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Hexol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #99 | 1.069 | 4.000 |
Gameplay | #100 | 1.336 | 5.000 |
NES Feel | #103 | 1.069 | 4.000 |
Graphics | #103 | 0.802 | 3.000 |
Overall | #103 | 1.069 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I scored 14029 after some tries.
If the yellow doors or brown tiles do anything then I didn't figured it out.
I like the music and the game is fun. It feels unique enough while that's a gameplay loop you could find on NES.
I generally just chose an easy path to a couple of green tiles and then left because it works, which doesn't feel that satisfying. I feel like to prevent that and also to prevent someone who's good at the game from never getting to die then the game could speed up between levels and there could be a minimum score to reach in a level before being able to jump to the next.
That's a pretty good score! (beats me at 12593)
The yellow and brown don't activly do anything, instead they show what will be red/green the next round.
As for they higher speeds, they do indeed increase, just slowly at first. (level 1 is 16 frames between them, 2 is 15, then 14, etc. after level 6 it waits two levels to increase speed.) By level 29 you move every frame. The level increase is based on every 5 rounds (returning to the center) because collecting more greens results in more points scored at lower speeds.
It probably would have been wise to include this info on the itch.io page. Thanks for the review.
Oh, it's fine then ;) .