keeping my healing consumables, the game was very tense and all the more fun.
The steps are smaller than I prefer. I think that two times commands stopped responding and I had to restart, the first time after I mashed out of combat in the menu some consumable (Resolute Paste) that you can use only during combat, the second time after not doing anything in-game but scrolling between the game and my Internet window.
Thanks for sharing!
Congratulations! I'm happy you were curious about the alternative ending and that it made you laugh.
It's not even completely conscious yet we always end up getting back to this kind of Earthbound-ey bestiary, which I guess makes sense as that's likely the kind of bestiary both of us like the most in the end.
Thanks for playing!
Is it possible to get past the second floor? When I approach the stairs of the second floor I'm never asked whether I want to descend. My pc isn't really powerful enough to handle the game (for example I can only play the main game, if I launch the tutorial the game gets frozen almost immediately) so maybe it's a problem with the pc.
I like the detailed inventory system with all the extra material you can add to your pieces, and I like even more the turn-based combat system with Action Points and positioning, the blocking part is fun too.
Thanks for sharing!
"... Your depth is fully paid and you get to live another day"
Is there a real-time element to the game? I've been wondering because the "Night approaches" message always seemed to appear in real-time while I wasn't doing anything.
The game is fun. The UI, visuals and sounds give a great atmosphere to the game, I've always been fan of an amount of cash as a goal so this is to my taste, combat is perfectly fine, the game gets tense as the hero is close to approaching and the difficulty is perfect for a jam, I thought I finally won after I had spent the time I wanted on the game.
A close wall could probably be slighty further away from the character. With this kind of combat system I also like when mashing the buttons makes it faster, pressing a button always skipping the current waiting time.
Thanks for sharing!
"You survived 10 rounds of adventurers and kept the dungeon cozy. The monsters are very grateful"
That was The Earl of Grey's Dungeon in Easy mode, then on Normal difficulty too.
I really like that the game is turn-based, it controls well, offers a fun gameplay loop and the difficulty is appropriate for a jam (after one's aware of the summoning feature).
Thanks for sharing!
I cleaned the 3 stations in the end.
The game is great for the jam even if my experience with it was a bit awkward.
I've got performance issues which makes sponging extra laborious, and because I'm super dumb I needed both the gifs on the page and the comments here to finally understand how to fight, which is a bit of shame as in the same time it's the sort of thing I love to figure out and picking the monster then hit it with a brick is actually awesome, I love it.
I love the weird physics and overall cartoon vibe, throwing stuff all over the place, and the 0g in the 3rd level and stopping it. The simulation is advanced given the context, I didn't immediately understand that my washing my sponges was getting complicated because the water tank was getting dirty, that was a Wow moment. Throwing it into the bin, and overall throwing everything into the bin, and especially the dead monsters, was satisfying. Fighting is super cool.
Thanks for sharing!
I WIN (had 40 golds)
I had huge performance issue on my old rig but given in normal conditions it's just the same except smoother then the game's fun, perspective and movement are good, I like the drawn characters and that you're holding a different weapon based on your type and I like the combat system, although if anything the choices were a bit limited with the set of skills we had here, maybe some of the slots could accept any die.
Thanks for sharing!
THE PARTITION HAS BEEN SUCCESSFULLY DEFRAGMENTED.
I run into a crash a a few days ago so I was happy you updated the page with the cause so that from now on we could avoid it.
The game was fun, the atmosphere is well rendered though sound and visual and it fits the retrofuture theme. It controls well with the appropriate speed for everything, gunplay feels good, grenade usage is satisfying, the enemies propose an adequate threat for a jam and the game ends with a cool boss fight.
Thanks for sharing!
The Dragon defeated!
I really struggled with the controls at first, more precisely holding SHIFT, just WASD for movement and Arrow Keys for incantation would have worked better for me.
I eventually had fun. The perspective and movement are good, I like that during the few first floors the environments get more sinister as you descend and I like the portrait of the character and the look of the enemies. The incantation sounds are hilarious. Combat system is fine including the significance of the elemental system, I like that you can buy strong items from the wandering merchant which rewards fighting instead of fleeing. Finally the game ends with a cool boss fight which is always welcome.
Thanks for sharing!
I convinced the prismatic orb to change its existence, which was awesome.
It was pretty fun, I love that the game has a bit of everything including party mechanics, character customisation, hazards and character checks with meaningful consequences, having a small chance to deal with the final boss through negotiation is always great. Movement's perfect, combat makes good use of the elemental thing and doesn't waste your time, it's a micro yet full realised RPG experience.
Thanks for sharing!
I had proved my worth as the ultimate rainbow dragon, love the doh ... doh doh doh at the end.
If I had a sheckel for every time Stun effect was ridiculous in a card game from this 2026 jam I would have 2 sheckels.
It was great! Music is good, voice acting is very good. While at least they all perfectly fit together I don't like the filtered visuals. The game feels great and controls perfectly, the combat system is very fun and I like the original hp system. Deck customisation is also good for a jam. Before I realised I could use shields preemptively then discovered Daze I thought the game was finely tuned, which means that at least you've got to put some work as a player to make it work, yet after that I probably rushed forwards easier than I would have preferred.
Thanks for sharing (and co-hosting the jam)!
I have completed the SHAREWARE version of BOLD: Dungeon Crawler!
It was super fun! I love the UI and the music is great. The feeling of adventure is huge due to the appropriate kind of atmospheric texts, quests and story bits including during fights which invite you to reopen forgotten places and awaken old sleeping entities and the pacing of the game is very good with instant movement, broadlier things which barely need more time that you needed to press the button at most, an efficient combat system which doesn't waste your time and some unique bit in each corner of a map. The element system is worth the time you're going to invest into it as it would allow to ridicule even the strongest enemy out there. Finally the difficulty is mostly appropriate for a jam and the game ends with a satisfying boss fight followed by a fun and funny ending sequence.
Thanks for sharing (and co-hosting the jam)!
Thanks a lot for playing and the detailed feedback!
Dying in 1985 in the beginning is normal, at some point you get back to 1985 with your party of old people to help the previous party of your younger selves to fight back. Immobilise can be useful when you've got your 5 characters against a single one.
Enemies never respawn, maybe you got this impression because some appeared in front of you after "falling" from a nearby rooftop. While they don't come from the opposite side of the map they can indeed come from afar enough, the chance they get alerted is inversely proportional to the actual distance via a path they can follow, although when they're not on the same floor then they only come when they're already very close.
The game is definitely not easy though.
"Victory! You cleaned the facility! Floors : 5 | Dragons : 5 | Level : 3 | Trash : 7"
I restarted like a hundred times until I would reach a configuration of the 5th floor I could beat. Like the stats suggest I determined that the best strategy might be to reach the 5th floor at level 1 then win all your levels in the 5th floor to get fully healed each time because the extra levels don't seem to make a difference in your fighting skills. I only spent my energy on Sweeps in the end, couldn't see a use for Dash and have not figured out what Overclock does so at some point I stopped trying to use it.
Overall I enjoyed the game. It mostly controls well, the combat system is fine and the speed of your character as of the enemies is appropriate.
The steps are smaller than I prefer (I think they're typically twice bigger). Unless I missed something you can never switch to another weapon. Still unless I missed something I think most configurations are impossible to beat, I guess it made it all the more satisfying to eventually manage to beat the game but even as someone who don't mind unfair games I don't think the current balancing was great ;) .
Thanks for sharing!












