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CryptRat

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A member registered Jun 25, 2016 · View creator page →

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At what cost I'm not sure, but I won, love the intro and overall silliness.

I wanted to say there's a problem with the browser build for me, enemies stop coming after around 01:00 unlike with the downloadable one.

The game is fun, I like the old-school vibe (I scored slightly more than 200000 points).

Wow, all the games from this jam are amazing, this one is so juicy and not only because of the fruits. 

The best I got in Original difficulty is 185300 points, haven't got past the pumpkin yet.

This game is awesome, thanks for sharing it, I loved everything about it. Both boss tunes fit so well (and the ending music is nice), the handdrawn style and art design of the character, bosses and various explosion effects are super great, I like the overall component mixing system, the boss attacks are all cool and feel original enough and the speeds and difficulty were perfect for my taste.

I got him out! It took me more than 100 tries in total ;)

I reached the 30th wave after I got the hang of the game.

This is impressive for a game made in 2 days, and you've made great use of the game jam theme. The game looks great and sounds great with the caveat that I'm specifically not fan of the metronome tick-tock, the rise in power is satisfying and the difficulty increases at an adequate rate.

Changing the controls is bugged, my impression is that what happens is that if I change a key then I change another all the previous keys I touched are all swapped to the new key instead of only the last one.

Thanks for sharing this game!

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Yes, for this jam it's not a requirement to make a NES rom and only a few people do (and I'm always impressed).

Thanks for trying this one, I'm happy you like it.

It's not a NES rom and people who make actual NES games for this jam provide the rest of us a reality check ;), revealing that if we tried to make the same game we made on a NES then the console would realistically struggle a lot without spending thrice the jam timespan on optimization including dumbing down what needs to be. Obviously I'm super glad you think the game feels authentic anyway. ;)

I completed the game, the mechanism makes good use of the theme and the levels make good use of the mechanism, it was fun. The sound effects are fun too and I actually love the music.

You were not lying, this is addictive ... Best score I got so far is 21. The change of character between runs is a nice touch. Thanks for sharing the game!

I played through the end, the game was both delightfully disturbing and fun, thanks for digging it out.

I like the choice of mech (including different armor which seems to determine the difficulty), the mech looks cool and the game is fun, I like that you only need to deal with the objectives and can decide to destroy or not destroy the small mechs depending on what seems to be more efficient. It seems like a fun Game Jam as well by the way. ;)

I own a casino now! After I understood how everything works I eventually won wih Antia, although after her 2 first fights I focused on SAKEO rather than the cyan ones (which allow her not to lose, but not to win).

I can see how you wanted to make this game you had in mind for this jam, it sure couldn't fit the theme more. I'm super happy you mention you hate actual gambling and casinos, these things are so harmful that such a disclaimer is worth it in my opinion.

The characters look awesome and the game is very fun especially as long as you're unable to always get your bet back, how much to bet is a very cool headache, and how to set up your roulette is too.

Thanks for sharing the game, I would play a board game version as well ;) .

I did it, Time taken : 1min34 Longest Combo : x243 Final Score : 85425. It was fun, thanks for sharing the game!

Hi, and thanks for sharing these rules, they look fun.

I think I'm missing implicit rules, as if defense only consists in rolling a single die to try to match the higher die then there's no reason for the hitter to roll less than 3 dice?

Thanks a lot for playing and your extensive feedback. I'm happy you were enjoying the game, sorry for the gray screen of doom on the web version, I'll need to work it out, and don't worry we're trying to play a few more games too. There's definitely a lot of information and I like your suggestion of at least not displaying it all as text.

Thanks a lot for playing and the extensive feedback, I'm happy you appreciate the overall atmosphere and silliness (and agree the music should probably at very least sometimes reflect it). Don't worry there's a ton of information even for the genre including some which may only makes sense if you cross descriptions of menus from different places (and the first menu indeed ended up quite furnished) .

Cool, I like it.

This is such a great recreation of Dragon Quest 1, the exploration is just as fantastic. After digging a hidden chest with 40 extra gold pieces I just bought a Steel Sword and might be ready this time to enter the dungeon under the lonely mountain in the desert again, probably after visiting the town across the desert which I've heard of but haven't visited yet. Thanks for sharing!

I'm happy you're mostly enjoying the game, and don't worry we're all trying to play a few more games before the end of the jam ;)

I'll need to work on the grey screen of death in the browser version, you indeed can't save while levelling-up because I put the save option only in the menu with the characters but not in the main menu with the settings options (for no particular reason).

We always appreciate comments about our music since it's the part we struggle the most with so thanks for that as well.

Thanks for playing and the detailed feedback!

I completed the game with 7 lives.

The game is great all-around, it looks great, it sounds great, it's super juicy but in the limit of how a NES game could be juicy, both boss fights are cool. I like the organically integrated  story touches with killing your wife in the beginning or the insurrectionists at the end.

Thanks for sharing!

I hadn't commented on this one yet in case I could eventually manage to go further into the game (I couldn't ;) ). I went a bit through the different paths after the first checkpoint but never managed to reach a second one I think.

The game is great, it's emulating its inspiration quite perfectly, with great music and controls which fit the right balance between sturdy and smooth. Granted the game is not easy the difficulty is right on point, from what've encountered no sequence is ridiculous, the level design is good.

One thing that's been troubling me is how when you reach the first checkpoint then you can go west, but if you die you can't anymore, I've been wondering if it's intentional.

I'm not the biggest fan of advanced parallax scrolling in games which want to emulate NES games.

Thanks for sharing!

I finally did a good run, ended on Layer 23 with 66489 points.

It was fun! I like the music when playing and love the intro one. The game could 100% come from a lost cartridge and the gameplay loop is super addictive, the game gets super tense as your time is melting.

For a time I thought I was killing the enemies with the drill, it's probably just me yet maybe the miner might flicker (or cry ;) ) when he gets hits.

Thanks for sharing!

CURSE BROKEN      It was fun. ;)

I WIN     SCORE 016990       I got a strong combo where I would just deal a ton of damage, it was satisfying.

The game is great with perfect controls, a strong NES vibe and a strong implementation of theme, fleshed-out bosses and the right difficulty for the jam. The game looks and sounds great, I love Dracula and the music.

Thanks for sharing!

I did 57 seconds.

This is a great game for the jam, it's pretty much a NES game, it goes full-on the theme, it controls well and the length and difficulty are perfect for the jam.

Thanks for sharing!

The difficulty of the game (the navigation with the invisible spike traps and invisible walls, spinners etc., more than the combat) is insane so I really can't guarantee you would like it but thanks for your interest either way, I'm happy you like the art. ;)

I beat your extremely hard game. In the second to last level I passed above the top of the screen, which might or might not be intended (the path in the middle is extremely thin so it might actually be). It was fun, thanks for sharing!

What we get to play is cool, I like the visuals and the different controls, you nailed the theme well with this unusal demon. I like the sound effects especially the ending one. Thanks for sharing!

Congratulations for beating the game ! I'm happy you thought it flowed well enough despite not liking this sort of game. 

Fun fact since you're mentioning it, the interlacing effect is the main reason why there needs to be a vertical offset between the enemies because it's kind of big sprite (most of the combat displaying including the enemies is background, the only other sprites are the bouncing numbers which are distinct from the common background writing, although to be fair they're another reason of the need of an offset) so when multiple enemies die in the same time they can quickly exceed the limit in a scanline.

The idea for the music is to set a Noir atmosphere and it switches to the same moment of a quicker version with more drums of the same song when you enter in combat so that the transition is smooth enough. Now that's the intent, how the result actually sounds is another story ...

Thanks for playing and the detailed feedback!

"CONGLATURATION !!!   YOU MADE IT TO THE END OF THE ROAD       YOUR EARNINGS $5400    CURSES CAUGHT 10/9"

Performance on my rig isn't great whatever the version, in full screen it's plain unplayable, so since it seems to depend on the scaling I would have appreciated an option for a smaller one, and secondly and the real thing I wanted to say thanks for giving me another reason to insist on playing the game by commenting on mine as I had a ton of fun playing.

It was great! The game looks, sounds and plays great and looks sound and plays like it would on a console. Every part of the difficulty is pretty much perfect for the jam, maybe except for the very minor caveats below.  It was satisfying to win the game.

Given you always need the fuel then the default option for fuel should definitely be to pay so that you don't unintentionally choose to refuse it, and I don't like that running into the fuel station get you back into the middle of the road, I think it should allow you to buy fuel.

I'm not sure the suggested fuel conserving controls do anything, when I missed a station I tried to lower my speed but I didn't seem to go any further. 

Exactly 10 ghosts is a bit of a weird choice, both exactly 9 or as many as you can catch would possibly make more sense, more a note than a complain, it's just weird but it doesn't really matter.

Overall loved it, thanks for sharing!

I got her, the entire ending cutscene is super cool.

I enjoyed the game. Some parts look more like something you would find on NES (the boss really does) than some others but the game looks very cool with especially great enemies' animation, it controls well and the difficulty is perfect for the jam, it took me a few tries just as I wanted to.

Thanks for sharing!

I fell to the ground and finally closed my eyes.

The only bug I faced was very close to the end when you switch to the body form for the last time before the last puzzle, as the body was actually not even in the middle of the square when I arrived but somewhere out of the bound of a room instead, fortunately I had saved not long before so except for the small time where I wondered if what happened was just normal it didn't really matter and the experience was very smooth.

It was awesome! The story is riveting from start to finish with a good feeling of progression and things getting weirder and weirder and darker and darker, the dialogue and descriptions are very well written, and the overall atmosphere is great, the soundtrack especially is super great. I guess the rays and a few other things clash a bit but I love the main art of the inside of the house and I also really like the look of the character. The game conveys a strong NES vibe (as Sweet Home is one of my favourite NES games and the game reminded me of it a bit). Finally the puzzles are also something you could have found back then on a console and I had fun solving them, the successive small twists gave the gameplay a good sense of progression, with the very last puzzle being an adequate climax.

Thanks for sharing!

FINAL SCORE ACQUIRED: 52371   I had just enough coins left, ended with basically 0 as at some point in the last level I couldn't even activate my shield again. The game controls well, the length of each level is right and the total length is appropriate too for the number of different twists the game offers, the game definitely gets more and more juicy as you advance culminating in a satisfying last level. Thanks for sharing!

I'm not sure about that (obviously you can find this one searching for Summer Adult Games 2026 via Google but that doesn't really answer your general question).

When you keep your cursor on the "Browse" button a submenu appears which includes "Bundles".

I beat the boss.

The game is solid, I enjoyed it. It looks, sounds and plays like a NES game and controls very well with the right speeds of everything. The level design is good , one indicator being that there are plenty of places where you're not sure whether you should fight or run, when there's an obstacle to break and such. I really like that the area with the optional curse in the second zone is a hard one. The boss fight is a specially cool NES-style boss fight as well. The two characters are cool, I like them.

Thanks for sharing!

THE END I never fought especially as you seem to die in one hit, just advanced to the end with the ship. I really like the silly controls of the ship, it is hilarious, and as it controls well enough it's also fun to control. Thanks for sharing!

I got eaten by the big tentacle monster.

It was fun. The settings is cool, music is amazing and the difficulty is right on point (finally passing the cuddlefish was satisfying).

Maybe you could be allowed to use the slow command during the third level. Visuals are a bit all over the place.

Thanks for sharing!

My best was beating 5 rounds. I love the music and it's a fun challenge. Maybe the player's shot coulds go a tiny bit faster. Thanks for sharing!