COMPLETED ! I scored 19909688 points.
The game was very fun all around, not sure what to add.
I guess this is the end when "This is the end!" ;)
I enjoyed the game, artwork is amazing (I love that she's actually consulting her map when you do) and the level design is also pretty good with a compact dungeon, an environment which is detailed and interactive in the context, area distinguishable from each other and many hidden doors whose placement is just as intuitive as you want it to be, no more no less.
Thanks for sharing this game!
Oh thanks, it all makes sense now. Because I'm dumb I never realised the enemies were leaving health. I concluded the particules didn't damage me yet in the doubt was avoided it anyway since I've been consistently reaching the boss now. That also means I have to do some more tries where I bring as many weak enemies as possible with me to the boss since currently they're coming with you. I haven't beaten it yet anyway.

The game is fun. The settings, art and 2 tunes are all cool and fit very well together and both sequences also fit, they are fun and pretty much adequate for the jam with the right speeds of bullets and all.
Besides the lack of feedback on hits the inertia on the character is also unnecessary at best for my taste.
I've been wondering : Are you invincible while you're dashing? I've no opinion either way, just think it's useful information.
Thanks for sharing!
The Nightmare is Over...
It was fun! The game looks good, music is great and I like the button highlighting sound. The two patterns are perfect to make a fun dodging experience, they're readable (which is not a given in 3d) and just hard enough to dodge, and with the starting health of both protagonists the difficulty was perfect for me, it took me a couple of tries exactly like I wanted.
Maybe you could use two different colours of bullets for the two different types of shot.
Thanks for sharing!
I did 4 plays through the game, always got hit about 1 million times (for real 127 times on my last try, the speed is a bit crazy for my poor skill level) yet enjoyed trying to do my best and there are definitely a few sequences I figured out. The game is cool, I'm sorry for you that you made the music yet it's not there. Thanks for sharing!
I spent some time on the game, just did 1919 distance units and then will stop now how it might take a long time before I can do better (it's even more than what I got the one time the game stopped working properly and I couldn't take damage anymore).
Great follow-up to your game from last year! It's very suited for a game jam and it's addictive. I love that you can still jump after you're already falling. I also really like the generation, as I'm pretty sure there are different sequence rarities including harder versions of sequences you already know, that's very cool.
Thanks for sharing!
I well earned my freedom out of the totally ethical experiment.
It was fun, after reading the description I thought I would bruteforce my way in big form but ended up having a lot of fun switching between the two modes. In the very beginning I kept dashing into the middle of the enemies because I wanted to shoot then quickly got used to the controls and ended up somewhat ridiculing the bosses by switching at the right moment, it was cool. It's great that you can't shoot while you're small. My spread of bullets when getting big again was particularly satisfying. The presentation fits pretty well together and I ended with only a little bit of health so the difficulty was appropriate for me.
Thanks for sharing!
It's smol! I beat the game and the 3 first bonus levels on default difficulty.
It was fun! While I'm not the biggest fan out there of this kind of inertia (rather than the cursor being exactly your character) I got quickly used to the controls, thought that the rebound on the edges of the screen was cool, the overall game fits the theme very well and it's also quite consistent (including the inertia then), I really like the pronounced sound effects starting with the one when you're eating an enemy. I love the eyes of a blob when it dies. The difficulty was also perfect for me for the jam so I enjoyed it.
Thanks for sharing!
I got the hang of it and scored 695 points during my last try, was missing an auto-fire more and more ;)
The game feels good and is addictive, I like the big enemy explosion effects. It's fun that the shrink effect makes you very fast, I like that it's not that easy to rely on it to gather the health items around the place, it's hilarious when you can't manage to get even one.
Thanks for sharing!
I win!
This is a cool one! The boss music especially is nice, the bubble, bullets and especially the enemies all look super cool, I really like the design of the enemies and the game has a strong personality. I also really like the staging especially with the bubble. Then the game is also pretty fun to play, the pacing is engaging, all the sequences are fun to dodge and the game ends with a satisfying boss fight. The difficulty of the game is perfect for the jam.
Thanks for sharing!
After some tries I managed to kill the first boss once, then the game went on and I died before a second one appeared so I don't know if it was going to be the same or another but I'll stop for now.
The game is so snappy! Between the presentation and these enemies which pop in one hit it's one of the games which feel the best to control in the jam, and your overall use of the theme is also one of the best. Trying to control the oil the best is fun and the boss fight is also super fun with the appropriate difficulty for the jam.
I don't know how much of a deliberate choice it was to make both types of slimes red, I would have preferred if they were of a different colour.
Thanks for sharing!
"THANK YOU FOR PLAYING :]"
I had a ton of fun! The game looks great and music is nice. The game controls perfectly and your implementation of the theme works great, you're constantly on the edge of death and then the game is super tense. Finally the bullet patterns of the enemies are pretty cool and fun to dodge, the fight against the adventurers was my favourite, and the difficulty is perfect for the jam.
It would be even better with sound effects. :] Also the Restart command works when you die to the plant but not when you die to the adventurers (I never died to the last boss so I don't know if it works there ^^ ), I don't know whether it matters as I don't know whether there are meant to be checkpoints after each fight.
Thanks for sharing!
I beat the boss in Normal and ended with something like 955 points, then played again and got destroyed with a bit more than 1000.
This is pretty cool, and I don't mean as a first game. The game looks good, I really like the explosion feedback, it controls well and feels good with catchy sound feedbacks (although the one when you lose is a bit hard to the ears). The game is perfectly paced, destroying these ships which are a real threat yet die in one hit is satisfying and so is the right click ability. Besides the game ends with a cool boss fight and I really like the way the boss is balanced, its patterns are barely manageable and you die in one hit but then it doesn't have a lot of health, once again the game is fast and punchy, I like that. Finally the difficulty is perfect for the jam, in normal for me but all the more as you've got difficulty settings.
Thanks for sharing!
GAME WON
Sound aside this was pretty cool! The artwork is great, I love the design of both characters and their animation is also great including when Squid dies. The game controls well, the staging is nice with the hurricanes and such and there are a bunch of different and all cool patterns to dodge, throwing junk is fun and satisfying and the difficulty is appropriate for the jam.
Thanks for sharing!
This one is addictive, I ended up doing many "just one more run"s. My best was Wave 33, 93 kills. I wanted to reach 100 kills, and ironically at some point I think I faced a bug where I couldn't die then I took an heart, could die again and ended with exactly 100 kills, while before it happened I think I was at 98 or 99 so definitely not 100.
I had a lot of fun, the artwork has much personality, the game controls perfectly, all the speeds feel right and the difficulty ramps up at the appropriate pacing.
I think there could be a few additional sound feedbacks. Also the different health, fire rate and bullets are cool but one more thing which can also give each enemy more personality is if they shoot more than one bullet at once following a different pattern.
Thanks for sharing!
I restarted until I managed to beat the boss with some hps left as the game is cool so it was worth beating the fair way.
It was fun! The game looks good and music is great. It controls well and you made a pretty great implementation of the theme with a super cool overall staging, it was cool at the beginning being surprised that there was no command to shoot, then the scale when you shrink is great (the map was welcome) and the game ends with a satisfying boss fight with 3 cool bullet patterns and the appropriate life bar. The difficulty of the boss fight was perfect as is, although I'm not sure it exactly works as intended like mentioned below.
The only thing I missed was some sound effects on hits.
I guess the rooms other than the boss could propose more of a threat. Also there seems to be invincibility frames but in the same time not, I don't really understand how it works, the boss fight was all the more fun this way but I think there might be something to fix although the game would also probably then need another balance pass (like giving only half hps to the player)
Thanks for sharing!
Oh, I want more :) ...
... because it was pretty fun. The surreal presentation is great and fits the theme perfectly, I love the font used in the dialogs, the mind bars and that each room presents a different environment. The music is great and the sound effects fit (I think there's missing one when you hit an enemy?). The game also controls perfectly. I even died once (or twice) so the difficulty is perfect too, the few available sequences were fun.
I'm torn about one thing : I absolutely love the look of the character including the shrinking animation, yet everything else look great too and fits super well together while the character arguably fits a tiny bit worse with its clean look compared with the super detailed look of the other things.
Thanks for sharing!
My comment was wrong by the way, what I'm actually doing is playing a sound only once (I even only play one sound at all) when multiple ships shoot at the same moment, the same sounds may be playing more than once as long as they didn't started at the the same moment but yeah that's probably not perfect, I've been struggling with that and you probably do better than I when you have the time ;) .
Hosts purged
It was fun. Unlocking upgrades between runs is not something I generally love but it didn't bother me here as one needs only a couple of runs to win as well as only a few upgrades to choose from a quite larger list by comparison which is cool. I like the structure of a run, trying to rush into a cell especially during the early parts. The inside of a cell looks very good and the small sequences are engaging dodging sequences. The overall boss sequence fits and makes it more of a complete experience. The game also features overall strong sound effects which clearly enhance the game.
Thanks for sharing!
"Thanks for playing!"
I was confused at first because on my pc the bullets are not displayed so I launch the game then die and I've no idea what happened. After reading no mention of anything similar in the comments I tried to play on another browser which made no difference then on another pc and understood how I was dying.
The first time I emptied the hp bar of the enemy I had so much no idea of what to do that I ended up rushing into the center, which turns out wasn't the greatest idea ;) Second time I just went on dodging which I barely managed to do and was a better idea.
The game is very fun, it's perfectly suited to a jam as its length is yet it feels like a complete experiment. The difficulty is also perfect for the jam. The 4 sequences all deliver notably beautiful patterns which even more important are also very fun to dodge. I learnt that you need to be patient to play this game, take the time to get your hps back before trying to attack again.
Thanks for sharing!
All patients cured
The game is very well rounded, maybe some (weird) extra sound effect when an enemy is hit but the music, enemy design, sound effects and the way you're launching words all work for the surreal experience. I really like the different word behaviours and the 3 fights are all cool with different bullet patterns which are all fun to dodge.
Thanks for sharing!
I defeated the boss.
It was cool. I really like the 2d part of the art, the enemy death animation especially is great. The game controls well especially for a 3d game, the field of view is always perfect, The music sets the mood and the sound feedback add sturdiness. Not sure what my life was but I got hit once in a while so the difficulty seems appropriate as well.
I like that the enemies distinguish well from the environment, and in a vacuum it's good, yet I can picture some white, cartoony environment would fit better with the other parts of the game.
Thanks for sharing!