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Watermelon Smash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #65 | 2.800 | 2.800 |
NES Feel | #67 | 2.867 | 2.867 |
Overall | #75 | 2.533 | 2.533 |
Gameplay | #78 | 2.200 | 2.200 |
Graphics | #85 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
We played some 3 player games, all had fun.
The watermelon won only once and only because the spectator kept mixing left and right, I definitely think it's unbalanced in favour of the human to the point the watermelon can't win.
I like the concept! I’ve played a few tabletop games with similar mechanics, interesting to see them translated into a video game.
The watermelon movement seemed pretty unbalanced in the players favor depending on the the computer running it.
Likely not using delta time for the speed values I'd imagine? Not much of a coder myself yet, but I know that can cause issues.
The idea is neat though, I doubt there was anything like this made back in the day.
The timer seems much too long currently.
Maybe if the melon had more options, like a dash that recharged over time, or had limited uses, the balance would be better.
It's hard to say, since the speed can vary so much from machine to machine what the intended game feel was when it was made.
Conceptually I really like this, and it was good for a few laughs, it just needs some more time in the oven as it is a little rough around the edges currently. Definitely a lot of potential for a very fun game here though!
Cool concept for like a ten-minute 3-player party game and it works conceptually. The Watermelon speed and timer probably needs a bit of balancing but considering how quickly this was made, honestly, very well done.