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CryptRat

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A member registered Jun 25, 2016 · View creator page →

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Mapping the game was a fun challenge with the crazy chickens which wouldn't let me do it. 

I spent an indecent amount of time trying different strategies with picking secret feathers at different points around the level 5, exploiting the bug with the potions so that they get 255 (they need to use their last one themselves then when the number is 0 I manually use one, with health potions it's not easy though as they rarely use one before the fight againt the crazy chickens) to beat the crazy chickens, I beat them once once totally by chance but it's not like it mattered, some more came and killed a party member of course. I don't know if the 5 secrets are enough to jump from level 5 to 6 but anyway picking the 5 without getting attacked seem unlikely, I managed to get 4 once but didn't reach level 6.

I can only like an Amiga game but it's cool, I like the presentation, the silly dialogs and I enjoyed trying to do my best.

I stopped with a base damage of 19 and a deck of 6 cards including two lvl 3 skeleton keys because at any point I couldn't leave the deck in the inelegant state it was. The current level contains 20 rooms.

The game is fun, I specially like the Key card as well as remaining draws as the limiting resource. My first time encountering a dragon was cool as at this point I thought I had already seen all the different enemies.

"You run to your fighter ship and close the door behind you."

Even after I mapped the game (cool spaceship map by the way) it took me an indecent amount of retries to win, and it was not very glorious as I won only when I realised that Running always? works (but I only did it when they were 3 or 4 enemies, still killed groups of 1 & 2).

I had a lot of fun playing the game, I thought the structure of powering up each sections, then activating light only there, and collecting the data was cool. The visuals are interesting. The length of the game feels right. I'm not exactly sure about the difficulty but maybe Running away can fail and I didn't see it because this time it always worked so I won.

Walking feels good but turning doesn't, you're stuck for too long after you did, it's specially noticeable when you press the button twice, it's super long with a big pause between the two rotations.

I dislike that transitions between screens turns you around, in my opinion it's confusing for no purpose. Also I think you can trigger a combat in a middle of a transition and then the game bugs, or something like that.

Very cool game!

I just sold the red devastation to the highest bidder. It didn't seem like greater evil than killing these poor smiling aliens on Calliope. I also got the references, got cocky and tried to test my might and rigthfully got put into to shame.

The presentation is stellar, I love the arstyle including the UI elements, it's super consistent and they're quite some details in the context. These alien worlds feel alien and are all the more exciting to explore because of that. They're some quite nice tunes too. Then the game is incredibly pleasant to control, everything feels so smooth and you can walk as fast as you want to. Combat is super well presented and doesn't waste your time, equipment progression is satisfying and the enemies you need to come back later on to defeat enhance this.

If anything there could be more than one way to spend your money, which could be either different upgrades and/or consumables to choose from.

You created a fantastic entry once again, congratulations to the team.

Thanks a lot, I'm glad you enjoyed it especially if it's not your kind of combat system.

I totally agree the font is in most cases either super small or super ugly and couldn't think of a simple way to make it better in the timeframe. 

Hi! Thanks, someone mentioned that. From reading the forums pages get quarantined by security bots and there's nothing I can do about it except for waiting for an admin to manually check the game and figure out there's nothing wrong with it, which might take some time.

I'm happy when people download it anyway but won't blame them for not downloading it.

"Thank you for playing"

I had to play on a different pc than my regular one as the game lagged on it (it's a very poor pc) and then following the rythm was impossible.

Then the game worked pretty well. In practice I bruteforced through the traps and enemies, just moving forward whatever what was there and following the rythm, expecting I would have enough life to go through the entire level, which worked on my second try in the second level. I like the overall silliness of the thing, it controls perfectly and I thought the difficulty was right on point in the context.

Super fun!

HEIST COMPLETED Nice trumpets at the end. I'm sad I can't use this strong staff ;) .

The game looks good and is fun. I specially like how smooth it plays, it's important because in this case it means it didn't bother me that it's kind of slow, because it always feels responsive at least. I'm not the biggest fan of this combat system with mana regenerating in real time and (real-time) cooldowns but as you never have to wait in practice it didn't really matter.

Intriguing fact : I think the commands are implemented in an unusual way, as with my AZERTY keyboard I get weird behaviours that I never had with any other game I think. Q both uses a potion and turns left at the same time.

MISSION COMPLETE

Overall the game is very fun with the right difficulty. Best plot too, love want to escape chickens.

Like others said the only caveat is that pressing the buttons is quite rigid to the point it feels unresponsive as you need to time your actions precisely if you want it to feel smooth without simply mashing the buttons, which you will do instead.

Cool one.

"You left the house with your life, though your mind was reeling from the events that had just occurred."

Not sure why the entry of the game disappeared and then reappeared but anyway  ...

Wow! This was great. This game features a great dungeon with quite some dungeon mechanics. That it gives you 3 different parts you can do in any order (sorry if I'm wrong and you can't) is great.  It'd been a while I hadn't visited a floor where the northern and southern edges and the western and eastern edges are connected like in Wizardry, I didn't immediately realise that (I looked for a spinner at some point). The attics part was specially intense and my favourite, I started it with I think 11 Oil Jars and a Large one and ended with only the Large one left. I mapped some parts of the game and I'm specially happy I mapped the attics as with so many levers it's pretty much impossible to finish it by chance without mapping it. The part with the hands was super cool too although it made my pc lag (it's not a good pc). The 3 parts are cool really. The game looks very good and consistent, I love the wall textures and furnitures and such, great style. The plot is cool, you nailed this kind of weird horror/melancholia setting very well. I like this game's chicken (and he's a real bro, he saved my life), and I like shopkeeper friend as you don't earn a ton of gold nor consumables and then how you spend your gold feels relevant, it's a good shop. Movement feels good, combat is fine, resource management is super fun  : there were points where I had no lockpick left for example although I reloaded, and the oil jars sure are items you like to find, and when navigating through the dungeon with the hands I needed a green serum to survive the sanity losses. The amount of light when the lantern is down is perfect. 

The minigame is fun (and a good use of the theme), although even if the way it's done probably fits the tense horror nature of the game I might have preferred to have an undo (rewind?) button anyway as a puzzle is long enough that you don't want to have to do everything super slowly to be sure you're not failing by advancing one block one tile too far.

I was not completely sure all the puzzles were doable, among the hard ones I think there was one where 3 of the bars which generally extend the cubes on the top of the screen were not here and when I put a cube into one of these slots there was not sound feedback and then when I had filled all the cubes nothing happened. I'm less sure of another one which in this case worked but felt unbeatable (some relevant cube on top of a cross felt inaccessible), but I'm probably wrong and it was doable.

Super fun!

Victory!

It was short but it was tense, I got the 14 treasures on my first try and got back to the ship with about 10 seconds left. The game looks and controls super good and it's fun to play.

I have made it to the top of the PECKING ORDER.

 I eventually won without playing any card during the last battles because it was quicker, I don't have a single clue of how the combat system works and that it can be played quick is the best part of the game, even if I also like the overall silliness.

I think the game is cool overall.

I found the chicken!

I can't say I really knew what was happening (did my character ever get stronger?) but everything was so well presented, pleasant to control and smooth that it was fun either way. I guess the clicker part was enjoyable in a so bad it's good way.

Thanks, I'm very happy you thought the game tickled your nostalgia the right way.

I'm not counting playing without Bob as playing the game.

That's super cool, I'm happy I didn't provide such a kind of ending as you did it better than I ever could. Thanks for playing!

"Mission Completed"

In my opinion perspective is good and walking feels good but turning doesn't because you're stuck for some time after you turned. The overall game is a bit slow and lacks catchy feedbacks when fighting yet I had fun looking for the statue using the distance meter and trying to walk through the enemies fast enough.

Thanks for sharing.

I got $2025 worth of things during my last run. I also managed to trigger a fight in the same time as the ending sequence during this one, fighting with the ending text on the screen.

The game is hilarious, I like that the paintings are worth nothing (some are worth negative value?), and the ending with the items getting thrown is great. It also plays pretty well, both movement and combat.

The cards look great and the overall presentation is nice. The combat system is super fun including the characters' abilities.

Is it possible to descend (ascend) to the second floor? I can't find any stairs. Movement is clunky and I always  eventually get out of the grid (can't open door anymore but can walk through walls to visit the full floor).

Thanks for sharing.

I dusted 16 bad guys and recovered 12 wayward eggs.

The game was super fun! I love the black & white cartoony style and the music, sounds and dialogs and their voices all perfectly fit. The death sequence is awesome. The gunplay is super satisfying and the hiding and jumping enhance the punchiness of the game, it's very lively. Finally the difficulty is pretty much perfect for me in the context, a great point for my taste.

Movement is fine yet slightly more rigid than I prefer. Also can't the protagonists shoot through open doors? Sometimes I got confused when my opponent and I could shoot at each other with no effect and while typing I wonder if that's the reason.

Very cool!

I escaped from this nightmare.

Overall the game was fun although I didn't like the slow turning. Clucky's cool, where is he?

Thanks for sharing.

Now that's what I call an implementation of the themes. Best I got is 67 + the Chicken "Idol".

The environment looks nice an atmospheric and I like the visual distorsion effect when inside the water. The game is fun, tense and frantic. Frantic when you're not encumbered that is, the encumbrance is very cool idea, it's super annoying and I love to hate it.

Very cool!

"ESCAPED" I scored 2,230 points, found only one chicken :/ .

The game is very fun. Perspective, controls and movement are perfect and the gunplay is super satisfying. The different weapons felt different (I mostly used the Rocket), I thought the robots proposed an appropriate threat and 10:00 felt right too.

Cool one!

I had fun!

The game is cool. The visuals are consistent, it controls perfectly, plays smooth and delivers very fun fights featuring interesting resource management.

I got stuck when trying to leave the Gauntlet (the minimap still indicates this map, with the party on the top left tile, out of the layout), probably playing the jam version (Windows indicates the executable was last modified on 20/04 at 15:34).

Against all odds, I restored the jump drive. 

The game is super cool. 

Both parts control very well, although each time I started to spot ships I wanted to shoot using mouse buttons before switching my second hand to the keyboard again, and possibly mashing the sword button might bypass having to wait for the opponents' animation inside dungeons.

The overall pacing is good, the upgrade system is super fun to deal with because having to choose between upgrading your ship or robot is already fun but they're even a bunch of wildly different things to buy with all the utility ones available. I like that it hints at illusionary walls that you can't see in the dungeon, bumping into every wall is fun yet can be disappointing if there was never any point in the end.

I love the wall textures and I love the instant movement inside dungeons. The actual dungeons sure are small and not super elaborate but combat is fun, inside as outside of dungeons.

Balance of both parts is quite good too. I like that mines kill you in one hit (or maybe they don't but deal a ton of damage, it's the same) and a big bunch of ships can really take you by surprise, I like how they deploy. The first time I entered a ship with chickens (super cool chickens by the way) I wasn't equipped well enough to deal with them, it was cool.

Finally I thought it took me the time I wanted to spend on the game to complete it, I really like this kind of goal where you spend the exact same resource you use to upgrade to also win the game by the way.

Great game!

I retrieved the lifesign and reached the escape pod.

The game is fun. It looks good and controls well, I feel like I would have preferred instant turning because there's a weird animation when turning near a wall but that's a detail. The combat system is fun and the set of cards good enough, I think after I understood how it worked I still got defeated one last time because I didn't use my repair cards while you get more than enough and there's really no need to be conservative. After I restarted I never hesitated again before using one.

I think I got stuck in-combat-but-not-in-combat after I defeated 2 robots using an EMP targetting myself and had to restart, and then as I wasn't sure I never used any weapon targetting a zone anymore because I didn't need to anyway.  As you're picking enough targetting cards which defeat an enemy in one hit I never tried any trap card either.

Cool game.

"Thanks for playing!" Very nice ending screen.

I really like the look of the 2 enemies and the music inside the dungeon is catchy. Having an outdoor sequence before entering the dungeon is always extra cool. The length of the game felt right and the difficulty perfectly appropriate, I died once, then simply didn't rush onto the outdoor enemies, entered the dungeon with more chicken and it went better.

Movement feels alright although I generally prefer when I can walk as fast as I press the button even if it means enemies have to act instantly. Combat and balance especially are perfectly fine in the context, even if I rarely understand the moment when I get hit to the point that at some point I genuinely wondered if what hit me was something else than the enemies, but I guess they just randomly shoot from  some close place which is fine but was perturbing at first.

Pretty fun!

Haha, I thought it was the maximum as I chose all the most rewarding options.

I did it!

I've always liked cockatrices, they're cool.

I like the overall presentation, especially the animations of the crossbow even if it's a trap and you die if you use it. However I think the movement is a bit rigid, it doesn't feel good to me.

Thanks for sharing.

I did it in the end.

I love that the optimal stealth gameplay is an alternative to implemented, traditional party-based crawler gameplay, it's infinitely more cool (and a more cool implementation of the matching theme) than if that latter part wasn't implemented, and the first runs playing this way before looking for the optimal way are fun too.

The visuals are awesome, a ton better than in your games from previous years which already looked pretty good, that's impressive.

the game plays as fast as you press the buttons, the plot is cool, the idea of choosing difficulty for rewards is a great implementation of the themes.

Overall a great game.

'20:33.45" I needed 4 tries I think.

Navigation feels very good with fast movement so although I didn't notably enjoy the early parts I didn't mind them either. However either way it was totally worth going on as the boss fight was tense and super fun, I loved it!

Great game!

I'm a bit overwhelmed, Is there a main goal one can achieve? The mayor has nothing to say and I don't know whether the second floor of the dungeon is meant to be accessible and I'm too dumb to figure out how or if it's not accessible.

The base is super solid either way, I love these very detailed environments with plenty of characters offering dialogs, the movement is perfect, it feels very good and the gunplay is satisfying with the caveat that the enemies, even when they react in the arena, are not much of a threat.

Also I think the game 100% meets the jam requirement, they've been some cool games with bullets not following the grids during the previous years such as these 2 ones : 

https://mahoushoujomagicalmoestar.itch.io/labyrinth-io

https://apoly.itch.io/tomb-of-aeon

It definitely doesn't violate the rules and I don't think it violates the spirit of the jam either.

I think it's more common to turn around with QE and strafe with AD than the opposite way.

Thanks, yes, I don't know which one you used but 789 U O JKL is not ideal and Arrow keys aren't either as you can't walk in diagonal directions.

Thanks, I'm glad you like it. Your team was doing fine, the UI is just a bit overwhelming, you found some grenades at some point and could have used a few to kill any bunch of opponents using guns then equip these guns and carry on.

The spinner is intentional, they're 2 in the game, this one which rotates you backwards and another one on the next (last) floor which rotates you to a random direction.

I've escaped with the treasure!

I had a ton of fun playing the game, I needed some retries, I think in part because I underestimated defense at first, that was great. The controls and feedback feel pretty good. The set of weapons and masks is super solid, I love than many are not strictly better than the other ones yet also some are as I ended traded the initial bat for a spiked bat during my winning run, it's really my favourite type of equipment balancing. I'm still not sure whether a medkit gives more life back with more total life as I won before I dug deeper into testing that, the system was fun exploring. This kind of procedurally generated games tend to work well for game jams for me as they quite  feel like complete games.

The boss was making no damage for some reason (my defense was 18).

Great one!

I promise I won't upload the fights on Chickentok.

The rythm game is fun and so the game is fun. 

Is it intentional that the arrow keys to the right disappear as they appear though? It's eventually fine especially as the game allows to mash the button but it's disturbing at first, I died a few times before understanding what happened. You must be very careful not to walk into a wall or you can't come back from wriggling. Finally the steps are far smaller than I like, I would prefer if they were at least twice bigger, especially as movement is also quite rigid.

Once again I enjoyed the game anyway, thanks for sharing.

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I retired.

The game is great fun. I like the music, especially the one in the first level, and the visuals are cool, they fit the game, the style changing between levels is cool too. Controls are perfect, the game is punchy, I really like that the opponents die in a few hits, and I like the pace with the key items.

Using the downloadable version trying to enter the second level did nothing. Also the chicken almost got immediately stuck as I started moving through the level. Finally I'm undecided about whether the text hinting the presence of hidden doors in the game was a good idea or not, as is they become a bit obvious while maybe without the text they would still be fine thanks to the visual hint, possibly with a cool "Oh, wait?!" moment the first time you realise they're some, I'm not sure.

Overall a pretty good game.

I have defeated the fiend who has terrorized my town! 

Super fun! Best part was defeating the Large Clucker and jumping from level 4 to 11, this fight was super tense and I was lucky it didn't finish me off a couple of times.

I started to map the game halfway through which I guess was a good idea, it's a big floor. The length of the game felt just right by the way.

The 2d part looks amazing : the intro, the UI, as well as the main wall texture, it looks great too. Movement is perfect. Finally the combat system is very fun to play with, going with big x1250 (x5x250) sets is super satisfying and choosing which runes to keep is rarely a choice as obvious as you might wonder at first.

I think you can't pick items?

Great game overall!

It was definitely worth it. I missed a treasure in the last level.

The game is excellent. The plot is catchy, the dungeon part looks and controls great and is finely paced with traps, puzzles, secret doors and keycards, and the shooter part feels perfect as well, with the right speeds and difficulty, the monster sprite animations are specially cool too.

Love it!

That makes sense!