The dungeon is clean, I completed the dishes. The game controls well, it's overall funny (I like the various sound effects) and I got satisfied after I finally got all the colours to use, every single one by trial or error. Thanks for sharing!
CryptRat
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"The rogue AI has been defeated and the city is now safe."
The first time against the boss I activated the Soul item (among other ones) then realised that it had killed me so the second time I didn't and won. I got confused at first by the lack of item to pick on some item spots indicated on the map, not that's it's either a good or bad thing, just a loose note ;).
I'm glad you suggested to try to figure out the hps of the enemies to kill them before they play (or play twice), I wouldn't have thought about it and I enjoyed doing just that.
The game is well rounded, everything fits together. It's fun to play, trying to remember what the items do and use only the worthy ones in the middle of the action because activating all of those anytime is bad, the combat system is fun, the difficulty is appropriate for a jam and the game ends with a satisfying boss fight.
Thanks for sharing!
I'm out!
The game makes a very clever use of the rock-paper-scissor thing by leaving you two extra choices when the next enemy is not of the type you'd want, and I really like that each upgrade costs more than the last, really all's done so that you're encouraged to use the 3 types of things, it's a fairly well balanced system. The scope of the game isn't huge but it's very smooth and a delight to play (it sure helps that I'm the biggest fan on earth of bumping into enemies, that's the objective best combat system).
Thanks for sharing!
We're saved!
It was fantastic, my favourite after playing half of the entries.
My ending party was all LVL 12, 3 of them using Dagger+Cybersword? (the one which deals 100 damage) while the 4th one was using Dagger+ the Blade which deals 180 damage. The unintentional definitive Game Over made the game one order of magnitude extra fun for me, as this way the game is hard yet not insane.
The pulp theme is real and the presentation is phenomenal, the tunes are great, the sound effects fit and every part of the game looks amazing. The environments look great, the UI looks good and I love the portraits. Exploration was fun and the resurrection pillar not giving HPs back also lead to great moments as I spent the last 30 minutes? 1 hour? I'm not sure going back and fourth between the few last levels to revive my character(s) then heal them several times, with at least one very tense moment where only 2 of them were alive and I was almost certain I was going to die.
The overall combat part is extremely fun. The mix between this shield system when extra damage are not dealt as long as your shield was not depleted before this turn and the cooldown system based on the attack works very well but most of all I think the game made a great use of it with the roster of weapons and enemies, the level up system with which stats it raises and the weapons always hitting with fixed damage not depending on the character work very well with it too. The enemies not only look super cool but they're also mechanically great, the bestiary's great. The first time a Big Grey targeted the party and the first time an Ancient Ones managed to target a character before I could kill it were super cool "Oh oh" moments. The game is perfectly balanced, each enemy is its own appropriate threat.
After I stopped mashing the buttons the game stopped freezing after some early fight, forcing me to restart. I almost gave up yet seeing that you mentioned some bugs in the page but not this thing I figured out that a big part of the problem was probably me. I'm very glad I acknowledged this as it would have been a shame.
I never got any resource. Left Mouse Button could probably work everywhere ENTER works.
Thanks for sharing!
I've obtained the first rare sample.
Overall the game is pretty fun. The exploration part feels great, choosing your plasytsyle by selecting a character is great. Combat is clear, controls perfectly and can be played as fast as you want with overall the right lethality or at least enemies which die at the right pace.
I really like the range system. After winning with an engineer I briefly tried a sniper to see the difference and how you're dealing with enemies with different attack ranges is actually different.
Stun card felt like cheating and I wish there were fewer but more threatening encounters. I think one thing I would have enjoyed is no Stun card but slightly cheaper card Trashing so that I could try to rely on Dashes and Melee weapons adding shield as trying to build that sort of deck was definitely the part of building my deck that I enjoyed the most, this one felt strong but fair as I needed to find the right balance between cards to move forward in the beginning of a fight (at least when enemies don't) and melee+defense cards not to take damage during the further turns.
Thanks for sharing!
Reading your comments I reached the end.
The game is very fun honestly. The interpretation of the theme is great, the game looks great and the music somehow fits also it gets old at some point. The game controls perfectly and I like the combat system, an upgrade system is cool and how it's all presented to fit the theme is cool too.
Thanks for sharing!
Victory!
Aside from performance issues on my old rig the game was very fun. The space station is well renderd both through the visuals and layout and movement feels good. Since you can press the W button in practice you can pretty much bump into enemies which I like, the game makes good use of the elementary things and it's well balanced. The raise in power is satisfying when finding the ring.
I think there could be slightly more interconnections in the layout, when you move forward you eventually run into a dead end when you could also rejoin a place you've already visited, which would limit some of the big back and fourths.
Thanks for sharing!
I WIN
It was hilarious as only one employee was in the room with the boss while all the other ones were floating in the air outdoor behind the windows. I also realised that I think I had reached it a previous time but I rushed to the elevator and then the game was just stuck on a black screen.
I enjoyed the game. The game controls well, the speed of your character and the enemies feel right and fighting with everything you find is thrilling, I didn't get the difference between the two types of melee weapons but that there are melee and range weapons sure adds a lot to the delightful mess. The difficulty of the game is perfect for a game jam.
(I faced some of the mentioned bugs where I couldn't move from my spot and had to restart)
Thanks for sharing!
THE end
The presentation is cool and this small ride was atmospherice and intriguing, also got me confused with the no turning back part and for example in the second room when you actually get back in the first part of the room you're automatically turned to the same position as when you entered from the other direction.
Thanks for sharing!
Since you asked :

The perspective and movement are good and the colour change based on the element(s) of a dragon is a nice touch, and so is managing your team. The combat system is a good basis and finding the best way to deal with enemies fast is fun (Shadow Bomb worked great, while I picked Poison at the worst moment as the next enemies were all absorbing the Smog), too bad the enemies never made any damage so it didn't matter as much as it could have.
In the current version the second element of a dragon is never taken into account I guess?
Thanks for sharing!
I deleted C:\\System32.
The theme is such a fun implementation of retrofuturism, I love it, the presentation is top notch, the game looks and sounds great and the mix is super consistent. Besides the game is fun to play. The dungeon offers some cool puzzle sequences, as someone who can leave unsatisfied when there's no actual enemy I was very happy when Clippy appeared and I specially enjoyed the game from there.
My only caveat would be that I thought movement was a bit rigid, you have to time your presses precisely if you want it to feel good. Don't get me wrong it's far from ridiculous.
Thanks for sharing!
I'm wonned!
It was fun, the all mouth-made music and the handdrawn art are very cool and the combat system is good, I like skills that can target either one or multiple party characters or enemies.
There are some unimportant bugs, however I wish movement was less rigid, for example by keeping moving on as long as you keep the button pressed.
Thanks for sharing!
I've completed the quest!
The game controls perfectly, you've got some resource to manage and I'm a big fan of bumping into enemies in turn-based mode so this game was really to my taste. The difficulty is perfect for a jam, it took me a few tries until I came across a tomb with a key then I crushed it.
Thanks for sharing!
Thanks for playing! The characters are indeed billboards and the randomness can definitely unfairly punish you, although waiting for the enemies to approach instead of approaching them and using the stun effects both from consumables when there are several enemies and from the Immobilise option when there's a single enemy is left (to save consumables) can help a bit.
By the way I had tried to play your game but unfortunately I think it won't run on my old rig.
Congratulations, thanks a lot for playing and the detailed feedback, I'm happy you enjoyed it.
If you put the Sewer sign somewhere in 1983 then there's an entrance to the sewers in the same spot in 1985, ect.
When you enter the map they determine the shortest map like they wasn't any enemy, then they follow exactly that path only stopping to fight an opponent group when it's adjacent before moving on.
Sorry for the food description, it has more or less chance to work depending on the enemy but it's indeed instant KO. Except for the ones to the teleporter (with a text when adjacent then) finding the hidden walls is optional but maybe there could indeed be a visual hint anyway.
"After reporting the hero dead, the kingdom celebrated."
The fool! They used the forbidden, the trademarked word (I mean beholder) !
I had a lot of fun. The game is very pleasant to control, I like that it uses turn-based combat and the RPG system is quite detailed. You know your game so I won't go into details ;) , but I like that there's quite some choices in the shop from the very start and all that's limiting you is your current money, the costs are appropriate by the way. Seeing the weapon (and torch/buckler) in the hands of the character is always a big plus but they also look notably good here and broadlier I like how consistent the visuals are. There are some cool extra details, like the spiders falling from the ceiling, I also like that opponents are affected by spikes. The floors are compact with multiple paths and closed doors to limit your progression which is better than long corridors (once again it's compact). Finally the difficulty was appropriate for a jam for me (I mean unless you're spending your money completely wrong on purpose then it's likely always easy so it could probably be a tiny bit harder but it's fine anyway).
Thanks for sharing!
I defeated the bone king with an elf and yellow cards.
I had a ton of fun, the game is excellent and somewhat ambitious in the context. It looks and sounds good and feels perfect to control. I like the variety of cards and the character creation part so that you choose 3 sets to assemble your starting deck is super cool. The fatigue mechanism so that removing cards and not adding cards to your deck is double edged is perfect too. Finally and it's super important the damage and hps of your character and the enemies is appropriate, the difficulty is perfect for a jam for me, which added a lot to my enjoyment.
Steps are slightly smaller than I prefer, and with the elf the displayed cost of the cards you can acquire is 0 which is a bit annoying but these are really no big deal.
Thanks for sharing!
Thanks a lot, I'm happy you like it.
In case, always press SPACE to let the enemies approach instead of approaching them so that they have more chance to miss the first time, when there's a single enemy left it's often possible to Immobilise it before it would play without using a consumable since you can try 5 times. Don't hesitate to reload when a party character dies, when not knowing where many of the items and opponents are the game is surely hard without doing so.
"It had to be done."
I enjoyed the game a lot in the end. The dungeon is detailed and cool to explore (I don't like the darkness but anyway) with the keycards and notes to find as well as the different weapons, especially the different weapons, I even played a second time to the end to try most of these (didn't try the shotgun as I think there were no enemy left). As a big part thanks to these weapons with decks themed on completely different mechanisms combat is super fun. The blood sword is super cool. The dfficulty was perfect for me for a jam, which added a lot to my enjoyment, once you figured the game out then you get to crush it but you have to get there first.
I got various technical issues. I think I got stuck once in the corner with the couch and had to restart, also a couple of times I had huge difficulties managing to click on an UI button.
Thanks for sharing!
"You've chosen to reject your humanity"
I found 9 upgrades in my first run, a few less when I reached for the second ending.
The game is thrilling. The visuals are great and the music is phenomenal. The game feels specially great to control, the gunplay is super satisfying and the use of the perspective a fun twist on it, the enemies dying in two hits is perfect. There's an upgrade in every corner and the alternative ending is the icing on the cake.
I guess the drawback to adding the second ending is that the game is easier than I would have preferred when playing the regular way, I can make it harder by rushing more but it feels forced.
If I remember right last year you got only 4 stars from me because there was no combat, so this time you get the 5 ;) , thanks for sharing !
All floors cleared
I had a ton of fun playing. Controls feel great and I want all games to go as fast a I press the buttons. The weakness system works super great in this one as it's part of broader gameplay about weaving through the enemies you currently can't defeat, possibly using a blue potion, and anyway rarely carrying the 3 weapons at once even when you found them as you also have to carry the waste. Everything works very well together. The levels are different enough from each other, the one before the boss was cool and the game ending with a boss fight was cool too.
Thanks for sharing!
At this point every game I shared publicly was made with base Java. The weak part is that I'm distributing the games with the JRE which takes a lot more place than the other files so the games take more place than it should. That it belongs to some tech douchebag nowadays isn't great either. Therefore I might sometimes switch to something else.
I completed the game. I like the tension rising in the 4th level. Funny enough you can open the first door which directly leads to the exit and should be stuck in the second level so I restarted the game to beat this one the legit way as well.
As I don't like too dark looking crawlers and prefer fast-paced turn-based ones where I get to smash things I'm not really the target audience for this one but as I like puzzles I had some fun playing the game anyway, the sequences are different from each other and for a jam the levels are just big enough that they're satisfying to beat yet small enough that you get to beat those before being frustrated.
I wish pressing 'S' did something, either turning back or walking back would have been fine, I'm not sure I even have a strong preference.
Thanks for sharing!
I destroyed the eye.
Despite not working perfectly on a technical level the game was great fun. I like the Windows 98 looking UI and since they remind the same period the different pieces of art feel consistent. The environments are varied and detailed given the context. I like the story bits, finding the secret in the library was cool, overall the controls feel good and combat was thrilling enough. I like the strong "Argh!", if it's a stock asset I may have used the same at some point.
Trying to use a bow godot icon or flamethrower was close to kill my pc and the enemies were stupid although arguably in a so bad it's good way.
Thanks for sharing!
I win nothing.
What happened is that during some run I got plenty of healing consumables and got quickly to level 3 so after I got stuck there I started mapping it, then mapped the 4th and 5th floors as well and fortunately didn't die before the end.
I wonder if there's more in the game than what's communicated, if there is more then you might indicate it in the game page. Just like the previous poster I've no idea if picking any weapon is worth it and the difference in the time it takes to defeat some enemy or another is disturbing. I also have little idea of when I'm close to death.
One thing I didn't like about the layout is that each corridors ends in a dead end, there is no intersection leading to two roads which could join again further.
Overall I had fun though, the game is very nice to look at and feels good to control, the sounds add to the atmosphere and tension and the combat system + an healing consumable you might use too early or too late is perfectly fine and fun gameplay in the context.
Thanks for sharing!
I eventually left with some cash.
The game is fun. The environment is quite interactive and detailed (I mean so detailed that my pc is struggling a tiny bit with the Louvre level ;) ). I thought you gave the right times which is especially true in the construction site (you may not get it the first time, and I didn't, but either way you've got some time to try to figure it out which is good). The perks are a cool addition, and the dragon thing make those extra cool.
Thanks for sharing!
The world is safe.
I enjoyed the game. I like the tilted perspective (I associate this with The Dark Spire) and had fun with the buying, leveling-up and selling back loop. I'm not sure whether it's always the same but the level of the boss was only 10 which was hilarious, not that I could have beaten it up if it was stronger (my party was around 12 so several members were already dead just from taking a hit when fleeing from the opponents of the last floor), it was cool though because it means I was rewarded for rushing to it and at that point I had seen what the game had to offer. I also appreciate that the levels are open enough, once you know where the exit is then you don't need much time to travel through a level, they're not a single long corridor. The UI and sound effects are sober but they're pleasing and efficient, I like those.
Thanks for sharing!
The elder dragon is free from their curse.
I had a lot of fun playing. The tunes are super nice, I really like the environment tilesets and the dragons sure are cute. Movement also feels notably good. Assembling a party from an eventually big roster was fun and so was spending my gold the way I wanted, the questions at the beginning are a nice touch. Finally I enjoyed the combat even if in practice it was overall easier than I would have preferred.
Thanks for sharing!
I escaped the dungeon, enjoyed the journey.
The art is very cool (especially the dragon) and consistent. I really like this kind of combat system and then I had fun defeating the successive opponents although a pet seeve of mine has been that I don't like that stamina is kept from a fight to the next because you're trying to get your bar back high before finishing off an opponent which is weird.
Thanks for sharing!
Steps Taken 1628 XP Gained 3092 Health Lost to Robots 270 Robots Encountered 39 Gear Looted 21 Weapons Wielded 17 Died by Robot Hands 2 Days in Robot World 3 Times the Monster Got You 9
I laughed at the silliness of the first part, got more than suprised by the switch and got satisfied after solving the second one. There are quite some interesting visuals in the game, and the voice acting is cool.
Thanks for sharing!












