Your artstyle is cool, it has a handdrawn feel.
CryptRat
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Evowok Breeder is the hard and deranged brother of Pokemon, also taking inspiration from games such as Fallout in the way the open-ended quests are handled. You're competing in Evowok matches with the ultimate goal to get renown which is also essential to many things (being able to propose higher antes, getting proposed quests), interacting a bit with the world's own problems in the meantine.
The story and events can be very dark at times, if that's something you never like in any context then I don't recommend the game. Besides all your progress is saved and you have to live with the consequences of your choices and actions, mosf of the time losing a match doesn't matter much but losing during some specific ones may have serious consequences. You have luck points working as extra lives but it's possible to die, not directly as a result of a regular match (where one of your evowok might permanently die though) but for other reasons linked to events or quests.
Events often imply skills, skill checks and checking which evowok(s) you're currently traveling with. As a typical example and I'll try not to spoiler any other thing bandits won't bother you if you're travelling with a big (nothing to do with their level or combat efficiency, just big from what I can tell) evowok.
During fights you can target body parts with the goal to reduce specific opponents' attributes. Afflictions as well as specific efficiencies (it's not exactly fire vs ice, more like spiked shells you don't want to hurt your paws unto, being able to target it with lightning sure will be better if you can) are well thought. Anyway being well prepared for a specific match is generally the important part, as once it started there's often not much you can do to revert the odds. One feature of the game is that you're stronger against an evowok you already managed to catch and have identified, which makes it very important to try to catch every type of evowok you can. Note that you can't simply grind your way through the game as you can't challenge evowoks too much weaker than your current one.
Finally the game is very long, both because the world is huge and you really won't be able to rush through it. First you'll spend your time meeting trainers you currently can't beat (or challenge at all), will need to backtrack and take notes of what each trainer proposes to figure out whenever you'll be able to fight them with success. You're going to spend a lot of time turning around looking to find a right evowok you might need or want through random encounters, because you can catch a same evowok with no attack skill at all or another time with a very good attack skill it's also very proficient at. Finally you will also probably have to grind for money, even more if you lose ante matches and/or can't manage to increase your renown so that you can challenge characters to higher ante matches.
I don't love everything, unlocking further parts of the world is more expensive than I'd prefer, unlike in Pokemon I wouldn't really say they're proper dungeons in the game and overall interaction with the world via skills and items which is a strength of Pokemon isn't as good here (although the skill checks during events are cool).
In the end if you hate any dark event or can't bear any form of grinding then you will likely not like the game but overall I think it's a masterpiece and then otherwise I think you might give it a try, I'd say especially if you like hard games.
I like parser-based text adventures. They offer some of the best puzzles and can be very funy and/or atmospheric as well, never being limited to what they will reasonably be able to represent means the writer can fully teach the story they want, complex things can happen with every single interaction without the headache and limitation of always trying to figure out if and how it will be represented, as soon as it was written then it's there.
The kids found a way to leave the woods!
The game is fun! I'm a big fan of this kind of dark fairy tale settings and it's well rendered, the deck progression is real and making the best use off a grid is harder than it looks at the beginning. Some enemies eventually coming from behind was cool too.
Thanks for sharing, keep up the good work!
After a lot of retries I finally managed to reach a point where my pc can't handle the game anymore, I count this as a victory ;) :

My two caveats would be that sometimes a guest gets, I guess, stuck behind an attraction and each attraction seems to have a specific purpose but the game doesn't communicate it very well, but I like the hand-drawn art and overall the game is very fun, thanks for sharing it!
My fate is no longer under Chubrik's control!
I never reloaded a save game as it felt like cheating, won with a demon in the end.
I like the artstyle and atmosphere, the sound effects are perfect. The gameplay loop and resource managment are fun, I like that some enemies are strong and you're often in fear of meeting one, these ones are then also all the more satisfying to beat. I like the different classes, the scope is on point for what the game wants to be and so are the difficulty, luck and mitigation.
I've yet to defeat a King to see what the outcome is.
Thanks for sharing!
I win! It took me 4 tries I think. It was fun and I concur with everything the person below said, I really like the artstyle, the "narrative arc" with the extra paths opening is great and I got delightfully surprised by the jumping enemies (in level 8 or something?) who defeated me before I eventually won the next time (I locked the enemies from level 10 behind a barricade and will never know what they would propose).
I left the facility behind and had a lot of fun. I like the music and oppressive atmosphere, the menu part of the presentation is perfect. The free character development, turn-based combat and skill checks are my kind of things and between the different environments, verticality and choices between two sides in each part of the dreamscape you've got quite some content there.
Thanks, I'm happy you enjoyed it.
An option to turn off wobbling (teammate suggested it but I said "hey it's fine" ;) ) and more than a subtle sound when picking stuff are definitely things we should have included.
Ending with the mapper is probably very common but I still think the mapper was a way to limit mapping which fit the game well.
I completed the 6 current levels, even got back to pick everything. The game is cool, my very favourite part is actually how you can keep the Jump button pressed to bounce on pads and enemies instead of needing to time that perfectly, the controls are super pleasant.
Good luck with the full release of the game.
Guttersnipe - Carnival of regrets is the first game in a trilogy of humorous text adventure games involving a street kid and her rat. In this one she'll have to deal with a circus and its inhabitants who she'll discover are all but friendly.
These 3 games are very funny, a mix of very absurd humour and dark comedy. As you play you really get attached to the heroine and her rat, want to discover where all this is going and just as the other characters you're going to meet they're delightfully silly. I also think the reasonable world size, length and puzzles as well as the interface the games are built for which will help you be aware of what you can interact with mean they're a decent introduction if you've never played a parser-based interactive fiction but have been intrigued by this type of game. Some of the more involved puzzles are quite fun to solve too.
All the 3 games are well worth playing in my opinion. Note that the other similar games I played by the same author were too.
Sure, I like how it overall works, the lethality, constantly losing some strong characters and always being on the edge of losing a life, swapping my characters, especially hesitating before moving out a character with low hps but high damage which might pay off or backfire. Some of the special powers which are already there are quite satisfying, like the damage of all the enemies getting reduced each time the character gets targeted, and so were the rare times I assembled a team which managed to survive a bit together, or even just a strong character surviving several fights.
I don't think I love the turn order system, always alternating between one character of a team and one for the other team no matter what, yet maybe it's the best for the game and I'm not exactly sure what else I would try.
I beat all the sectors in the prototype including the full 52 card deck after losing once during the last encounter before the boss fight.
The presentation is good and the game is fun with the adequate difficulty for my taste, besides a few bugs possibly all linked with items my main suggestion would be that it could be possible to play the game as fast as you want to, bypassing animations when you double click or something like that.
"The machine calls me, it wants to eat."
The story is cool. I'm not sure I love the speeds, physics and inertia but I've been struggling with wall jumps in every game, anyway they're good enough and I had a lot of fun playing, the shortcut in the second level (directly climbing the big vertical corridor) sure helped and in the end the difficulty was perfect, it was satisfying to beat it.
Thanks for sharing the game!
I'm enjoying watching the drawings from your Krynn sequence, was wondering if you would switch to Death Knights (it's my favourite in the trilogy and one of my favourites in the entire cycle, as a big part due to the open world you liberate in free order) and draw this so iconic one, your picture of it is nice.

It took me a displayed time of 02:33.15 and I found 40/47 items. I also found the 2 spots where you get stuck. The only ending we have access to is cool, I like the game that way unkind to the player ;) .
I enjoyed the game a lot! The presentation is top notch, all the visuals, sound effects and music, I love the music. It controls pretty much perfectly including all the extra abilities you get. The rise in power is real and getting immunities to spikes and liquid feels specially great. I like that they're a few parts you can access sooner than you should by bruteforcing, such as the first? damage reduction item. The difficulty is perfect for the jam and I'm super happy it's like Metroid rather than Symphony of the Night (no EXP), I like that kind much better.
I'm not certain you can access the relevant abilities in a different order than a predefinite one, unless jumping then using the shield allows you to but that's the one thing I had a lot of difficulties controlling (at some point I think I had to because I was stuck between an orange door and a chasm to chase a star).
Great one!
Thanks, I realise what I was doing wrong is that I pressed Left Mouse Button (instead of Right Mouse Button) when a dialog was opened which I think occasionally does nothing but in general means the following boxes after the first one won't appear.
I played the game again and it all made sense now, the game is cool. ;)
"You Win!" I defeated the spider yet still have no idea of what I was doing at any point of the game. The animation of the worm when playing fetch is hilarious yet I've no idea how to do it, whether it's important (it's the name of the game after all) or if the worm is in fact of any importance, I suppose you can wear one of these armors but I don't think I ever managed to and when fighting the spider what I was trying to do is to avoid getting too close to its head but I'm only half-confident that was the right thing to do as maybe it was only a coincidence I managed to beat it ;) .
In the end it was a bit weird, but it's fine as it was fun too, I enjoyed killing this big spider as a small fly knight, fly knights are cool. Thanks for sharing!
I had to play the game twice to eventually understand that you need to jump under a platform then jump again to reach it, that's unintuitive (and that the left and right edges of a platform are solid doesn't help), and I guess that in the end it almost felt like finding a secret so it was fun by itself. ;)
Once I understood this (I wanted this shotgun! and it was worth it) I enjoyed my short time playing the game, with the right difficulty and a fun boss fight at the end. Very fun game, thanks for sharing!
I think that during the second fight when one of the opponents should die then the game properly switches to the other target yet he doesn't die.
Although there's no time to make much use of it I like the actual deck of cards you're using in the game with cards making low damage and others making more but requiring a 2 card setup before that. The world map looks cool too.
There could be a sound when you play a card, and maybe even when navigating through the cards.
Thanks for sharing!
Ahah, I guess I've got too much free time (although ironically I probably won't be able to play games this week-end) but also taking on a challenge is half of the fun so spending more time on the games proposing one is all good to me.
I've yet to play yours, from reading the comments it seems you made a long one just like last year, I guess I'll start just now and see how it goes.
The game crashed during the boss fight, I'll see if I can try again but I have little time left and there are a few more games I'd like to play.
The game is very fun! It looks, sounds and plays like a proper NES game and while I like but don't love the music it looks and plays great. The controls feel very good, especially the grappling tongue and the levels including the boss fights are very cool with the perfect difficulty for the jam for me.
Very cool!












