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CryptRat

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A member registered Jun 25, 2016 · View creator page →

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After a lot of retries I finally managed to reach a point where my pc can't handle the game anymore, I count this as a victory ;) :

My two caveats would be that sometimes a guest gets, I guess, stuck behind an attraction and each attraction seems to have a specific purpose but the game doesn't communicate it very well, but I like the hand-drawn art and overall the game is very fun, thanks for sharing it! 

I'm just passing by to say I've been playing the game once in a while for some months now and it's super fun. I reached the 1st level of the 3rd world a couple of times, never went much further.

My fate is no longer under Chubrik's control!

I never reloaded a save game as it felt like cheating, won with a demon in the end.

I like the artstyle and atmosphere, the sound effects are perfect. The gameplay loop  and resource managment are fun, I like that some enemies are strong and you're often in fear of meeting one, these ones are then also all the more satisfying to beat. I like the different classes, the scope is on point for what the game wants to be and so are the difficulty, luck and mitigation. 

I've yet to defeat a King to see what the outcome is.

Thanks for sharing!

I win! It took me 4 tries I think. It was fun and I concur with everything the person below said, I really like the artstyle, the "narrative arc" with the extra paths opening is great and I got delightfully surprised by the jumping enemies (in level 8 or something?) who defeated me before I eventually won the next time (I locked the enemies from level 10 behind a barricade and will never know what they would propose).

I defeated the evil mushroom overlord, it was fun. I like the music and agree the overall level design and the way the first hidden door is hinted are cool.

This was a fun little game, as long as I can control a party I'm happy. I also liked spending the soul essences however I wanted.

I left the facility behind and had a lot of fun. I like the music and oppressive atmosphere, the menu part of the presentation is perfect. The free character development, turn-based combat and skill checks are my kind of things and between the different environments, verticality and choices between two sides in each part of the dreamscape you've got quite some content there.

I think I cleared the map, I'm too stupid to figure out how to get any title and enter the castle but the game was fun, I like the race against time and harder encounters.

Thanks, I'm happy you enjoyed it.

An option to turn off wobbling (teammate suggested it but I said "hey it's fine" ;) ) and more than a subtle sound when picking stuff are definitely things we should have included.

Ending with the mapper is probably very common but I still think the mapper was a way to limit mapping which fit the game well.

Thanks, I'd been playing your original version once in a while, although I think I reached the second loop barely more than once in part because for a long time I approached the part inside the tower terribly wrong.

I played the demo so far, it was cool, I like the large range of options you get to improve your deck. I've been paranoid about choosing a new battler after a battle because you don't select the one who gets to leave.

I completed the 6 current levels, even got back to pick everything. The game is cool, my very favourite part is actually how you can keep the Jump button pressed to bounce on pads and enemies instead of needing to time that perfectly, the controls are super pleasant.

Good luck with the full release of the game.

Guttersnipe - Carnival of regrets is the first game in a trilogy of humorous text adventure games involving a street kid and her rat. In this one she'll have to deal with a circus and its inhabitants who she'll discover are all but friendly. 

These 3 games are very funny, a mix of very absurd humour and dark comedy. As you play you really get attached to the heroine and her rat, want to discover where all this is going and just as the other characters you're going to meet they're delightfully silly. I also think the reasonable world size, length and puzzles as well as the interface the games are built for which will help you be aware of what you can interact with mean they're a decent introduction if you've never played a parser-based interactive fiction but have been intrigued by this type of game. Some of the more involved puzzles are quite fun to solve too.

All the 3 games are well worth playing in my opinion. Note that the other similar games I played by the same author were too.

I like creating a party in the beginning of a game.

I also like puzzles that you get to solve by actively, not automatically using different characters' spells and skills, and if they're multiple solutions organically ivolving different skills and spells (and items) that can be even better.

Sure, I like how it overall works, the lethality, constantly losing some strong characters and always being on the edge of losing a life, swapping my characters, especially hesitating before moving out a character with low hps but high damage which might pay off or backfire. Some of the special powers which are already there are quite satisfying, like the damage of all the enemies getting reduced each time the character gets targeted, and so were the rare times I assembled a team which managed to survive a bit together, or even just a strong character surviving several fights.

I don't think I love the turn order system, always alternating between one character of a team and one for the other team no matter what, yet maybe it's the best for the game and I'm not exactly sure what else I would try.

I beat all the sectors in the prototype including the full 52 card deck after losing once during the last encounter before the boss fight.

The presentation is good and the game is fun with the adequate difficulty for my taste, besides a few bugs possibly all linked with items my main suggestion would be that it could be possible to play the game as fast as you want to, bypassing animations when you double click or something like that.

"The machine calls me, it wants to eat." 

The story is cool. I'm not sure I love the speeds, physics and inertia but I've been struggling with wall jumps in every game, anyway they're good enough and I had a lot of fun playing, the shortcut in the second level (directly climbing the big vertical corridor) sure helped and in the end the difficulty was perfect, it was satisfying to beat it. 

Thanks for sharing the game!

Ahah, j'ai essayé, ça me fait rire qu'en 30 minutes vous ayez pris le temps d'implémenter un système de sauvegarde (j'ai testé qu'il marchait ;) ).

Cool!

I'm enjoying watching the drawings from your Krynn sequence, was wondering if you would switch to Death Knights (it's my favourite in the trilogy and one of my favourites in the entire cycle, as a big part due to the open world you liberate in free order) and draw this so iconic one, your picture of it is nice.

I understand what you meant now ;) . I've reached the 7th level a few times so far, the game is indeed hard (and probably not even that fair either but I don't care much) and it's addictive, I can't count how many "ok, just one more try" I did.

Thanks, although I think the current link doesn't link to any file.

Glad I could help ;)

It took me a displayed time of 02:33.15 and I found 40/47 items. I also found the 2 spots where you get stuck. The only ending we have access to is cool, I like the game that way unkind to the player ;) .

I enjoyed the game a lot! The presentation is top notch, all the visuals, sound effects and music, I love the music. It controls pretty much perfectly including all the extra abilities you get. The rise in power is real and getting immunities to spikes and liquid feels specially great. I like that they're a few parts you can access sooner than you should by bruteforcing, such as the first? damage reduction item. The difficulty is perfect for the jam and I'm super happy it's like Metroid rather than Symphony of the Night (no EXP), I like that kind much better.

I'm not certain you can access the relevant abilities in a different order than a predefinite one, unless jumping then using the shield allows you to but that's the one thing I had a lot of difficulties controlling (at some point I think I had to because I was stuck between an orange door and a chasm to chase a star).

Great one!

Yes, it happened exactly when I touched the boss when jumping on it, if I remember right the sound for damaging the boss was playing in loop very fast.

Thanks, I realise what I was doing wrong is that I pressed Left Mouse Button (instead of Right Mouse Button) when a dialog was opened which I think occasionally does nothing but in general means the following boxes after the first one won't appear.

I played the game again and it all made sense now, the game is cool. ;)

"You Win!" I defeated the spider yet still have no idea of what I was doing at any point of the game. The animation of the worm when playing fetch is hilarious yet I've no idea how to do it, whether it's important (it's the name of the game after all) or if the worm is in fact of any importance, I suppose you can wear one of these armors but I don't think I ever managed to and when fighting the spider what I was trying to do is to avoid getting too close to its head but I'm only half-confident that was the right thing to do as maybe it was only a coincidence I managed to beat it ;) .

In the end it was a bit weird, but it's fine as it was fun too, I enjoyed killing this big spider as a small fly knight, fly knights are cool. Thanks for sharing!

Reading the comments I think I've seen what the game has to offer. And it's cool. The intro is hilarious, I like it, the game looks good, I like the sturdy sound effects, it controls perfectly and the part we get to play is fun. Thanks for sharing!

I had to play the game twice to eventually understand that you need to jump under a platform then jump again to reach it, that's unintuitive (and that the left and right edges of a platform are solid doesn't help), and I guess that in the end it almost felt like finding a secret so it was fun by itself. ;)

Once I understood this (I wanted this shotgun! and it was worth it) I enjoyed my short time playing the game, with the right difficulty and a fun boss fight at the end. Very fun game, thanks for sharing!

I think that during the second fight when one of the opponents should die then the game properly switches to the other target yet he doesn't die.

Although there's no time to make much use of it I like the actual deck of cards you're using in the game with cards making low damage and others making more but requiring a 2 card setup before that. The world map looks cool too.

There could be a sound when you play a card, and maybe even when navigating through the cards.

Thanks for sharing!

Thanks, I'm glad you like it!

Ahah, I guess I've got too much free time (although ironically I probably won't be able to play games this week-end) but also taking on a challenge is half of the fun so spending more time on the games proposing one is all good to me.

I've yet to play yours, from reading the comments it seems you made a long one just like last year, I guess I'll start just now and see how it goes.

These are great visuals, I'm definitely in a town from Final Fantasy and the animation of the character is perfect. The animation (and sound) of the ghosts is hilarious. Thanks for sharing!

The game crashed during the boss fight, I'll see if I can try again but I have little time left and there are a few more games I'd like to play.

The game is very fun! It looks, sounds and plays like a proper NES game and while I like but don't love the music it looks and plays great. The controls feel very good, especially the grappling tongue and the levels including the boss fights are very cool with the perfect difficulty for the jam for me.

Very cool!

Thanks a lot, I'm happy you enjoyed the game.

Thanks, I'm glad you like it, the difficulty is definitely ramping up as it goes.

The princess is saved.

My highscore was 60150 points, I died once in Level 38 and I wonder if it was due to a bug as regular enemies went on coming during the boss fight which might or might not be intentional.

Although the visuals don't propose some traditional distinctive NES look the game follows the limitations which is more important and I think that gameplay wise it's totally a game I could have played on a NES. The difficulty was perfect for me for the jam, the midway twist and following level numbering are nice touches and I had fun playing.

Cool!

The princess was finally found!

My experience with the game was funny as after multiple tries I eventually reached the 3rd level using only the hook and my experience with Umihara Kawaze before realising you could press the Jump button more than once.

I had a lot of fun playing the game, the controls feel good including the hook which is great. The heroine looks cool, I like the diverse environments (the last one looks very nice) and the game offers the perfect difficulty for the jam to me.

My only caveat would be that I often felt the screen was centered too high (with the foot of the character on the bottom of the screen basically) which is not ideal when you're descending or need to jump to a platform which is lower than you current one.

Getting back at least 4 lives when entering a new level is cool but I think you could still bring the extras from a previous level when you have more.

Very cool game!

I did my job, scored 17030 points, found 7 ammo upgrades and ended with B rank. I loved the ending sequence, it's awesome, not hinting it too blatantly in the description of the game was great.

The game could 100% be a NES game and it's very fun. It looks and sounds great, movement and the two weapons are all super pleasant to control and I love the quite open and just big enough dungeon featuring the proper interconnections so that you don't spend much time backtracking. The occasional visual changes between environments were the exact clues I needed for the exploration to be the most possibly fun, always kind of but not exactly lost. Finally the last fights are satisfying ones where you can make good use of the extra ammo capacity you collected through the game.

Love it!