Took me a lot of tries, but managed to complete it in the end. For me it was the numpad instead of the glass. Loved the lateral thinking for the different puzzles, the little band-aid was a particularly bright idea.
Brain in a Bowl
Creator of
Recent community posts
Incredible submission. Great set of mechanics that work really well together and an awesome presentation. The birdform easily matches Dishonored's Blink in terms of mobility mechanics. This would've sold as a PSP mini or DSIware. If I have to mention some negatives: Attacking upwards was awkward and I'm not a fan of the pixel art warping/stretching.
A bit late to the party, but you can always try https://braininabowl.itch.io/the-flock
Thanks! The bird physics were inspired by how real birds flock. I have one (invisible) lead bird who always tries to navigate in the direction of the player (with weighted randomness added to the up/down movement, to simulate swooping down). Every other bird tries to navigate to the place the previous bird was one frame ago.
The key part is that they don't immediately change their direction, only their speed. So every time they get close to their target they overshoot and have to correct the course again.